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skillbert

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Everything posted by skillbert

  1. I feel its time to finally clear some things up about this whole dungapp thing. I've been meaning to do this for a while. Dungapp was my first real programming project, when i started it i really barely knew anything about programming. As you might have noticed its written in game maker which is not all the professional and this was the first thing i made with just pure code and without the drag&drop functions. I started it probably about half a year after dungeoneering just for private use and it helped me a lot. I ended up making a connect function after which I found the urge to share it as having a full team with it back in the real dungeoneering days was awesome. This was all still way before anyone knew about either of our apps so i don't think we can talk about stealing here. When i found out I wasn't the only one it was kind of sad of course as I spent a lot of time and effort into it, but i felt that I could easily win as I had multiple extras like connect, browser client and team hs lookup. I reached my goal of 120 dg and didn't care as much anymore of course. After that the first dg nerf came: removal of keys and keyer, which removed a lot of the use of this whole thing and I lost interest. Some things to clear up: The youtube pm, you asked for the source code of my teammate name reader. That took a fair bit of work and I really was not at in a state of sharing with you lol. Omars vid, yup that was sad of me. However there was a core of truth from my point of sight at least. The mean feature, connect, was the exact same as mine and certainly was made after you've seen dungapp with it. Some of my friends alerted me of that vid after which I made that comment in kinda a rush, after which they massively upvoted it lol, I was not part of that but of course did not stop them. About the source codes at xpwaste, I have no clue what you're talking about and I'd like to see some of what was posted and who cared about dungapp back then. I've now stopped working on dungapp for several reasons - There is no use at all for any app after the removal of keys and keyers and the removal of guard doors with eoc. You now just split up in five directions and telly gt for emote/boss. - Dungapp is done - I don't dungeoneer anymore As for you youtube message ages ago The character recognition was 100% made by me. It's just a huge if-tree which check for individual pixels and was made manually, if you still plan on making it have fun finding someone with a "q" in his name (I ended up making an account LOL) and there is no difference at all between a "L" and "i", dungapp just checks all possibilities until it finds one listed in the hiscores however you might as well merge them as you only use it for teaming. Current one in dungapp isn't perfect as it was made by hand, I use a script to generate font if-trees now. You could grad the one from dungapp, source code is on the site, you need the free version of gamemaker 8 to open it (pro to compile/run). My if-tree generator probably wouldn't be of much use as fonts are hardcoded into gamemaker. If you plan on extra functions, I got these to work to a certain extend: Get uptodate map locations by scanning the minimap for side switch of the black walls. Auto-mark bonus paths when the user hovers over recources by reading top-left text and comparing resource tier with the hs data. I have one question for you: I've been a windown xp user for a very long time and only found out about aero about a year ago, how do you stream colors of the screen with earo? China called: They want their wall back ;p
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