EvilTexan
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I'm getting the impression form your posts that Attack - used in melee calculations only Strength - used in melee calculations only Defense - used in melee, ranged and calculations magic Ranged - used in ranged calculations only Magic - used in magic calculations only Combat Level - not used in any calculations (only used as a number to display) Am I understanding correctly? It's not hard then to figure out which Skill is the most valuable to raise. ;) Yet dispite this logic, most players choose to keep Defense lower than Strength and Attack. Go figure!
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I would really like to know how the skill stats are used within Runescape calculations. For instance, I can imagine that my Attack level has an effect on how likely I am to hit in a given melee round. This likelihood is affected by my melee weapon's offensive stats, correct? Now how does my Combat Level figure in? Does my Defense skill level ONLY come into play when an enemy is using a melee attack? Or does my higher Defense skill level increase my chance of avoiding range and magic damage? If so, then Def is by far the most useful combat skill. Please clue me in here. Thanks
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Maging the boss. Is there a place to stand where he can't melee me? If I don't have Ahrims, what do you recommend? Assuming I have the usual non-Barrows armor, how should I dress? For maging, I take it the super att and super str don't apply. I'll take a mage pot. What else? I can get a set of splitbark easily (I have the fc and bark), if that's the best. Separate Q: If I can only barely afford Guthans, which I plan to buy soon, should I be shelling out another $1.5mil for a set of Ahrims? In your opinion, what's the best Barrows set to get (beyond this quest) and why? THanks!
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Excellent advice, wear black dhide, pray melee and either melee or mage the boss. With my stats, am I better off using whip or maging? I'm 93 combat (74 att, 68 str, 78 def) and 86 mage. P.S. I do believe in DEF! 8-) And should I ignore the other monsters, or follow the advice of the person who said to knock off the others as soon as they spawn? Thanks again!
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I'm having trouble too and need advice. I've fought the scarab boss once but went through about 10 tuna potatoes while doing about 20% damage to the boss, so ecto'd outta there. I'm 93 combat (74 att, 68 str, 78 def) wearing black dhide with mystic boots, obby cape, fury ammy and mirror shield to max on the magic defense while affording some melee protection. I melee with whip with prot melee on. One thing I did wrong is wasnt' expecting the fight, so before I got the chance to pray and quaff I was in it, with all 3 or 4 attackers. So it was pray, right-click-select-attack (I HATE that about RS GUI), drink super pot, ...-attack, eat, ...-attack, drink super pot, etc. while getting 19's and 21's hit on me. Next time I'll pot up, of course. What else should I be doing / wearing? And what's this "defender" that ppl refer to? Is it easier to mage? I'm 86 mage but no ancients. Can do Charged Sara Strike, but it's a manual spell, as opposed to a staff suto-spell. Thanks!
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I would like to know more about wands and what they offer the high-level mage. I'm level 84 (almost 85) and I typically take on blue dragons with my mystic lava staff or air staff and fire bolts (or blasts if i feel like burning death runes). Does a wand do me any good? On the surface it appears that it will cost me fire or air runes and unless it's a teacher or master wand, won't give me any magic bonus over my staffs anyway. Right? Thanks
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Help with Canafis Monster Mansion bloodvelds and near beasts
EvilTexan replied to EvilTexan's topic in Help and Advice
Wow. Thanks for all the advice. Besides the chair in the room you enter from the Aberrant Specters, are there any other safe spots on that level? Also, will ordinary restore potions work to regain stats from Aberrant Specters -- I know 3 doses of super restore work. Thanks again. -
I got bloodvelds as slayer assignment. So I study a map of the Mansion, shinny up the [bleep]y chain since I have agility 61 and figure the short cut will get me to the bloodvelds quicker and *whammo* I'm hit fairly rapidly by these Aberrant Specters. I try going back down, but I don't have agility 61 anymore, so I prot melee (turns out magic would have been better) and teleport the heck outta there. I almost died! I'm only slayer 51, so the nosepeg won't work on the Abberant Specters. I'm wondering whether having prot magic on before I go up the [bleep]y chain would keep me from losing hp and skill levels. Any advice on how to deal with Aberrant Specters, Bloodvelds and anything else I might encounter in the Mansion, would be most appreciated, including the location of any range-safe or halberd-safe spots when fighting them. I understand bloodvelds are vulnerable to stab attackes? Thanks.
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I confirmed this with a controlled experiment today in the Agility Arena. I dropped to 6 hp out of 73 and turned on Redemption. Kept it on for a good 15-20 seconds, nothing happened. Then I got hit once for 2 damage and went from 6 hp to 19, all prayer points lost. The 15 points I got (6-2+15 = 19) was 25% of my 62 prayer, yes? Next step I suppose is to check whether you pass through the zero hp on your way to redemption. IOW, if I had had only 2 hp when I got hit for 2 damage, would I have died or jumped to 15 hp?
