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Atonisk

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Posts posted by Atonisk

  1. No, this is not even close to being needed.

     

    At the time of writing, there are 301 maxed players in all of Runescape.

     

    Yet there are far more with 200ms, iirc. Frankly, the only reason we don't have a few thousand maxed players is because we have a 120 skill atm...

     

    If you are not maxed but you want more high-level content anyway - what reason is there exactly to make it above level 99? We have plenty of skills which need to be revised even at low levels, such as smithing, before Jagex should even begin to worry about adding level 100+ content. Once everything's in good shape at the levels which the majority of players can actually play, then they can take the time to ensure there's room for growth at the top. I would guess this should happen five or more years from now, at the earliest.

     

    Because I'm really down to 1 skill that isn't maxed, dungeoning, and I'd like to do something else for levels.

     

    Additionally, arguments about how experience rates are now 2x faster don't justify an 8x increase in the amount of experience which has practical use. Maxing should be a very difficult, but at least potentially achievable goal. If maxing takes 2.5 billion+ experience, Runescape would become a game that is essentially impossible to "complete". Only one player even has that much experience after 10 years of Runescape running, and much of it is in easy/quick skills rather than distributed among the harder ones as 120 maxing would require.

     

    If anyone has a figure worked out from the 200M all skills thread for how many hours it would take to reach 200M all skills, that would be helpful. In this case, it would take half that amount of time to achieve 120 maxed status. Bear in mind that around 2,000 hours is equivalent to working a full-time job for a year, and I'm pretty sure the 200M all figure was well over 10,000 hours....

     

    Again, it's great to have targets to shoot for... Certainly more interesting than people just ranking on exp.

  2. YES! It's long overdue, especially given all the 100+ obstacles in dung. Quite frankly, 99s are incredibly fast & easy to get now so they've kinda lost their value. It's much nicer when you have things to stride for.

     

    Positive growth for the game should include other things besides more grinding, so nty.

     

    All content ultimately leads to grinding >_> Only exceptions are minigames, which aren't as popular as main content (except for minigame skill dungeoneering, but only because that's a skill)

  3. What was your previous RuneScape name that you are listed under on the highscores?: Doctor Doom

    What is your current RuneScape display name?: Cap Marvel

    What Tip.it highscore list(s) are you currently added to?: P2P

     

     

    Meh, sorry about all this. Was Doctor Doom then switched to Darkseid. Was meaning to go back to Doctor Doom, but instead opted for Cap Marvel for a month.... and then my friend grabbed Doctor Doom for an alt so I can't go back to that name period. I'll probably be Captain Marvel for a long time unless I can get the name of a really cool Batman villain or a Greek god.

     

    Currently 2465 ST, 655m overall exp.

  4. The big problem that's plagued Jagex has generally been a lack of real design staff. The brothers Gower are programmers and much of the games' foundation comes more from a technical than a thematic level approach. And although the company has made massive strides over the years in terms of revamps, it's plagued by early design decisions and a tendency to make the same mistakes due to a seeming ignorance regarding the nature of gaming.

     

    In addition, the business end has always been a little spotty. Jagex has been slow to take cross-marketing opportunities and to merchandise themselves. The core leadership of the company traditionally had a non-business background so the company seemed to flounder at times, but they've hired at least seemingly competent people and the Gowers have presumably stepped back a little.

     

    Plus Jagex seems to drop radical revamps on us at times without much warning.

  5. Kinda off topic... but... What would happen if someone did get 200m in all skills? :/

     

    i have a feeling if they did jagex would raise the cap to keep the top players playing (because there will be 1 who will get there first and about 100 players that are following closely behind, at least thats how it normally works)

     

    I doubt that, considering there are dozens of players with 200m in one skill or another (except a few slower skills), many of whom have had it for years, and yet Jagex has stuck to a 200m cap. Honestly, I'd be a little annoyed if they did raise the cap considering the other reason I bothered with a 200m was to have a rank that I wouldn't have to maintain.

