Cemtey
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Brimstail cave is marked as red ! on Gnome Stronghold south-west part.
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At beginning there might be explanation that if diseased disease will drain all of your skills and do not seem to hit always hitpoints (they do hit hitpoints too). After a while disease will go away itself if not cured. Between 10 and 11 there should be clarification to take brutal arrows and / or runes for crumble undead spell. Personally I tried melee which hit low, then I tried Comp ogre bow with Adamant brutal which hit bit more then melee and eventually I used crumble undead spell with chaos gauntlets that seemed to hit the most of them all. This seems only quest that did not had "Quest complete" screen, simply gained experience and had info in chatlog below saying Quest complete. Might been because I was diseased at that point but rather seems to be a bug. Just incase did a report to RuneScape.
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You can not get machete from Sir Radimus Erkle. Seems like RuneScape bug, I submitted bug report to them. As Radimus Erkle says to take machete from cupboard but when you search it you will get warning message saying he would be upset if you look at his stuff without permission. Instead of Rune hatchet mentioned can be used Dragon hatchet aswell but for reasons you might get killed suggestive is runite. Holy water from golden bowl dissapeares if you cut your way through jungle either way. Message tells you "The water from your golden bowl evaporates." But you can teleport with it and it does not dissapear from vials. You can teleport to that side of jungle with, Juju teleport spiritbag,that can be bought from shop (2000coins each) south of Burthorpe in south-west area of Taverley. Shopkeeper is Bettamax, right click on him and choose trade. This will teleport you east side of Kharazi Jungle you usually should cut yourself through nearby when going from Shilo Village. (though there is vine on the way and you need to climb vine on north side to get near Shilo Village, basically this seems fastest way to go to Kharazi Jungle and Shilo Village) Monster was fairly easy to beat with one Prayer potion. Only used 3 doses and none of food at all at 74 combat. After going back into the cave might consider taking strenght potion with you as pushing acient doors might temporarily drain strenght level and you need 50 to get through. It would say "you'll need a strenght ability of 50 to attempt to move these huge metal doors." Also just a note you might get through cave behind bookcase if you take your wielded weapon off for a second.
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Just to be clear I checked different worlds and different times, Foreman was always on same location so I suggest to write update for this as i clarified.
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About free inventory space, fisherman asks to fish him 20 raw fish.. which takes long time to run back and forth from fishing spot. And you will need some yourself to fish for karambwan
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As quest start "items required" says raw cod. However I did not see any place where raw cod was required. Also normal wooden blank is not written under "items required" that is needed to make penguin suit. Might consider adding information that dairy cowbell can be stolen from cow even before talking to two penguins that ask for it. You can also play with cowbell and penguin bongos in penguin suit yourself. There should be hint under making penguin suit that you will loose it in the end of the quest and if want to go to agility arena afterwards you may create second custume right now aswell to save up time later. but can make suites later on too.
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Simple example what was being weared when getting reward experience. Might consider adding tip after getting Ring of visibility that you should now be able to get prayer points of 50 000exp incase completed quest One Piercing Note
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Current walkthrough: "5. Equip the Ring of visibility and a trapdoor will appear in the fenced off area. Open the trapdoor and go down the shadow ladder into Damis' Lair, the Shadow Dungeon." Updated walkthrough: "5. Equip the Ring of visibility and a trapdoor will appear in the fenced off area. Open the trapdoor and go down the shadow ladder into Damis' Lair, the Shadow Dungeon. NOTE: If you for dome reason dropped your Ring of visibility and then asked another from Rasolo just to have backup for later on. Then you should bank your backup ring for whatever reason you took it. Since monster you susposed to kill next will NOT appear if you have two or more Ring of visibility in your inventory during time in the dungeon. Also if you remove your Ring of visibility inside dungeon from Worn Equipment monster will not appear and you will have to re-enter dungeon." ----------------------- Current walkthrough: "7. Dessous is level 139, and while air spells are most effective, players with a high combat level could also try to use melee. ........" Updated walkthrough: "7. Dessous is level 139, and while air spells are most effective, players with a high combat level could also try to use melee. If you fail to kill him first time and teleport away you should get another Garlic and Spice to create new blood with help of other vampire (easiest seems to teleport Ardougne and buy Garlic and Spice)......." ----------------------- Picture of Stranger that might hit. Didn't seemed very scary as he do not teleport after you when you run away and closing doors in front of him keeps him from getting you as he can not come through them.
