I think it's about time for magic to be completely reworked. Instead of making it the average combat way, it should be completely different, as the RuneScape lores clearly mention the fact that humans have gained dominance with the dixcovery of runes and magic. I think combat magic should become far more powerful (especially ancients) with a higher percent of hitting. Combat rune prices should go up - not elemental runes! non combat runes should drop prices down, and many new non combat spells should be founded, such as cook spell, cut wood spell, start fire spell... these only need half of the necessary respective skill, for the option of training magic non-combat, then using it seldom for combat. Another option is to make lower-mid level magic like another combat skill, with reduced combat rune prices and small reduction of damage (who could hit and 80 in melee with level 13 strength... it's possible with level 13 mage) and to make the higher spells more powerful and keep the current prices, so the low levels use it in combat while the higher levels use it seldom to change the battle to their side. Anyway there needs to be a higher chance of hitting magic and more non-combat spells, however nothing as useful as the lunar magic as not to render it useless. Currently the it's too expensive and too weak on high levels. In order to drop rune prices down, Jagex should do something like an economic stimulus package, which offer something interesting in the boring runs of mining essence and crafting runes, and further rewards for high runecrafting levels. I hope this isn't too un-organized, so everyone can understand it, and I hope I thought of all the things this could put out of balance.