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Krumlov

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  1. Hey guys, Krumlov here. I am a mature gamer who has been playing for quite a long time. I am currently looking for a mature (18+) clan with over 50 members. I am active with just about anything and everything in the game, with no plan on quitting anytime soon. Please shoot a reply my way if it seems like I would be a good fit with your group! -Krumlov (world 6)
  2. Hey guys, this is as far as I'm going to go tonight. Got a lot done, but hopefully I can finish it up tomorrow.
  3. No, thank YOU! I'm glad someone is working on it, I just hadn't seen anything out there yet. I will finish this up with proper pictures and info and then you can pick through it. Hope yours turns out great!! :)
  4. Alright team, I've been spending a lot of time with Runespan the last few hours, and NO ONE has a guide out yet, so I will be making one myself! Please feel free to add updates below my post, and I will just edit the original post with your update; thanks for the feedback! ---------------------------------------------------------- Lower Floor NPC's On the lower floor, there are 4 different NPC's. All 4 of the NPC's can teleport you out of the minigame if you choose to. - Wizard Finix - Give the player more information about Runespan, and allows the player to teleport out of the minigame. Will also point the player in the direction of the Yellow Wizard for a reward. - Yellow Wizard - Rewards a player based on what type of runes he asks for. (Ranging from all the different types of runes found in the minigame) - Wizard - Allows the player to teleport out of the minigame. Will also point the player in the direction of the Yellow Wizard for a reward. - Wizard - Allows the player to teleport out of the minigame. Will also point the player in the direction of the Yellow Wizard for a reward. Esslings - **Note: After collecting 10 runes from ANY essling, the essling will "die". ** - Air Essling - Found mostly around the center of the lowest level, a successful siphon gives the player 10 exp, while a failed attempt will get you 1exp. A player can also "Chip Off" some rune essence from the Essling and get a random amount. (Seen 4 ess - 10 ess) After collecting 10 runes, the essling then dies, giving the player back ** essence. - Earth Essling - A successful siphon gives the player 14 exp, while a failed attempt will get you 1exp. A player can also "Chip Off" some rune essence from the essling and get a random amount. (Seen 4 ess - 10 ess) After collecting 10 runes, the essling then dies, giving the player back 50 essence. - Water Essling - A successful siphon gives the player 12exp, while a failed attempt will get you 1exp. A player can also "Chip Off" some rune essence from the essling and get a random amount. (Seen 4 ess - 10 ess) After collecting 10 runes, the essling then dies, giving the player back 50 essence. - Mind Essling - A successful siphon gives the player 10 exp, while a failed attempt will get you 1exp. A player can also "Chip Off" some rune essence from the essling and get a random amount. (Seen 4 ess - 10 ess) After collecting 10 runes, the essling then dies, giving the player back 50 essence. - Fire Essling - A successful siphon gives the player 18 exp, while a failed attempt will get you 1exp. A player can also "Chip Off" some rune essence from the essling and get a random amount. (Seen 4 ess - 10 ess) After collecting the 10 runes, the essling then dies, giving the player back 50 essence. Energy Storms **Note: I do not yet know how many successful runes it takes to destroy a storm, if there is a maximum at all, please confirm** - Floating Essence - When first entering the minigame, a player needs to start by collecting ** essence from the Floating Essence dispenser. - Cyclone - A successful siphon gives the player 19 exp, while a failed attempt will get you 2 exp. After the storm leaves, no essence is given back to the player. - Fireball - A successful siphon gives the player ** exp, while a failed attempt will get you 2 exp. After the storm leaves, no essence is given back to the player. - Mind Storm - A successful siphon gives the player 20 exp, while a failed attempt will get you 2 exp. After the storm leaves, no essence is given back to the player. - Rock Fragment - A successful siphon gives the player 28 exp, while a failed attempt will get you 2 exp. After the storm leaves, no essence is given back to the player. - Water Pool - A successful siphon gives the player 25 exp, while a failed attempt will get you 2 exp. After the storm leaves, no essence is given back to the player. - Vine - A successful siphon can give the player one of two runes: Water and Earth. A successful Water collection gets the player 25 exp, while a successful Earth collection gets the player 28 exp. A failed collection gains 2 exp. After the storm leaves, no essence is given back to the player. - Runesphere - A Runesphere takes level 72 Rune-crafting to operate and collect from. (Someone with higher RC please fill in this section with more information.) When ready to move on - When the player is ready to move on to the next level, they can travel up the Vine Ladder to the Middle Level. ---------------------------------------------------------- Middle Floor NPC's On the lower floor, there are 5 different NPC's. All 4 of the NPC's can teleport you out of the minigame if you choose to. - Yellow Wizard - Rewards a player based on what type of runes he asks for. (Ranging from all the different types of runes found in the minigame) - Wizard - Allows the player to teleport out of the minigame. Will also point the player in the direction of the Yellow Wizard for a reward. - Wizard - Allows the player to teleport out of the minigame. Will also point the player in the direction of the Yellow Wizard for a reward. - Wizard - Allows the player to teleport out of the minigame. Will also point the player in the direction of the Yellow Wizard for a reward. - Wizard - Allows the player to teleport out of the minigame. Will also point the player in the direction of the Yellow Wizard for a reward. Esshound - In addition to the esslings from the previous levels, Esshounds have been added to this level. - Body Esshound - A successful siphon gives the player 24 exp, while a failed attempt will get you 1exp. A player can also "Chip Off" some rune essence from the Essling and get a random amount. (Seen 4 ess - 10 ess) After collecting 10 runes, the essling then dies, giving the player back 50 essence. - Chaos Esshound - A successful siphon gives the player 30 exp, while a failed attempt will get you 1exp. A player can also "Chip Off" some rune essence from the essling and get a random amount. (Seen 4 ess - 10 ess) After collecting 10 runes, the essling then dies, giving the player back 50 essence. - Nature Esshound - A successful siphon gives the player 44 exp, while a failed attempt will get you 1exp. A player can also "Chip Off" some rune essence from the essling and get a random amount. (Seen 4 ess - 10 ess) After collecting 10 runes, the essling then dies, giving the player back 50 essence. - Law Esshound - A successful siphon gives the player ** exp, while a failed attempt will get you 1exp. A player can also "Chip Off" some rune essence from the essling and get a random amount. (Seen 4 ess - 10 ess) After collecting 10 runes, the essling then dies, giving the player back 50 essence. - Astral Esshound - A successful siphon gives the player 36 exp, while a failed attempt will get you 1exp. A player can also "Chip Off" some rune essence from the essling and get a random amount. (Seen 4 ess - 10 ess) After collecting the 10 runes, the essling then dies, giving the player back 50 essence. Energy Storms : On top of the storms from the lower level, the medium level has many "Multiple Rune" storms. - Chaotic Cloud - A successful siphon gives the player 61 exp and 1 Chaos Rune, while a failed attempt will get you 2 exp. After the storm leaves, no essence is given back to the player. - Fleshy Growth - A successful siphon gives the player * exp, while a failed attempt will get you 2 exp. After the storm leaves, no essence is given back to the player. - Fire Storm - A successful siphon gives the player * exp, while a failed attempt will get you 2 exp. After the storm leaves, no essence is given back to the player. - Nebula - A successful siphon gives the player 64 exp for Cosmic runes, and 86 exp for Astral Runes; while a failed attempt will get you 2 exp. After the storm leaves, no essence is given back to the player. - Sifter - A successful siphon gives the player 87 exp and 1 Nature Rune, while a failed attempt will get you 2 exp. After the storm leaves, no essence is given back to the player. ---------------------------------------------------------- Upper Floor
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