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Current walkthrough: "4: Brian: Show Brian the axe, he would sharpen it for you, but his mind is not set on it. This is because he is worried about a friend of his who is going to court. He wants Aggie to testify for him. Brian will take the blunt axe now, though." Updated walkthrough: "4: Brian: Show Brian the axe, he would sharpen it for you, but his mind is not set on it. This is because he is worried about a friend of his who is going to court. He wants Aggie to testify for him. Brian will take the blunt axe now, though. Don't attemt to ask if there is someone else who could fix the axe. He would say Bob at Lumbridge might but Bob would only say that he do not have correct tools for this and asks you to go back to Port Sarim." ----------------------------------------- Current walkthrough: "6: Johanhus: Johanhus Ulsbrecht can be found in H.A.M headquarters. He's not dressed like H.A.M. and is located to the total south and then in the east room near the jail where Jimmy the Chisel is being held. In return for Jimmy's release, he wants a monthly supply of chickens from Fred the Farmer." Updated walkthrough: "6: Johanhus: Johanhus Ulsbrecht can be found in H.A.M headquarters. Go east from Aggie until you find house in ruins. There is trapdoor which you will need to right click to pick lock before you are able to go down. He's not dressed like H.A.M. and is located to the total south and then in the east room near the jail where Jimmy the Chisel is being held. In return for Jimmy's release, he wants a monthly supply of chickens from Fred the Farmer. " --------------------------- Current walkthrough: "13: Sanfew: Sanfew can be found in Taverley (druid village) and lives upstairs above the Herblore shop. " Updated walkthrough: "13: Sanfew: Sanfew can be found in Taverley (druid village) and lives on the ground floor, west from Pet shop and Summoning tutor. "
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Current walkthroughs: "A "Dirty Blast": Make your own Fruit blast in Gnome Stronghold (not a pre-made from the store) and add ashes afterwards." "Rotten tomato: Buy near a pillory or from the duel arena." Updated walkthroughs: "A "Dirty Blast": Make your own Fruit blast in Gnome Stronghold (not a pre-made from the store) and add ashes afterwards. To make your first fruit blast talk to Blueberry who will give you one pineapple, two lemons and one orange - coctail glass, knife and shaker too. Slice one lemon, then click on cocktail shaker and choose Fruit Blast. After mixed in, click on it again to pour into coctail glass. If you have apparently already gotten your first indigrents from Blueberry go east from him and trade with Heckel Funch to buy indigrents needed. You can get coctail guide book from Heckel Funch too." "Rotten tomato: Buy near a pillory or from the duel arena. Or teleport to Camelot, then walk west by the road through Seers Village until you see rotten tomato create on the road, click on it to buy from Pelter's Veg Stall."
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Current walkthrough: "13. Go back to the temple in Nardah. Use the statuette on the statue plinth to complete the quest." Updated walkthrough: "13. Go back to the temple in Nardah. Use the statuette on the statue plinth (can be found in the house where you telegrabbed the Ancestral key, Shiratti the Custodian is in there aswell) to complete the quest."
