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Slayer132005

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Slayer132005 last won the day on February 16 2013

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  1. That doesn't sound like a bad idea. I remember at one time they tossed around the idea of a server where you could hack for all 99s or any items you wanted. They're not going to introduce microtransactions into these 2007 servers [hide]Unless they go back on their word in typical J-style :P[/hide] If they're going to release microtransactions, they should do it on 2007 servers. Apparently, a number of private servers offer them, and I expect many people would leave those for 2007 rs. Not to mention that a lot of people would be willing to pay good money for a bit of a head start. If that logic were true, wouldn't the same people be flocking so solomon and yelps for microtransactions in the live game? Your direction is also unclear. Are you implying that Old School servers had microtransactions or need them? What about the legitimate skillers who have silently sat through the past years of updates, letting skills get easy and said nothing?
  2. "The more I see, the less I know for sure" - John Lennon. Introduction: Hello. I'm a fellow player working on a degree in finance with ambitions to be an investment banker. I've been playing runescape since 2005 and received my completionist cape last February I've come out of recent retirement to analyze the possibilities of Runescape's return to glory, and why the general population is critical of Mod Mark's proposal. Hopefully, everyone reading this has formed their opinions based off of reputable information of facts and knowledge rather than misconceptions created by a majority.... Assuming this answer is no, I will break down the information fairly, and do appreciate criticisms of my views. Issue Summary: A majority of players currently don't support the Old School Servers due to fear in regards to: (1) allocated workforce of member funds (2) ingame economy (3) community separation (4) content. Objective: I will address each issue, and if you are replying to my post, please include separate responses per issue. (1) Allocation of member's funds: According to the Runescape Highscores as of today, there are approximately 796k players who aren't spambots or free trials (source http://services.rune...pe=0&page=36200). However, these numbers include great amounts of unkown bots, which we cannot account for but may assume at the rate of inflation are greater than 10% of the total players, further reducing the number to 716k players. Clearly, this number is less than the 750k. Jagex knows, and understands this, and does not intend to support a game they cannot fund. With 50k supported members, jagex expects to see 750k USD in additional monthly revenue 9 million added yearly revenue. Obviously we need to stop right here and think about where this money is going; and to simplify your thinking without influencing your opinion, I'll lay the choices out unformally: (a). Insight Venture Capital (acting through jagex) may distribute revenue to shareholders. Why else would they maintain their stake in runescape? (b). Invest into untrained staff. Depending on the job type, the salary varies. The average US computer science major salary is 100k/yr. Customer support 44-68k. To support 50k possible players. ©. Lie to players about staff. Known facts that are currently moot: (i) Staff revived a 07 backup in their break time (ii) Two Insight Venture partner managers sit on the Jagex board, anticipating and executing all decisions - the decision to bring back a prior revision may have "been the idea of MMG", but was approved by the board (d). Expect players to "be hyped", and not play. The likelihood of all voting players to maintain active in two runescape economies is small. Many people may also want to join the hype for a month, then return to the live game with loads more content. Beyond the lowest bracket, players and jagex alike have only to look forward to financially with: (a). A lower cost of payment - with a higher rate on return (Jagex's saftey-net of return is 40% on this number). (b). A promise of support to combat bots. Historically, jagex has failed on this matter. ©. A larger player base and supporting economy. More players, comes a polarization in attitudes, however. --- With provided evidence, it should be pretty clear jagex will absolutely have funds to support the old school game without hindering the ability of the live game. (2) Economic breakdown Since 2006's Construction still and the removal of the temporary PVP worlds/environments, a lack of effort has been dedicated towards deflating the economy. Jagex's policy have changed frequently, but recent armour prices and skyrocketing rare costs are indicative of inflation. Additionally, a large influx of bots and dropping Gold/Million rates on the black market indicate a decreasing value on gold, furthering the devaluing of the live runescape's economy. What does this mean in an economic sense? As you might have guessed, the game's real-life-value is dropping. The effort of cutting down trees, or preforming a slayer assignment once significantly decreased in value of (1) your time invested (2) your membership cost and (3) your game-gold-investment. As a player with little say in a privately owned company (IVP is private), the only choices have been to (1) adapt or (2) quit. Let's consider the economic implications behind the Old School Runescape enviornment: (a). Everyone is zeroed. There is an extensive amount of content to be played and skills to be levelled, the choices are seemingly endless. (b). No items or gold exist. This creates an infinite value on all items, and a negative infinite value of gold. Why would you want gold unless you were trying to buy items? ©. All competetion is fair. There are no goldselling websites where people can get ahead on day 1. In fact, there will not be a grand exchange, and trading with a bot does not need to occur unless one makes the concious decision. (d). There are no microtransactions. (e). Your live-levels will not be imported. This is a hard hitter. However, consider the fact you are currently tied with everyone else for the #1 rank. You are not behind anyone, and can absolutely catch up beginning day 1. In fact, not taking advantage of the vote will cost you money in the future if you chose not to vote. (f). The marginal value of your work will exponentially decrease. This is indicative of the law of diminishing returns, which states as more people begin to preform a task (in this case, play the game), the returns (items produced) will decrease until they are unnecessary. --- With provided evidence, this point is completely up for debate. Time is a large factor of people's lives, but, the economic benefits of skilling, or doing combat, early on will be great due to minimalized competion in a small market. The longer one waits, the less of an economic advantage one has in order to join. (3) Community Seperation This should have happened years ago, whether or not people will admit it. A large majority of players have always considered old-school player killing as a sole motivation to play the game, but as long as they were pleased, appreciated and considered skilling and content updates. However, it is absolutely incorrect to consider the skiller as "more valuable" to the economy than the player killer, or vice versa. Over the past years, the divide has only been greater, and with a majority of updates being skill-related-content, player killers do not flame the updates requesting they had not happened, even though they do not play them. Why is the same principle not reciprocal when player killers require an update? This community has largely left the game due to neglect and moved to private servers, which provide zero income to jagex, and to your development. By choosing to abstain from voting to spite player killers, the community becomes more divided than the game itself. By giving player killers a choice, you allow the ones on whichever game you chose to be more complacent with their choice. If they don't like it, they can switch games entirely. If they can't deal with either game, its clear they're simply not going to enjoy runescape player killing on a third server. However, lets look beyond player killers into the case of skillers. Many of whom are not player killers, and if they were player killers in 2007, they would be in their upper teens and beyond. A mature, responsible playerbase would be keen to a strong community which old school players enjoyed. (4) Content Simply put, the content in the Old School servers is vast. Old School runescape relied on player communication and community involvement to achieve some great things. World 2 Falador park, World 1 Varrok Bank, World 9 castlewars, these are all examples of the inspiration that caused "themed worlds" in the live game, which were grossly unneeded. Player to player trading has disapeared almost completely with the grandexchange in the live version. In fact, a majority of playerbase which is rarely talked about anymore are the "merchants". Many of these players enjoyed increasing their wealth, and the subsequent updates over the years have destryoed the reason they have played runescape. In fact, many people may play the Old School version in order of seeking billions through the frenzy that is trading. For those unable to see falador world 2 in the days prior to the GE, a vote would allow you to see the most impressive player-driven markets of any MMO. In Summary: There are many factors to consider when contemplating whether to vote or not. However, spreading information about voting for the return of the Old School game should be fair. I have seen too many arguments based off of erroneous fallacies, and to be honest, it has driven me to do the proper research on the issue. Thanks for taking the time to read this post, I hope its provided you with some ideas beyond those you've already seen. Slayer13
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