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APERSON

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  1. This was in the dungeon maps submission board...

     

     

     

     

     

     

     

    rogues den guide

     

     

     

     

     

     

     

    E-mail: [email protected]

     

     

     

     

     

     

     

    Runescape username: michael1a2a3

     

     

     

     

     

     

     

    Response: no

     

     

     

     

     

     

     

    just 2 things you have missed-

     

     

     

    1.in the rogues den agility section,there are suppose to be wall blades coming out from walls(they remove 5 agility points)this is near the centre before the flash powder.

     

     

     

    2.rogues boots-they do not give 5 defence,they give 2 defence.

     

     

     

     

     

     

     

     

     

     

     

    [pokemama edit 7/22: boots 2 defence is confirmed below.]

  2. Don't know if I should reiterate all that I mentioned before but I guess I will. It was a lot.

     

     

     

     

     

     

     

    - Wall blades are missing under the obstacle and trap descriptions.

     

     

     

     

     

     

     

    - There are 3 kind of floor traps instead of 2 you missed the waffle looking one.

     

     

     

     

     

     

     

    - There are 2 kinds of wall traps one with [bleep]es and the other crushing one that you have.

     

     

     

     

     

     

     

    - Might want to mention the chest and it's reward which I think is just a lame 10 coins but there might be possibilites for different things. It's certainly in a painful place to get to so it should wield more than 10 coins!

     

     

     

     

     

     

     

    - The knob door needs a better explanation; I can provide one if needed.

     

     

     

     

     

     

     

    - Might want to mention that it is possible to fail agility obstacles and have agility points drained. This happened to me quite a bit on the wall blades but it doesn't necessarily make you go back to the beginning unless you run out of agility points.

     

     

     

     

     

     

     

    - Might be a good idea to add how much experience each trap/obstacle yields as well.

     

     

     

     

     

     

     

    - We could mention that there are some thieving traps that you can run through but that might be going into too much detail?

     

     

     

     

     

     

     

    An excellent guide all in all though!

     

     

     

     

     

     

     

    *runs away*

  3. I've seen the tree ent thing happen a few times at the moss giants north of Ardougne. But I think the old man and genie happen no matter what you are doing. So they are completely random and nothing seems to really trigger them besides just being on. I doubt there is any real way to manipulate them like you're doing with ents and golems...

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