In regards to Two 3 or Not 2 Three, I have a mixed opinion. I can understand comparing various game features and the end message of playing what you feel is best, but the delivery was a tad too cynical/abrasive. Referring to 2 and 3 as an 'inert work-simulator' and a 'pay-to-win pissing contest' from the outset doesn't cast a good light on the rest of the article to come, as it comes off as a kind of attack on both sides of the argument. Also, while the numerical system in the EOC does look intimidating at first, one can understand how attacking and defending work in numerical terms by simply studying it, as one would have to do to understand combat statistics in the previous version as well. And the values on armor and weapons, as well as abilities, are in no way 'misleading', but are simply more aligned along the combat triangle than before. On The Sixth Age, I agree with the intrigue of the player his/herself being the driving force behind events, and I do wonder if Jagex will implement a system in which choices made in future quests have more impact on your continued journey than aesthetics or certain people not talking to you. I too am anticipating what is to come.