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Corioll

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  1. It's very close to the great tree. Up on the plateau if I recall correctly. Don't go down the ramps. There's a clump with one big one and a few small ones.
  2. Fishing guild is not significantly better than Catharby which you can access as soon as you walk over wolf mountain (I did it at combat level 9) and where you can fish everything that you can in the fishing guild anyway. Dueling rings are very handy. Ring of wealth is very handy. Poison is very handy. Read my argument on why you don't want to wait to become a member. Seriously, there's no reason to work on your skills BEFORE becoming a member, because every single skill you want to raise you can raise faster in the member's world than in the free world. You're only holding yourself back by waiting.
  3. Hmm, when I tried to view it, it had refrences to variables which were mostly random strings of "w" z" and "x". It looks a lot clearer like that. Thanks a lot!
  4. I was wondering if I could get a pointer to the javascript used for the invisible/visible text on the quests. I tried to view source and pull it out, but it was too complex fer a simple learner like me.
  5. Ahem: While many members quests are for high level players, there are more low-level members quests than all the free quests combined. Most of the non-member skills are trained faster and easier in the members world, than the free world. Finally, members adds many great items and skills to make your lower levels more colorful and fun.
  6. I disagree on the "wait until you're high level". And since you currently only have the argument against joining, I'll give you some things to consider for the other side. While many of the members quests have high requirements, more of them do not than do. Yes there are quests like Regicide and Mournings End. There is also the Golem, Clocktower, Plague city, Sheep Herder, Bio Hazard, Gertrude's Cat, Lost Tribe, Witch's House, Preist in Peril, Ghosts Ahoy, Sea Slug, Recruitment Drive, Murder Mystery, Monk's Friend, and on and on and on and on. There are A TON of low-level member quests. And they add more low-level quests than high-level ones so this trend will only increase in the future. Additionally, members adds many low-level items: snake armor & bone spears to name some of the newest ones. The huge increase in clothes just for fun is another biggie. Then there's halberds, boots, throwing knives, darts, claws, and spears available all the way down to bronze... The money from theiving is far more valuable when you are low level than when you are high level, making the skill more fun to level up when it can contribute meaningfully to your character. Similarly the food and wood and herbs you get from farming are all most useful when you are low level in those related skills. Many of the non-member skills are easier to level in the members world. Consider fishing for lobsters in Karamja and banking in Draynor after a boat ride (remember you lose an inventory slot for the cash) compared to Catharby. Consider runecrafting without game rings. Consider wood cutting and firemaking without maple trees (though the logs exist if you have the money) and with the only decent source of willows being massively overcrowded Draynor beach. Consider mining and smithing with all the competition over the few good mines compared to the spread ot effect in members worlds. This is especially noticable at the Varrock Iron mine and the Al Kharid Scorpion pit, primary places for low-level miners to build up skill. Long story short (too late = ^.^ = ) If I'm a member at level 1, and you're not. I'll hit whatever milestone you wanted to wait for to become a member before you will. AND I'll have an easier more fun time as well.
  7. Da big boys: ShadowBane: It was fun for a while but they made a supposeldy PvP game, where you have to level on non-players... so the only real fighting was over training spots. Plus, got tooheavily dominated with just two sides and fell apart. The test server was pretty fun though because of the pure chaos value. Don't recommend it. Everquest: Played it back when it had less than 50,000 accounts. It was decent for its time, but really, really boring. Haven't looked at it in years don't plan to ever again. Their customer service is better known for banning people when they ask for help than for actually providing help. Don't recommend it. Ultima Online: Loved the shard system where people could host their own servers. Had way too many problems with people abusing the PvP engine. Like using walls of fire to kill and not getting marked as a Pk. Then when wall of fire was changed to being an attack spell, they'd push people into each other's walls, the caster would become a pk, and then you could kill him and get good credit for it. It was bad. Don't recommend it (if it's even still about). Asheron's Call: The onlgoing story was fun, gameplay was aweful. Roleplaying didn't exist. (don't recommend it). Starwars: Won't touch it until I can be a Jawa. I ahve friends who are among the oldest accounts (been playing since day 1 of the beta). Still, no Jawas means not for me. They put in frickin' PC Rhodians (think Greedo in the bar scene) but not Jawas! Sigh. Plus, the whole thing with At-Ats and walkers breaking the game is not cool. Don't recommend it. Lineage I: Haven't seen lieage II, but in lineage one I watched a battle with 17,000 players involved. My computer lagged all to hell. Nice concept, but dialup and a wussy computer kinda ruined the potential of this one for me. From everything I've seen and heard I do recommend Lineage II. ----------- Da little guys: Mankind.net : Only MMORTS I know of. At its height had over 180k people online at once. You pretty much needed to speak German or French to communicate since it was almost exclusively European playerbase. Then a Japanese company bought them and the programers wiped the servers rather than let asians have their game (It was literally an act of racism, I saw some of the emails from the programmers who were responsible). Fans bought the rights to the now worthless game and have been reverse-engineering the server program from the client. It's not free anymore so I dunno how it still is. It had 500 million planets in star systems of up to 16 worlds each. Each planet had a map biger than 16 of the largest Command and Conquer maps. And it was all one giant RTS war game. Truly one of the best ever made. GoKrida.net : Very slow. The whole game plays in realtime and it can sometimes take a week to move one step. BAsed around reincarnation, souls, magic, and society. 99% roleplaying, but with very exciting war elements. Too slow for my tastes but has its moments. It is fantastic for people with not a lot of time to game.
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