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In items list there is mentioned "iron spear or greater (not black)" and "Raw Karambwan". Actually you do not need iron spear or greater as Raw Karambwan costs at Grand Exchange about 3000coins it's cheaper to buy greater then iron spear (kp), Yet on second part of quest Raw Karambwan is needed to make poisoned paste. At 56 cooking level I actually burnt 4 of them before getting poisoned Karambwan. Im not 100% sure if buying (kp) spear works but it should as buying Raw Karambwan did. Beginning walkthrough: "Starting out Items Required: None Items Suggested: Food, Antipoison" Updated walkthrough: "Starting out Items Required: None Items Suggested: Food, Antipoison, Free inventory slots about 23 to save time - 20 if you intend to buy Raw Karambwan or already have it. (or if you bought greater then iron spear karambwan poisoned)"
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Current walkthrough: "Go to East Burthorpe and speak to Unferth. Remember to bring your kitten/cat and Catspeak Amulet with you! Talk to him and promise to help him out. He asks you to go talk to Hild. You will find her in the house north-east of his house." Updated walkthrough: "Go to East Burthorpe and speak to Unferth (most north east corner, west from Dunstan and his anvil). Remember to bring your kitten/cat and Catspeak Amulet with you! Talk to him and promise to help him out. He asks you to go talk to Hild. You will find her in the house east of his house." ------------------- Current walkthrough: "Hild asks you to bring her 5 death runes. Hild enchants your amulet. Now you can "Open" it and turn it to find Bob's location (or if you are wearing it, right-click it and choose "Open".) When the amulet's eyes blink, it means Bob is in that direction. When the mouth also goes up and down, Bob is very close to you." Updated walkthrough: "Hild asks you to bring her 5 death runes. Hild enchants your amulet. Now you can "Open" it and rotate it from it's mustache clockwise and anti-clockwise to find Bob's location (or if you are wearing it, right-click it and choose "Open".) When the amulet's eyes blink, it means Bob is in that direction. Note: Amulet always points to north not affected where you are pointing when opening it." - Mouth goes up and down when it's right direction. Not special effect when cat is close. Since I was lucky getting bob on Death Plateau I just had to make picture how 'easy' it was to talk to him without interuption xD --------------------- Current walkthrough: "The sphinx asks you if you want to see a cutscene. I recommend you watch it. It has some beautiful stuff in it. After that, you are asked to "take care" of Unferth. Go back to Unferth in East Burthorpe." Updated walkthrough: "The sphinx asks you if you want to see a cutscene. I recommend you watch it. It has some beautiful stuff in it (5mins 20sec). After that, you are asked to "take care" of Unferth. Go back to Unferth in East Burthorpe. After cutscene Sphinks offers to teleport you to Unferth and you will get list of chores to help look after Unferth. Bob is The Jagex cat if examined by the way and claims to be your cats father." -------- Current walkthrough: "After you have finished all of your chores, Unferth says that he's very sick and asks for a doctor. Luckily there's an Apothecary in Varrock. Go to Varrock and talk to him." Updated walkthrough: "After you have finished all of your chores, your cat will notify you. Most likely you were waiting for potatoes to grow up. When they are ready, your cat will even jump out from your inventory and tell you to speak to Unferth. Unferth says that he's very sick and asks for a doctor. Luckily there's an Apothecary in Varrock. Go to Varrock and talk to him." ------ Note: In the end you will recieve "reward" box that can be opened for 2 lamps and mouse toy as mentioned in reward section. Mouse toy can be used to right click and play with your cat. When you click to wield it and you have your cat in your inventory, cat will automatically jump out from your inventory. You can right click on mouse toy to choose "play", to play with your cat.
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Current walkthrough: "20. Travel in the canoe to an area north of the Trollweiss Hunter Area. Enter the cave and head south and speak to Jhallan to find that he still needs to locate a peaceful spot for his hibernation. 21. Go south-west until you come across an icy spot that is not near any monsters, light, or running water. Jhallan will arrive and confirm that the spot you have found is good. 22. Bore your four sapphires around Jhallan and click on him (it says "Enchant-sapphires") to once again encase him in ice. He will provide a Tail of the Muspah, Erjolf's trophy. 23. Exit the cave and use the canoe to return to Erjolf. Speak to him to give him the Muspah Tail and complete the quest." Updated walkthrough: "20. Travel in the canoe to an area north of the Trollweiss Hunter Area. Enter the cave and head south and speak to Jhallan to find that he still needs to locate a peaceful spot for his hibernation. Ask Jhallan to follow you. 21. Go south-west (blue spot on map) until you come across an icy spot that is not near any monsters, light, or running water. Jhallan will confirm that the spot you have found is good right after talking to him in that spot. If you go to wrong spot and talk to him, then he will complain why that spot is not good enough. 22. Click on him to bore your four sapphires around Jhallan and you automatically enchanse him into the ice. He will provide a Tail of the Muspah for him not to be bothered again by thropy hunter Erjolf, Erjolf's trophy. 23. Exit the cave and use the canoe to return to Erjolf. Speak to him to give him the Muspah Tail and complete the quest. Note: If you destroy or loose Muspah tail, you can get another from the cave where Jhallan is hibernating, under the Mahjarrat Ritual Site."
