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Everything posted by F F

  1. I don't hit all that high with the dual rune crossbows, I came across this other person who was using a crystal bow and the auto fire with that hit way over the numbers I was getting. Rapidshot seems more of a reasonable substitute to fill in snapshot as it consumes the same amount of adrenaline and does more damage but the damage while using dual rune crossbows and regular adamant bolts did not equate to more than the deadshot ultimate ability. Honestly at this point, I really have no idea what would be the best mode of attack. Anything would work fine I'm certain, which one will work best is still open for discussion.
  2. Hello! I am new here and earlier today I came up with this extremely efficient method of killing the heralded waterfiend (level 155), post EoC, through the use of the quick action bar thingy that assigns functions to keyboard buttons. My relevant stats are: 71 ranged, 99 defence, 80 something constitution yielding some 7600 life points. The required amount of capital is no more than 150k total when starting from scratch. My load out, and of course interchangeable with any other equipment preferred, is: Royal Dragonhide top, bottom and vambraces, Helm of Neitiznot, Ava's backpack (varied from person to person), amulet of glory, ring of wealth, rock climbing boots, dual rune crossbows, and regular adamant bolts. In this method, we will make use of the ranged special abilities of: binding shot, piercing shot, fragmenting shot, sometimes snapshot, but lastly and most importantly, the ultimate ability, deadshot. Given the recharge times on the abilities, it is most efficient (in terms of most damage dealt verses time) to attack with the abilities quickly and in the consecutive order of: binding, piercing, fragmenting, and spamming piercing shot until deadshot is attainable. The combination of binding shot followed by piercing shot followed by fragmenting followed by piercing shots again exponentially outweighs the damage dealt through the traditional auto attack also at a fraction of the time. In addition, this method quickly fills up the adrenaline bar to reach the ultimate ability of deadshot. When executing this method, it would be most beneficial to perform deadshot on a waterfiend of fairly high health as the ability will, if it hits, deal immense amounts of damage that have averaged, as I have observed, at least 70% of the waterfiend's maximum health. Even if it does not make contact, spamming piercing shot quickly compensates for this and in virtually no time can deadshot be performed again. In a scenario where a waterfiend has a little too much health but not so much as to merit deadshot, snapshot comes into play and can quickly cut down on that extra health to a more reasonably low level and speed up the kill, especially since snapshot takes 2 piercing shots to recover from its adrenaline deduction. This method, once you have gained momentum, and by momentum I mean the adrenaline bar is constantly fluctuating from the deadshots and constant combo-ing, kills mount up rapidly and it eventually becomes a problem when it comes to trying to pick up the loot. This is where the quick action bar (it's what I'm calling it, the proper name escapes me, its the bar that has 10 boxes on each row that can be assigned to a specific function and linked to a specific key on the keyboard) comes into play. Utilizing this, you can keep one hand on the mouse and the other on the keyboard, executing the combo or any move in general and gather the loot at the same time. To do this, I recommend assigning the combo abiltiies (binding, piercing, fragmenting, shots) to relatively nearby keys (W, 2, and 3, respectively, work fine for me) and doing so allows me to easily execute the combo to fill up the adrenaline bar to the point where I can reach over to key 5 or 6 for snapshot, if necessary, or deadshot. The royal dragonhide armor costs virtually nothing (only 400ish gp above 20k), the crossbows cost virtually nothing (no more than 20k for both), the adamant bolts cost virtually nothing (82 gp each, 8.2k for 1000), the helmet costs virtually nothing (less than 30k), the rock climbing boots cost almost virtually nothing (less than 50k) and both the amulet of glory and ring of wealth cost virtually nothing (less than 12k each). Food wise, anything works, though, with a set up like this, the waterfiends hit so lightly, lots of food is negligible; just for reference, monkfish are 180 gp each, sharks are around 300 gp each. Even nothing but prayer potions and going off the low-drain 2x health regeneration prayer in the regular prayer book and resting provides compensation for the waterfiends' hits. The brutal green dragons I cannot even consider an issue, that is, until Jagex figures out the insane amounts of bots swarming them and totally annihilating them within 10 seconds of spawning. With a strategy like this, waterfiends continues to prove itself as one of the absolute best methods of charm farming (or regular training if that's what you're looking for). Heck, today was the very first time I have ever fought waterfiends, and after I had compiled this strategy earlier tonight, waterfiends have secured the position as the number one method for crimson charm farming due to the ease and simplicity of slaying. I wrote this at 2:45 in the morning, there's bound to be some sort of error or discrepancy or plain blibber-blabber stuff that makes no sense. Please reply back or send me a private message (if this forum has those, I donno, I just came right here right after I registered) if you have any comments, questions, concerns, or anything at all. Have a nice day :3
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