  6. I have 200m agility xp. I hear a lot about these subjects.

     

    S U O M I is the most likely, because he is fully prepared to spend the next 10 years nolifeing, and has an available living space for this time. He plays about 17 hours a day, and tries to be as perfect as possible all those hours. However, because of his refusal to merch, he has started some ridiculous "donating campaign" that means it will take him years longer than normal. (ex: he has to graahk to 200m rc, because he desperately needs money). He also is at risk of running out of cash before 200m mining, smith, magic currently.

     

    [...]

     

    Zarfot has 200m craft, herb, smith banked, and is so loaded that he will certainly become rank 1 if he keeps playing. He plays less to gain more than the top page overall, but since Zarfot spends time in something called real life, and is not a complete no lifer, there is a strong probability that he'll quit rs for real life before he ever gets 200m everything.

     

    [....]

     

    Drumgun nolifes well, and has an available living space, but he only cares to train what he likes. For instance, he has 200m attack, defence, constitution, and mage, and is currently working on strength...probably getting 200m there too. However, he only has 15.7m slayer xp, which highlights his inefficiency for obvious reasons. He also does not merch, which adds to the number of hours needed, but he's still gotten a lot of money over the years (ex: all the combat drops, he once had a collection of thousands of whips). His bank probably still has or has had a large net amount, since he killed rock lobsters to 200m mage, which requires billions.

     

    Those are some of the strongest candidates, and some of the names I've seen thrown around here. Regardless, don't expect 200m everything to happen for yeears.

     

    I honestly don't think SUOMI is in that strong of a position. Sure, he's 200M agility, but his only other 200Ms are fletching and fishing. He's really not that far along at all.

     

    Drummy, on the other hand, is a much stronger contender even if he's doing things a little backwards. The fact that he's got some melees done but not slaying doesn't really mean anything, considering he can just SW for slaying exp anyway (hopefully while finishing up str exp there). Drum's got six 200ms out of the way, even if some aren't impressive skills, which best as I recall puts him further ahead in the race than anybody else. The guy is disciplined and he puts in around 20 hours a day.

     

    I don't know what to think about Zarfot. He's only done buyables at this point, mostly stuff with high hourly exps.

  7. Although I think it's more of a mini-game, I've never seen the comparison to stealing creation. At all >_< SC is a skills-oriented PVP collection mini-game, while dung is combat-based PVE co-op. The basic premises honestly couldn't be more different.

     

    Plus it's not like there aren't precedents for absurdly self-contained skills that offer credit towards rewards, slaying being a prime example >_> You could easily argue that slaying is nothing more than a monster-hunting mini-game since the exp gain is regulated / limited, you get point-credits by task for unlocks/items/extra exp, and it also doesn't offer much in terms of unlocks. In fact, slaying's biggest content unlocks are the ability to fight monsters who have limited appeal out of slaying tasks and some that can only be fought while slaying.

  8. With the release of dungeoneering, which more resembles a mini-game than a traditional skill, we finally have a skill that really touches virtually every other skill in RS and yet ironically (perhaps because of its mini-game resemblance) seems to have relatively little impact on the game outside of itself. In some ways, the limited impact on the outside game puts D'eering on par with things like thieving.

     

    Every since pyramid plunder came out, I've personally been enamored with the idea of having skills primarily trained through full mini-games where the rewards are minor content unlocks outside of the game. On many levels, d'eering is a rough fulfillment of that wish; however, at the same time, it really doesn't feel like a skill because almost everything relating to the skill is still mostly tied just into that one mini-game area (whereas something like thieving offers minor benefits like the ability to access certain areas in RS that would otherwise be literally locked off from a player).

