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ForeverNight

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    P2P
  1. Bah... I messed up the measurements. I only had room to go up to the Parlour. I had to delete almost my entire house so I could go three 8 x 8 squares down. x_X
  2. As far as I know, the doors match up. I don't like that the Menagerie only has three usable exits, but it's all good. I think I'll use this layout, but I dunno... I might mess around with a few other plans first. EDIT: Well, I guess if I turned the Workshop so the doors face into the Menagerie instead of the Skill Hall, it would work. Either way, the Workshop is only accessable from one door. But I'll have easier access to it from the Portal. Which is good; I make a lot of Flatpacks. :D
  3. I think I like this one... a lot of the general first-floor layout is the same, though. It isn't boxy, and boxiness is something I can't stand, so I like that. I also have a ton of room upstairs to expand, seeing a how I'll have 7 usable doors between the Skill and Quest Halls. What does everyone think?
  4. I'm primarily a Skiller as well, but I do like bossing when I have enough materials. I also use Prayer and Summoning constantly, so that's another reason why I want those room closer to the portal. I duno... I might expand the house one square up. It doesn't make sense to put the Menagerie next to the Chapel, really. If I just need to restore Summoning, then I need to run through the Chapel to get there.
  5. @Aes Sedai, I use my study a lot. Teletabs are huge with me, so I might switch the Study to the Menagere's location, and move the Menagerie to the Garden next to the Chapel. That way I can use mlskid's Prayer+Summoning points idea. In terms of portals, I like having all six possible locations available. My house is already in Yanille so, for me at least, I have all location easily available. For the Skill/Quest Hall towers thing, I just meant if I do a two-storey Hall, but don't connect any rooms to the Halls on the second floor, they would stand out from the rest of the house. It would've looked wierd if I used one of the cheaper styles, since all of the rooftops are slanted. But if I go with the Fancy or Dark stone (probably Fancy), you get that Falador-castle look.
  6. But I could use the Fancy or Dark Stone styles to make it look castle-y......... :cool:
  7. Hmmm...(again) I could do the Quest/Skill Halls as towers, with nothing attatched on the second floor. Not sure how that would look, though. It would either be really cool or really fail. :D
  8. Hmmm... If I did everything on one floor like that, I could do the (Formal) Gardens, which I really want to do. That way, I wouldn't have to worry about not being ble to place rooms on the second floor. What does that do for a Quest/Skill Hall, though? Don't you need two floors to access all the Hotspots?
  9. Okay, so I feel like this layout is really boxy. But to make it un-boxy, I have to add a bunch of gardens and stuff, which makes planning out the second floor a little hard. Here is the ground floor: And here is the first floor: I want to add a Games and Combat Room, but I can't figure out where. I'm also not sure where or if I want a Throne Room/Dungeon Entrance. I guess I would have to tack on a Throne Room near the Dining Room's Formal Garden. With a dungeon entrance in the Garden itself. Any suggestions?
  10. I'm working on a layout for my Player Owned House. I'm level 70 now, so I figure this layout has to be the one I stick with for the rest of my RuneScape days. I want something efficeint, but also something that looks like an actual house. I'll be posting some pictures later, but for right now, does anyone have any tips for me? Thanks! ~Night
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