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Oddish DIY

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Posts posted by Oddish DIY

  1. Ghost hunter gear is good enough. You should bring all 3 combat styles with you to make use of the hybrid gear and the nihil's weakness. Accuracy is very important against them.

    Use stat boosting potions at bank and then replace them with food (monkfish/shark). Bring a tortoise full of food as well. Use offensive and protection prayers.

     

    It shouldnt give you any trouble with your weapons really. The muspah fight is actually alot harder.

  2. I love dungeoneering, and if you want a defense I give you one :P

     

    Firstly all skills are nicely incorporated, so it has ties with all other skills, this has no other skill, as far as I know.

    Because it has ties to all skills it does gives you more value for training those other skills.

    You can and will train other skills while dungeoneering, it is not like you are only training dungeoneering.

    You can have fun with friends by doing those dungeons, or choose to go on your own pace by soloing.

    It has a lot of lore, and imo it adds a nice kind of feel to the game.

     

    I could go on like this for a while, for dungeoneering you should not look at what it gives you (although it gives pretty nice rewards and some dungeons), you should look at what the skill is itself, the skill is meant to be fun, challenging and something you can set your own goals for while you level up. You should also think of it as an endgame skill (one of the reasons you can level it to 120), it is something you probably won't do when you just started, it is something nice and refreshing to do when you have higher skills.

     

    Concluding: The skill is awesome if you like how it works, discovering new bits of lore, new floors, it's meant to be an adventure (if you don't like that, then yes, you probably won't like it), it is not meant to be a skill that helps other skills, this skill gets help from all other skills instead.

    This sums it up pretty well. There is a reason why there is over 5K players with 200M xp in dungeoneering. Sure the fast xp rates help boost up this number, but there's genuinely alot of players who simply just enjoy the skill. Sure it could be called a minigame but why does that matter? Actually I think making more minigame-like skills wouldn't be a bad idea. People tend to ignore minigames nowadays if they offer no xp as most of the community is very xp oriented.
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  3.  

    Why not make bowstrings in Lumbridge instead of Shilo Village? The spinning wheel there is much, much closer to a bank.

     

    Where in Lumbrige can you actually get flaxes?

     

    We have banks for a reason. You don't have to do every step at the same place. Collect the flax in lletya for example where the flax is only couple steps away from the bank.

     

     

    Problem is that if you fletch them you either have a full inv of unstrung bows, or usually end up with a loss of some kind and a stack of shafts.

    Then you'd have to bank if making the bows was your choice.

    I'd rather cut ivys if I had to deal with either crappy fletch xp rates and a loss or banking unstrung bows every 28 logs.

    Thing is, its not a very rewarding skill even when maxed.

     

    I don't see how it's difficult to make bowstrings and put them in a bank. You can make 300 bowstrings in less than an hour. Since it takes no time at all to make them in Shilo Village.

     

    As for it not being rewarding, dude, eventually you will get the ability to make rune arrows. They might not be worth a lot at the grand exchange, but when you actually high alch them you can get a good amonut of money for them.

     

    Rune arrowheads are worth less than the high alchemy value of the finished product, and since feathers and shafts are easy to get on your own, you don't have to worry about paying too much to make them.

     

    nature rune is worth 179gp, rune arrowheads 190gp, arrow shaft 8 gp, feather 15gp. In total the materials to make 1 rune arrow are worth 392 gp

    rune arrow alchs for 306 gp. Everytime you alch one you lose 86 gp.

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