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Cyndane

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  1. Deflect range blocks all eye attacks. Gorger usually targets one or two people more than others, so use deflect range unless Gorger's mage attack is raping you. Also, if ur piling an eye in melee range, u typically want to pray range because the eye attacks are aoe.
  2. This is false; I have had skill doors open to the boss room. But it usually is a key door.
  3. better off trying to survive. You'll benefit from pushing yourself, even if it might cost you what minimal damage you would have gained from wrathing. What is the maximum damage wrath can inflict upon a single target? In a 3x3 grid that could be worthy of multiple combat turns, seems worthwhile, especially if you don't care about XP (beyond 120). It can hit 3x your prayer lvl. It's pretty good when there's 2+ primal warriors and lots of other stuff in a gd.
  4. Gratz on the lvl, Eye. Dg more pls. But don't get a hex, cuz we need ur box. kkthxbai
  5. Loot just enough to buy a toolkit. If u can't loot a metal thing, sell a few fish. Then open the base doors. If there is a gd, mark it. If not, carry the ggs down the most likely path based on glancing at the map. If u see a lvl 3 book or lvl 2 shade, kill it for gp. Once you hit a gd that will take over 10 seconds, get back to ht and craft runes once you kill something for gp/ess. Also while you craft runes, someone should carry the ggs. On another note, I recently heard that all critical path rooms have 2 gatherable resources, but I haven't verified this. BTW, Toad sleeps too much, and he scams. I traded him blue dhides to teach me to dg, but he didnt teach me anything.
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