Don't worry too much about it, at your levels Jad is a joke. Melee in Bandos + sw cape, max melee offence otherwise (defender etc.). Overloads (12 doses) + eee, 6 brews, 6 restores, vengeance runes, rest pray pots, and bring claws if you like. You won't use close to all of this but it can't hurt to bring some extra. Basically, melee everything but the 360s straight up, so no protect prayer, no sidestepping, just killing (22s and 90s first). The 360s are very easy to kite because they give a warning leading up to their magic attack, unlike metal dragons for example. So the rythm is very easy to pick up. On the last wave of 360s, repot overload, brew over max, restore, kill the last 360. Make sure you have 100% special. At Jad, pray mage, pot up, have sounds on and wait. Once you get hit, just run to get Jad in sight, but don't attack yet. If you don't get hit he's lured safely which is nice as well. Either way, stand a few paces away from Jad with claws equipped, specials activated, overloaded, turmoil activated and prayer switching. Use deflect curses + vengeance (heal up after getting hit) to damage Jad. Once you see he's at half health (the healers come) charge in with claw specials and pray deflect melee. Cast vengeance as well. The last 50% of Jad's health is only ~1200 lp anyway, two claw specs cover that easily, but just in case be ready to switch to rapier after. only problem is my 88 mage. means if the overload dies out i cant venge