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sodapop554

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  1. Hello all, I bring to you a series of tips that I think should be listed within the tips and tricks section below the Runecrafting guide on Tip It. I'm sure your all probably aware that you cannot take any sort of armor through the law rift within the abyss center. Although there are a few things that do aid in this process. Sara book (full) gives a nice little def bonus and is not considered armor. So using this will help prevent you from being hit by the various monsters in the abyss. Additionally, using dungeoneering ring as a backup teleport saves you from having to invest in dueling rings-a small but noticeable savings. Furthermore, if you have extremely low defense level you may want to consider using Excalibur sword special to boost your defense after every so many law runs. Lastly I'd like to add that being combat level 112 or 113 is also a huge benefit. As you are at the right level where rev's cannot attack you on your way to tele to abyss via the mage. Since rev orks are 105 and rev dark beasts are 120, 112 & 113 combat puts you right inbetween. As long as you do not go past level 6 wild you are completely safe, adding to the fact that the mage doesn't go any deeper then level 12 anyways. I just thought you'd all like to know that little bit of info to save ya some time and frusteration while law running. Sodapop554
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