Why not add a morality "skill" to the game? It seems like a very logical update. -Basics- Your Morality could be determined by what monsters you kill and what you say to NPC (think fable). Some quests could effect your morality by offering you two ways of completing them . Instead of normal skills morality could work kind of like a Triangle, each side being good, evil or 'true neutral" NOTE: you start in exactly the center Not at "true neutral". By killing unicorns and doing rude things to them you slide towards the "evil" point and by Killing hellhounds and saving babies you slide more to the good point. To get devotion points you would seek out your gods temple and he would give you a task (a la slayer). The task could be something level apropriate and in character (Kill 102 greater demons (Sara) or Slay 78 Griffons (zammy). With a bit of work the tasks could go beyondthe basic kill "108 creature x" . Maybe "steal 300 seeds from the farmers (zammy)? Followers of Guthix could become "true neutral" by doing a mix of both (whatever the ever wise guthix sees fit to ask of you) Gaining devotion points to one god means becoming more distant from the other 2 (or more????) -Quests- While monster slaying will effect your morality the bonus could come by quests. Some quests could have multiple solutions that give you boosts towards your gods point on the triangle. example: Good-Sara Sneek into the convent of dark mages to rescue the widows lost son. Evil-zammy Join the convent and help them round up the artifacts for them to complete their human sacrafice ritual Guthix- Neutral Kill the mages, rescue the boy, kill the boy. balance is restored :? (trade the boy for an evil artifact you quest for) Quests with a single solution dont effect your morality. -Rewards- A long with the debut of the morality skill would come new weapons and "god" equpment. Near the centre of the triangle you cant use much, just the gods basic equipment (holy/unholy/guthix ammy) But as you dedicate yourself to a single god you unlock more of that perticular gods armory. The bonus for that gods equipment increases while the bonus for the other gods equipment decreses. A devout disiple of Zammy would get +12 to prayer while he wears a unholy symbol but only gets a +4 if he wears a holy or guthix ammy. He is also able to use some weapons that someone devoted to other gods or none in perticular can use. -PKing- Players get morality points for killing those dedicated to other gods. This would encourage team work and clan wars (a sara clan vs. zammy clan) THe easiest way to tell what fraction players belong to (besides equipment they were using) would be their "title". Their Title would refelect their allegiance and their devotion. The titles could be shown in different coulors based on what god. Example A new devotee of Sara "Jageds the Charitble" A new devotee of Zammy "Jageds the Brutal " A new devotee of Guthix "Jageds the Natural " A very devote sara "Zezima The Paladin of virtue " A very devote Zammy "Zezima the Harbringer of Doom " A very devote Guthix "Zezima The Drude of Balance obviously there would be a bunch of titles in between gradually gaining in coolness ;) The game might have to be tweaked a little, maybe a few high level "good" monsters to kill etc... I hope i managed to get my ideas across clearly. Comments?