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Well, the deed is done. I logged in, turned on redemption, teleported to Edgeville (I was still in level 1 wildy), but thanks to Mordendravid, I didn't waste time walking. I did notice a PK'er (or Abyss RC'er as they're hard to tell apart :)) pause just as I logged in, but I ran into the Edgeville bank, took out my anti-poison and quaffed it. Then I took out 2 swordies and ate them for good measure and promptly logged out as my nerves were shot! :shock: Fortunately, my browser didn't hang and if anything, it took less time than the 11 seconds I estimated above. I checked after the swordies and had 36 hp, which gave me 8 prior to the meal. So I either had 14 when logged out and missed a poison hit, or was at 8hp the whole time. I didn't notice any poison hit, and when I logged out, the blue hearted Redemption icon was still glowing over my character's head. My temporary conclusion is that either 1) I didn't take long enough for either a prayer cycle or poison cycle to tick by or 2) 8 hp is greater than 10% of my 73 max, so was un-Redeemable, as it were. I think I'll bank everything and run some experiments with poison and Redemption, now that the crisis is over. Can anyone suggest a good way to get poisoned without getting killed right away? Since Redemption is rumored to drop prayer to zero, when you die do you get your prayer points back? Anyway, I'll report back my findings. Thanks for all the great advice. My kitty especially thanks you! :D
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Cabinpoet, that's good news indeed! I say this because my main (only) character is on the verge of dying by super-poison. I was unable to tele (blocked) but successfully ran away from my assailant, exhausted my energy just as I got out of the wildy, and logged out. I probably have 10 or so hp left (of 73 max hp), am losing 6 every few seconds, and have plenty of prayer left (of 62 max prayer). Question 1: How frequently does super-poison hit you? Do all varieties of poison hit with the same frequency? Question 2: Even though I took a poison hit a second before logging out, my experience has been that as soon as I log in, I'll take another hit. Is that what you've found too? Question 3: When does the game "go live" for the character? When you click on the red "Play the Game" panel in the lower right? Or some timem earlier, since you glimpse your inventory before then? My plan is to log in, and as fast as humanly possible (praying for no game lag or dropped connection :cry: ) do in order: Est. elapsed time in seconds from login / Action 0.5 click on the minimap to walk (since I'm getting near Edgeville and have no run energy left, and may still be teleblocked) 0.8 click prayer tab 1.5 click redemption icon 2.0 click body(?) tab 2.5 click glory ammy (it has charges left) 3.0 click inventory tab 3.5 Find glory ammy in inventory 4.0 R-click glory, choose rub 5.0 Select Edgeville (time elapses while teleporting) 6.5 click minimap inside bank 7.0 click (run) tab 7.5 click Run icon 8.0 R-click bank window, choose Bank Quickly 9.0 click a green d hide in inventory (I think glory will have made inv full. I already have g dhides in bank, so they'll stack) 9.5 click anti-poison in bank (I keep it on top row for these occasions :) ) 10.0 click close bank window 10.5 click on anti-poison The left-hand column is just an estimate of clock time since login. I could be wildy off on my estimate, and haven't included any time for mis-clicks, fumbling, panic, etc. In the worst case, I would get hit with poison as soon as I logged in, down to 4 hp, redemption brings me up to what 16(?) sometime before the next poison hit. But I could take 2 more poison hits before quaffing antip and still survive. Assuming poison acts every 6 seconds, I'd have a total of 18 seconds, worst case, to get to food or antip. This actually might work! Question 4: What do you think of my plan? Are my estimates realistic? Did I forget a step, or would you do something different? Would you take anti-poison out of bank or strong food (I have swordies in opening screen of bank)? If I died, I'll lose my kitty (close to turning into 100 deaths) so saving prayer for protecting 4th object would only buy me a red vamp or mage short. I'd rather try for the all-save. Question 5: If I died, who gets to see my stuff and how soon? Presumably the guy (long gone) who pk'd me would be the only one who could see my drop for what, 30 seconds or so before everyone else sees it? If so, at least I could glory back to Edgeville and pick it all up (except for kitty :( ) before anyone else knows it's there. Does it make any difference if I died in the wildy? Thanks once again for helping me in my time of need. I'll post the results of my actions later on when I log back in. P.S. Apologies for putting this topic in the wrong forum. I really did think I was posting in the Help & Advice Forum. I a mod would like to move it I would have no objections. I'll even do whatever pennance the Mods would care to impose. :)
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If you've been poisoned and run out of anti-poison and food, I take it that switching on redemption will extend your life a bit longer? Does the prayer have to be active before your hp drops below 10%? What happens if you're hp is below 10% and you turn on the prayer? Does redemption kick in immediately, or do you need to take more damage? What if you have 100 hp, are super-poisoned (6), have only 4 hp left and turn on redemption? Do you immediately pop up to 19 upon praying? Do you die once the next poison tick hits? Or do you jump to 15 or 13 hp once the next poison tick hits? I know your prayer points drop to zero once you're redeemed, so it's only a 1-time bump. Do we know whether the 15% bump in hp is rounded up or down? THanks
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I was teleported to a clearing, asked to kill the x-tailed pheasant, did so, "use"d it on the Forester, who said I'm free to go now. I can talk to him and all he says is "you are free to go" or words to that effect. However, when I try to teleport or rub my glory ammy, I speak the words "I must complete the Forester's task before I can leave" or words to that effect and am prevented from leaving. I think I've found a bug, but it's annoying that my character is forever stuck in the clearing that I can't leave. Oh, and I tried walking out, but of course it's impenetrable. I log out, but then have to kill the pheasant again and have the same result. OK, so I didn't see the portal. No problem. Please remove this thread.
