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theotherscaper

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Posts posted by theotherscaper

  1. I'll post my opinion (it's a short summary list basically) on the positives and negatives of this update as a pre-2007 that never pked:

     

    Positives:

     

    -No more dealing with manipulation clans, however scammers will exist (both duel arena and trade)

    -More excitement wondering around in wild

    -No more junk trades

    -Runecrafting companies and other resource companies

    -Free giveaways to friends and no crowded party rooms

    -Gravestones saving me from losing gear while dcing because the stones will stay

    -New players in the game

     

    Negatives:

     

    -Scammers/RWT

    -Lame and slow way of trading items not sold in the GE through world 2 GE/fally park

    -Profits from bossing gone way down

    -Pre-2007s complaining about overloads, dungeoneering gear, summoning, the latest gear

    -Pre-2007s complaining about movement of many things away from the wild when the update will be introduced, reducing the PKing potential that they want

    -Pre-2007s complaining about new untradable gear (newest being ring of vigour) being used in the wild that dead players can reclaim for free

    -Pre-2007s complaining about gear that requires 80 defence to wear that is dropped by Nex

    -People with name of o0o0o0o0o0 and IlIlIlIlI1 all over the place again

    -Glitches

     

    No opinion until Jagex decides on their plan:

     

    -Autoers (still alot before and after 2007)

    -Price changes of many items due to the update (onyx changes and other floors and ceilings on items)

    -Movement of quests and events in the wild

    -Overloads allowed/disallowed in the wild

    -Revenants being moved

    -How Jagex will finalize coinshare

    -And other things

     

    I'd like to see the opinion of a PKer, but this is how I feel about the game.

  2. For some reason over all the posts, you all have forgotten the cannon argument. According to Zarfot, Chaotic longsword is better than Chaotic rapier because it makes the cannon more accurate (which I'm guessing is due to the higher stab bonus that CLS has).

     

    And here's a link for proof:

     

    http://www.youtube.com/watch?v=nXBiOS5NpeQ

     

    So for slayer tasks that you hardly melee like daggs and cave crawlers, CLS would be the better choice.

  3. You know, I'm surprised at the lack of imagination and thinking outside the box that General discussion seems to have nowdays.

     

    To put it in a more simple way, imagine if all fansites suddenly disappear, and no way for any fan-sites to be made after. If this had happened in, for example 06, would many of the higher levels of today still be here?

     

    The only way that could happen is if freedom of speech on the internet disappeared. If there was no freedom, there would be no gaming. If there was no freedom, there would also be no internet.

     

    The idea of fansites diappearing pretty means no internet anyway. There's no way of no existence of fansites. It's like saying Myspace and Facebook were not bound to ever happen.

  4. Got from an Ectomage (level 77)

    Holds 7 airs 1 death 1 blood per charge

     

    -snip-

     

    Surgy.jpg

     

    I'm happy.

    So it IS an ammo slot item. That seals the deal, definitely worth having a few team members with these boxes.

    Should speed up occults a good deal, because of fire giants, demons, and of course warriors are weak to magic.

     

    Might need a couple more tests to be 100% A friend of mine said that he wasn't able to Bind a new Armor/weapon when he had this binded. We'll see what happens I guess when i get a Primal body from Dreadnaut.

     

    I REALLY hope it was intended to only be ammo.

     

    Just so you know, I tried to bind it as ammo and it worked. But if you unbind a non-ammo slot, like your armour or weapon after you have the surgebox, the surgebox will count as both an ammo and armour/weapons slot. You cannot bind a new weapon/armour slot after you get this surgebox.

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