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Leon S

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Posts posted by Leon S

  1. A couple of things they can do to ensure the boss can only be killed by a group, and not by 2 - 3 players after a couple of weeks:

     

    - Give the boss a Berserk timer. What this means is that, if a boss isn't killed within, say, 5 minutes, the boss will go Berserk, drastically increasing its damage, basically one hitting players.

     

    - Balance the boss' health at how much damage a group of players can do within a set amount of time. An example:

     

    Let's say the boss is designed to be killed by at least 10 players with T80 equipment. Players with said equipment will deal... 1,000 DPS. The boss has a Berserk timer of 5 minutes.

     

    Over the course of 5 minutes, the players will deal 3M damage. So to prevent the boss from being killed by only 2 - 3 players, or by a group of players with below T80 equipment, they could give the boss roughly 3M HP, with a Berserk timer of 5 minutes.

     

    This is just a rough example, of course.

  2. http://www.youtube.com/watch?v=Mam5w4_6WMs&feature=youtu.be&t=1m54s

    skip to 1:50 ish

    Something like this is an example of kk being stupid, we stunned it too much so it couldn't attack anyone, so it healed 24k, then did green next attack on me instead of tank, he voked it and tried to run out of room, therefore bypassing damage from it, but was off by a few squares, it then swapped to mage phase, but I ended up dying anyway in the end. Something like that's very rare though, and I really didn't expect it to happen :/

     

    The KK is such a clunky and glitchy boss. I really don't like it.

    • Like 6
  3. If we have lvl 90 ranged gear and lvl 90 melee gear one wonders if they'll let the mage spell cap up to lvl 90 (even if they are more dependant on weapons now so til lvl 90 gear theyll be a bit behind)

    There isn't actually a cap on magic damage, damage is simply scaled to tier of weapon. For instance using t80 spell will tier 75 weapon does t75 spell damage, in the same way lower tier range weapons can't use t80 ammo.

     

    Really? That's a new thing, then.

  4. Pre EoC required a good amount of attention too.

     

    You had to refill your cannon, Soul Split flicking, positioning to minimize loss of attack turns due to movement (for Melee), positioning of your steel titan and constantly have it change targets to prevent overkill, special attacks, Prayer points, overload. It required a healthy amount of attention.

     

    PvP required a great deal of attention too.

  5. I wouldn't mind if they kept in the adrenaline system, but got rid of all basic abilities. Auto attacks only should generate adrenaline, and should be consumed by using treshold and ultimate abilities. Treshold abilities could have a 1 minute CD, and ultimates 3 or 5 minutes. Give some weapons their own abilities to make them stand out from the rest, like Godswords.

     

    That would make combat so much more enjoyable for me.

  6. I miss the old combat system. It had its flaws, but I enjoyed it a lot more. I hope they will put it back someday.

     

    It's been around eleven months since the EoC was first put into beta, and it's still an unbalanced mess. It brought some good things, though. Like super potions for range and magic, Anguish and Torment, new range and mage armor and some other things.

    • Like 4
  7. Soul Split heals you for one life point for every ten damage you deal.

    Did some runs at Automatons earlier, and void with dual drygores allows Soul Split to keep up with the damage received.

     

    Overall, I think you could see the "nerf" to SS as a buff. You hit above 2,500 very often with drygore weapons, so you get more healing in return now, than you did before the update.

     

    I like the change, and am glad they removed the cap. I hate it when they put a cap on something. That's poor balancing, IMO.

    • Like 2
  8. 2KapV.jpg

     

    Arma Hardmode is rather silly. Kree has far too much heath, kills take nearly 5 minutes in Pernix/Royal Xbow/Ovl and Anguish.

    Minions are very tanky, hard to hit on the range one, near impossible on the melee.

    As for that drop.. it was 1 charm fyi.

     

    39 unnoted crushed nests? lolwat? Can you tell me Kree's combat level on hard mode?

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