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Items needed: 10 White Feathers (may take 20 just in case you fail and loose 3 feathers. 10 needed for project) For example I failed to follow plans and lost 3 feathers. Then needed to get more because 10 is needed to follow the project. Current walkthrough says you only need 10. Also walkthrough says: "He will give you a Tenti pineapple and 6 bronze darts. " Actually he gives 5 bronze darts, 6th you have made yourself. -------------- Current walkthrouh: "Move on until you see a mining cart; examine a barrel and pick it up." Fixed walkthrough: "Move on until you see a mining cart; search a barrel and pick it up."
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Might be.. took me a while to find him and thought he is static NPC at the southern dock. Should test this probably by switching worlds before changing walkthrough.
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Current walkthrough: "1. Speak to Lucien in the Flying Horse Inn in Ardougne. He will give you his Pendant and ask you to retrieve the Staff of Armadyl." Suggested walkthrough: "1. Speak to Lucien in the Flying Horse Inn in Ardougne (North from Ardougne castle. West from northen Ardougne bank, over the river). He will give you his Pendant and ask you to retrieve the Staff of Armadyl." ------- "13(b)-Bad side: Take the staff and exit by the ladder to the east. Some of the guardians (levels 45 and 43) may try to attack you." "13(b)-Bad side: Take off pendant of lucien, then take the staff and exit by the ladder to the east. Some of the guardians (levels 45 and 43) may try to attack you if you did not take off pendant of lucien."
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Current walkthrough says: "... Find the foreman and talk with him ..." Suggestion walkthrough: "... Find the foreman and talk with him. (He is located on southern dock east side.) ..."
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"2- The first orb. Go north to the battle field and talk to Commander Montai." This is not correct as Commander Montai is south from the battlefield. Next to large catapult. Which is marked yellow kind of "circle" on the minimap. --------------- Current walkthrough: "Find the three trackers out on the battlefield. The first one is located in the north-west corner of Khazard battlefield, near the West Ardougne plague city wall. The second one is inside one of the buildings on the north side of the battlefield. The third one is in the south-west corner of Khazard battlefield." Fixed walkthrough: "Find the three trackers out on the battlefield. The first one is located in the north-west corner of Khazard battlefield, near the West Ardougne plague city wall. The second one is inside one of the buildings (jailed) on the north side of the battlefield. The third one is in the south-west corner of Khazard battlefield (north side of battlefield the bridge)." -------------------------- Current walkthrough: "3- When you go to fire the ballista, it will ask you to choose a number for the x-coordinate between 0001 and 0004. If you get the number right, it will say that it hit. (If you get the number wrong, just guess again.) Go north to the Khazard battlefield building and climb the crushed wall; you will be attacked by a Khazard Commander (level 48). Go up the ladder and you will be attacked by another one. Find the orb, then go down and open the door." Updated walkthrough: "3- When you go to fire the ballista (located south from western bridge of the battlefield), it will ask you to choose a number for the x-coordinate between 0001 and 0004. If you get the number right, it will say that it hit. (If you get the number wrong, just guess again.) Go north to the Khazard battlefield building and climb the crushed wall; you will be attacked by a Khazard Commander (level 48). Go up the ladder and you will be attacked by another one. Find the orb (from the chest north), then go down and open the door."
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When starting the quest leave one free inventory space (and do not take plank with you) to take damp cloth from npc and then using fire arrow at the bridge. Just for clarification you will be moved automatically over the bridge and anything that you have dropped will be left behind. (You can however go back the way you came by pulling leveler but then you will have to fire arrow again to get over the bridge. So one free space is mandatory). That free space can be filled with wooden plank after crossing the bridge from the northen room.
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Current walkthrough: "Talk with Kangai Mau" Suggested walkthorugh: "Talk with Kangai Mau, located south-east from port if you take boat from Ardougne. Inside the Shrimp and Parrot Pub/Restaurant in Brimhaven. West from Brimhaven Agility course. Next to it."
