Hey I figured I would add my input here as I'm one of the few that this actually effects. I really don't have a problem with the 25k/hr average tbh. 25k/hr is definitely achievable and like every skill the set xp rates are all on the "fastest reasonable XP rates". As an example of those with 99 fletching how many of them realistically reached the 500k xp/h I would be willing to bet 0 as I haven't heard of anyone having enough bolts to do that. Doesn't mean it isn't accurate though. People are never going to be happy with slayer though as there's way too many factors and way too in depth of a skill to tie down to a set rate. Its entirely possible to get under 10k an hr in slayer even at level 99 with terrible rng on tasks. However somebody that can hit 24k/hr in RC will pretty much be able to hit that every hour if they attempt to with little variation. Even the difference between getting a empty full spawn world on a kalphite task compared to a med/low pop world is like 4k/hr difference. Factoring in the time wasted hopping 9000 times just to find an empty world at kalphites nowadays is even more. There's tons of little factors like this in slayer which is why its really hard to tie it down to a set amount. Regarding range level effecting cannon you're completely correct in saying that Foot, it was proven by one of my idols back in the days I found the thread link too http://forums.zybez.... Its nothing huge by any means but I believe its there and only noticeably apparent at very low range levels, didn't stop me bringing range pots to dagganoth tasks though. Basing XP rates off records is definitely very dumb though, especially for slayer. Even If i had a huge 6hr log, nothing to do for 24hr and 20 cans of redbull I couldn't know if I would be able to beat my record for sure. Task rng has a lot more control on it than I could ever have. Pretty much why I've never bothered. tl;dr: 25k/hr is fine but nobody is realistically going to reach it consistently, which is also fine.