     

    Generally, your most popular skills have been things with a broad application (such as the combat skills), anything that makes money (fishing, wc'ing), and things that are easy to train. The most unpopular skills are usually the things that have a limited application (thieving, firemaking) or are hard to train. D'eering would really seem to fall more into that unpopular camp, but early reaction to D'eering seems to be *mostly* positive. Although it really doesn't have much to do with the general game, it's a fairly fun mini-game. So I was wondering how many people feel that Jagex should design more "pseudo-skills" where the skill itself is closely tied into a specific mini-game or two versus giving us more general skills which have a somewhat wider variety of training (like hunting).

     

    (Also, just as a general aside, D'eering itself seems like that long-promised "randomly generated (group) quest system" that Jagex announced plans of back in either 2004 or 2005. However, at the time, the proposal seemed like just a plain event/minigame. The decision to make it into a skill seems to be intended to draw greater involvement from a wider player-base, as many skillers have a habit of avoiding non-exp-based mini-games.)

  9. Talk all you like. Think what you like.

     

    I'm not going to waste time arguing with you over this issue. You yourself are guilty of many of those things you mention above. I've presented my arguments many times but you seem to be unable to comprehend them or more likely, are purposely ignoring them as you lack a coherent answer.

     

    If anything, my only "guilt" has been an inability to frame my arguments in a manner simple enough for you to understand it. However, that's really not my fault, given that you lack anything resembling background knowledge of RS. And although I'd like to say that we'll have to agree to disagree, I feel compelled to point out that you have less overall exp than a great many people have exp in individual skills.

  10. Also name change, will probably keep new one for a while. I doubt any of my higher choices will open up any time soon.

     

    What was your previous RuneScape name that you are listed under on the highscores?: Lord Ith

    What is your current RuneScape display name?: Doctor Doom

    What Tip.it highscore list(s) are you currently added to?: p2p

     

    How often is this updated? :/

     

    Probably monthly. It looks like the last update was on the day I changed my RSN, since I'm still listed and the listed exp corresponds to that day.

  11. One of the other major nuisances I neglected to mention is that name changing is even more confusing thanks to forums, since people aren't always fast to adjust their RSN in their details. Whenever I look somebody up and see that they're unranked, it's hard to tell if they've changed their name or if they're just a new player.

     

    For me, though, I'm basically immune to a lot of the problems people might have finding out who I am since I have a permanently ranked skill (unless somebody higher than me gets banned). No matter how many times I change my name, all somebody needs to do is look up that particular rank and see the name.

     

    if you cant keep track of what name your 'friend' is going by, with over a month to memorize each change - you aren't their friend

     

    1. I routinely have a full friends list. It's a lot of names to keep track of on its own, even when 30~50 people aren't changing their names each month.

    2. If you were to ever take a break, you might miss quite a few double-name changes. And if somebody isn't necessarily all that active, you could easily miss their name changes.

    3. If you use clan chats socially, you don't usually have every single person from every single chat on your list. Hell, it's really not even possible, considering the cap on your friends list. You couldn't add everybody if you tried.

     

    I agree that it does get confusing after a while. Although, I made sure to change my name twice so that my original sign in name cannot be observed by other players, which I feel protects me from someone attempting to hack me. I've been playing online games for 11 years now and I have never been hacked a single time to date. So in a way it makes me feel a lot better knowing that people can't see my sign in name.

     

    Yeah, that's definitely one practical aspect of the system. However, the benefits are somewhat mitigated by all the people who've known you for years and will still use your original name no matter how often you remind them to only call you by the new name. Plus if your name gets re-used by somebody else (a valid problem in my case, as a few friends want it so they can impersonate me XD), you run into the same concern with hackers, etc.

  12. If you're training, I'd fire cape for almost anything. The one possible exception would be if you were praying (and recharging through pots), at which point you might want to use a SW cape instead.

     

    If you're in real PvP, I probably wouldn't fire cape just because it eats up time to replace it. I would probably SW cape, with a trimmed skill cape if you haven't got a SW cape (I know I'm lazy and haven't done the quest). In non-loss PvP, fire cape.