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Troll Stronghold Please mark yellow spots as ranger trolls on map to Death Plateau. Make legend beneath map. Eg. Purple - Underground route (must be talked to Freda within new Death Plateau quest, even when done old type quest before) Red - Agility climbing on map above Death Plateau mark is for 41 agility and further ONLY. Do not attemt to go that way unless you have 41 agility. If you dont have or wish to go safer way, take underground route. Purple on the map, which does not require 41 agility to pass through. (You may wish to talk to Denulth who can give you work sometimes when you go through underground route or heading somewhere near Trollheim, as if new Death Plateau quest have been passed you have ranger warriors on your side on cliff above Death Plateau who you can take create of supplies from Denulth. You will gain as reward 3 experience lamps 180exp each in skill of your choice. Reward will be given from ranger commander who you will hand over create to. Since they are three make sure you have 3 free inventory slots or simply speak again to commander after you have free slots to accept reward). Death Plateau new quest (must be done before Troll Stronghold Quest) - When you haven't done Death Plateau new quest then speaking to Denulth will instead of starting Troll Stronghold Quest will start Death Plateau new quest. So if you get a Quest but it's not Troll Stronghold (since it's still red on your Quest Journal) then your on death Plateau new quest. Simply follow their (NPC Deanulth, Freda and Dunstan, Sabbot) guidance which is fair and easy enough. (On map each time houses will be marked with blue square for easier to follow). Troll Stronghold - On map there is Troll Stronghold, when starting Troll romance go down into Main Entrance then you get to Second floor (follow map http://www.tip.it/runescape/index.php?page=troll_stronghold.htm - Map is been made interactive, when you go on 'Second Floor' on map picture then you will see second floor, when you go with your mouse on 'First Floor' at map picture, then you will see first floor map.) Troll Stronghold map requires small legend beneath too as I mentioned above. http://www.tip.it/runescape/index.php?page=troll_stronghold.htm Map is been made interactive, when you go on 'Second Floor' on map picture then you will see second floor, when you go with your mouse on 'First Floor' at map picture, then you will see first floor map.) Troll Romance Current walkthrough: 'To start off, go to the Troll Stronghold located north of Burthorpe. If walking the entire way, you will need some climbing boots which you can buy from Freda for 12gp or rock climbing boots from players or Freda herself which cost significantly more (75K GP) but offer a slight strength bonus. Freda is located on the south-west end of the Troll Mountains. Alternatively you can use the teleport to Trollheim spell which will bring you nearby the Troll Stronghold. Either way, you need to get inside the Troll Stronghold to talk to Ug to begin the quest. Refer to the red and yellow paths below for getting there.' Suggested walktrough: 'To start off, go to the Troll Stronghold located north of Burthorpe. If walking the entire way, you will need some climbing boots which you can buy from Freda for 12gp or rock climbing boots from players or Freda herself which cost significantly more (75K GP) but offer a slight strength bonus. Freda is located on the south-west end of the Troll Mountains. Alternatively you can use the teleport to Trollheim spell which will bring you nearby the Troll Stronghold. By walking follow either red line (on-ground requires 41 agility near Death Plateau mark on map) or going through underground route (marked purple on map). If going on-ground there are trolls throwing rocks from Death Plateau zone. Either way, you need to get inside the Troll Stronghold to talk to Ug to begin the quest. Refer to the red and yellow paths below for getting there. Go into Main entrance then head north from Second Floor to stairs and go down to First floor. Then head south and you will see Quest starting point on your minimap to the left, enter the door and you will see Ug crying. Speak to Ug to start the Quest'
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Current walkthrough: 'Go west and open the chest there, search it and you will find Glarial's Amulet. Now take the southern path and search the tomb there. You will find an urn, exit the tomb again and go to the bank.' Suggested walkthrough: 'Go west and open the chest there, search it and you will find Glarial's Amulet. (if you want to access Waterfall after quest done drop Glarial's Amulet and pick second one from chest. Then pick the one on the ground. Bank one of them to be used after quest, use second to finish quest.) Now take the southern path and search the tomb there. You will find an urn, exit the tomb again and go to the bank.'
