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Dudefishy

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  1. The no fail level for Ape is 75. If you fail an obstacle you lose a big chunk of your experience because the you get a lap bonus at the end (which means it really sucks if you make it all the way to the end, and fail swining down the vine). Thus Ape gets really good once you get close to not failing/can pie to not failing. Before that though, it would be slow and frusturating.
  2. I'm currently working on training my Hunter to 74 for Juju Farming Potions. I'm currently 65 and I'm wondering if I'm going about this the best way. I plan to do Red Sallys till 70 and then Common Jadinkos. Good/Bad plan?
  3. Im about to get 77 Agility, leaving 76 Crafting as the only requirement I'm missing for ROTM. Having not trained crafting in probably well over a year, I can honestly say I'm clueless as to what the best method is. Any sugggestions? EDIT: I have about 5m cash to work with currently.
  4. Thanks everyone!
  5. Ohhhh that makes a lot of sense, thanks! Two more questions: 1. Is there any limit to how many times I can keep the boost by entering/exiting the lobby? 2. How many inventories can you make before you have to enter the lobby again?
  6. I've heard that you can boost you're Herblore level to make Extremes/Overloads. Obviously you can use spicy stew/greenman's ale to boost, but the boost doesn't last very long. I'm 85 Herblore and I'd like to start boosting to make some extremes, but if I got a +3 boost on a spicy stew I would only be able to make like 1 inventory of potions before I would have to go through the process of boosting again. How exactly do you guys boost to make so many potions?
  7. Okay thank you.
  8. I'm going to burst some rock lobs for mage + summoning XP. I was wondering, since magic damage bonuses only apply to 1 target (right?) should I use an ASN or would it make killing more difficult? Thanks!

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