     

    Skilling/hanging around I would favor the skill cape, a spottier cape, or the Ard3 cape (because I like having the extra teleport handy). Personally, I wear an Ard3 cape with agile armor, a glory, a exp3/lum3 ring, and k3/shilo gloves when not doing anything involving combat. I don't carry weapons outside of combat in case I see an imp plus many activities are better if you keep your hands free (such as to equip a pick instead of keeping it invo, etc).

  13. It's also worth mentioning I paid 13 for my BCP and 12 for my tassets. Both have about doubled in value >_> If I turned around and sold them today, which I really could because I finished slaying last year and have already got my 200m def exp, I would have a 100% profit that I could sit on until a later update knocks the armor's value down or something better comes along.

     

    Plus, as already mentioned, even if I was selling at a loss I would have effectively paid out a little extra money for additional exp which is a damn good value if anybody who's got a little money.

  14. On the contrary, this is an example of you blatant idiocy.

     

    Honestly, I wasn't sure before but now I'm convinced that you're nothing more than a crap troll trying to get attention. You ignore anything that directly refutes your arguments and then twist everybody elses' points around before responding to the argument you yourself distorted. You're quick to flame, but slow to actually present anything resembling a coherent argument. You've basically gone around insulting everybody in this post who disagrees with you despite the fact that you lack anything resembling knowledge about RS. I'd say that I'm done arguing with you, but you haven't really done any arguing; instead you've just jumped around the issue and tossed in an insult whenever you could squeeze one in.

  15. Dragon plate looks the best by far and is a reasonable price. And to even bring fighter torso into the picture just makes me laugh. It's a free plate you get from a minigame that looks garbage It looks good with.... erm.... NOTHING ! lol.

     

    Right, the fact that it's free means it's bad because expensive things are more important.... wait, doesn't that kick your whole d plate argument in the face? >_>

     

    Fighter torso is +4 str, d plate is +0. That makes the torso infinitely more useful for training. The d plate is a terrible value.

     

    To say Dragon plate never had it's 'brief period of glory' is ridiculous.

     

    When the d plate *finally* came out, it wasn't undisputed top gear like the d square or d med which were both, at one point, the best option available. Instead when the d plate came out it:

    A ) Didn't have the highest defense rating (thanks to barrows)

    B ) Didn't have the highest defense rating even among non-degrading items (thanks to 3rd age)

    C ) Lacked a str stat like bandos & a fighter torso

     

    If you're training, your best opt is something with a strength bonus to get higher exp per hour. If you're slaying, your best opt is either pros for piety/turmoil or something with a str bonus for higher exp per hour (unless you're ranging or using magic). If you're bossing, your best opt is something with a very high def value like barrows.

     

    There's many people out there who wear this plate.

     

    Not the most compelling argument XD

     

    Plus it's more low-end players who favor that look. You see very few 130+s wearing d plates.

  16. "It wasn't even directed at solving those "core problems". The solving of the core problem for lower levels was merely a side effect."

     

    ...because it's all the same problem. If RS didn't have an absurdly luck-based system, people wouldn't hit 0s so often in the first place.

     

    "Just because I've been asking for evidence doesn't mean I have to provide it. It's like asking "how do you know the Loch Ness Monster exists?" and you come back and say "hey, you better provide evidence that it doesn't, since you're asking for evidence that it does."

     

    LOL! But what you're doing is claiming that the Loch Ness Monster exists then asking me for proof that he doesn't.

     

    "The second sentence is the epitome of hypocrisy. I think you've enough intellect to understand why."

     

    Which would hold water if I hadn't mentioned my hourlies haven't increased as a result of the update....

     

    "Scanning the forums, I can't find any threads pertaining to the topic of EXP rates being reduced."

     

    We aren't talking about a reduction, we're talking about your claimed increase.

     

    "So isn't that "returning to normal"?"

     

    You said your formulas "proved" the exp would be better than normal with the update.

