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pope_durban

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Everything posted by pope_durban

  1. In the Agility Guide, the Agility Pyramid has its own section, however it simply recommends bringing waterskins and food. I think it would be a good amendment to recommend being on the Lunar Spellbook. On the Lunar Spellbook, with 68 Magic, you can cast humidify! I would recommend bringing 4-8 waterskins (I bring 7, because it is aesthetically pleasing). From there, you can cast Humidify when you're running low on water. With full desert robes, even with an inventory full of food, the 1000gp prize for the Pyramids easily makes up the cost of the runes required to cast humidify!
  2. *doh* It looks like I am able to post there now, but for some reason I couldn't earlier Thanks for the help :thumbsup:
  3. Basically, I have a method of doing Agility Pyramid, a section I find a little lacking in specificity. Where can I submit this information?
  4. Hi there! I just finished Dream Mentor today on my account (cowsgraze), and wanted to make a suggestion, but I couldn't start a new topic. I also wasn't easily able to find out HOW to submit my info, so I hope you don't mind that I'm piggy backing off your topic. I wanted to complete Dream Mentor to unlock Humidify for an easier time in the desert. That was pretty difficult at 69 attack/constitution, 65 strength, 65 defence, and 69 magic without Ancients unlocked. I was able to win, however, by first melee'ing The Inadequacy with a superset, two ring of recoils, and many rocktails. After that, you can run back to a safe spot near 'Our Lives'! You run back as soon as possible, and you stand one square to the east of the north east corner (I believe Our Lives was in the north of the dream world). From there, you can take off your equipment, equip an air staff, and use air wave on both The Untouchable and The Everlasting. Once The Illusive comes up, he won't hit often, and you should be fine to put back on your melee armour and chase after him. Before I go into my setup, I would like to point out that entering once and then exiting immediately affords two extra inventory spaces (replacing the tinderbox and dream potion). My Setup: {I will hopefully add a screenshot later} Helm of Neitzinot Glory Amulet Obsidian Cape Dragon Platebody Dragon Dagger (p++) Dragon Sq Shield Dragon Plateskirt Dragon Boots Combat Bracelet Ring of Recoil My Inventory: Seal of Passage Super Defence (4)* Super Strength (4)* Super Attack (4)* Air Staff (Air Battlestaff or a combination staff are preferable) 200 Blood Runes (fewer than 50 were used, this may vary) Ring of Recoil 21 Rocktails *Bringing one or two dose pots would suffice Fighting the Inadequacy: Run into melee range quickly Drink one dose of Super Defence, Super Strength, and Super Attack Eat a Rocktail if health is in the Orange (between yellow and red)* Switch to Combat Styles and special attack Special attack three more times, eating when health is in the orange After specials are all used, switch constantly between Combat Styles, Inventory, and Worn Equipment interfaces Special attack when available, you might use two more this fight When one Ring of Recoil is used up, equip the second *After eating, always click to attack The Inadequacy again, to avoid autoattacking a Doubt Once The Inadequacy is dead, run back to the safespot, unequip any negative mage gear (Platebody, Plateskirt, Shield, Boots), equip your staff, and autocast your spell! When The Everlasting appears, attack quickly to avoid him moving out of the safespot trap. I didn't take a screenshot of the safespot, but I was hoping someone would. Finally, I believe it would be of note to point that Familiars are not allowed in the dream world.
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