     

    "Is this a blatant attempt at sidetracking?"

     

    No, I was giving an example of your blatant logical fallacy.

     

    "But in general, if you're in a position you should know better."

     

    In general, it's a logical fallacy.

     

    "Meaning?"

     

    Meaning there's more to the combat formulas than hitting 20 means getting x amount of exp. That's just a front-end exp calculation, which has little meaning compared to the back-end methods of damage calculation.

  17. How can an update "forestall" change that it wasn't even DIRECTED at?

     

    Because the problems it supposedly addresses are among the core problems with the current system.

     

    1. What evidence do you have to support your hypothesis? None, except a scrap of circumstantial evidence. Very convincing.

     

    For somebody constantly asking for evidence, you've been pretty slow in providing any yourself. Plus I'm in a position to know about high end exp.

     

    2. The exp hasn't returned to normal after the fix?

     

    No, meaning the hourly gain is the same as it was before the const update. There's been no increase.

     

    What's this then?

     

    Again, learn to read.

     

    3. And they didn't? How many of those people have you actually talked to?

     

    First off, you say "those people" like I'm not one of them. Second, when I'm observing something and other players I talk to, including guys who do over 2m melee exp a day and routinely do things like set daily records, are telling me that they're observing the exact same thing, I'm inclined to believe them over some guy who claims he has math supporting his position yet lacks real practical experience in the subject.

     

    1. How do you know the CIA's plans "often backfired spectacularly"? Do you even know how many plans they have per se? Citing a secretive organisation isn't the best way to get your point across.

     

    Although it's impossible to know 100% of what the CIA has done, almost all of their blunders make world news. They've helped put more dictators in power than they've taken out.

     

     

    I've nothing to say about the banking industry. The US is just one case. Don't take the US for the world.

     

    1. All banking industries have suffered similar setbacks at one point or another, even if not as spectacularly.

    2. Prominent non-US banks were involved the same crap and suffered similar setbacks, such as RBS.

    3. The US is one of the world's leading nations.

     

    Let's just put it this way: Do you think you can do better? It's easy to criticise people for their mistakes. Barring blatant idiots like George Bush, I doubt most of us would have done any better (and most probably significantly worse) than the people we criticise.

     

    Exactly my point. Just because these guys are in charge of something doesn't mean they know what the hell they're doing.

     

    3. I never claimed Jagex was "always right". I merely pointed out that Jagex was in a better position to judge whether an update would be good for the game or not.

     

    Not really. Like I already said, just because you're in the position doesn't automatically mean you know best.

     

    My question is - do they know better than the experienced Jagex employees?

     

    An experienced player is basically on par with an experienced staffer... There are specific areas were certain parts of Jagex staff excels, just like there are specific areas where players are far superior.

     

    I'm not saying they can't judge an update, but in such an issue where in-game experience DOES NOT MATTER, Jagex is in a much better position to judge.

     

    Again, that's a logical fallacy.

     

    Hitting 1-2 is better than hitting nothing at all IMHO. Mathematically speaking, hitting 1/50 is better than hitting 0/5.

     

    That's only the front-end system, you have no idea what changes were made on the back-end.

     

    The MAIN focus of the update was to make the game more exciting for lower-leveled players.

     

    The side benefits were that further extensions could be made and the damage-determination flaws at the low end of the scale were fixed.

     

    The update WAS NOT directed at fixing the damage-determination flaws, but rather, the fixing of the damage-determination flaws at the low end of the scale was a side-effect of sorts.

     

    On a side note, it's not that easy to make an overhaul to the combat system that completely fixed everything and left no loopholes. In fact, it's practically impossible, and it'll take a heck lot of effort to make an update that was remotely 'perfect'.

     

    Again, if actual changes were made to the core system then things would be more exciting for low-leveled players as well as high. However, things WERE exciting for low level players in the first place, just because the exp curve means you gain levels far more frequently in the early game.

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