I agree with the idea of a storyline - at least it makes the acquisition of xp less tedious. The problem with RS is that after a certain point you might have to work all day on a skill to level - What is the point of that? The first guy is right there is too much fetch and carry to little gain - The "one small favour quest" was a good example of this. If RS wishes to market itself as RPG then it need as storyline. The irony is JAGEX realise this with plot quests to try and bridge the gap a little - the frem quests & elf quests are examples of this. I cant see why there isnt limits on how far you can travel at a certain level. This will stop low levels getting out of their depth and hi levels being surrounded by beggars. This works by extending the area you can investigate as you get to a certain level , i.e. from varr to falador. This expansion could be gained by a following/compatible quest(s) towards the ultimate goal of the legends guild and full access to the rune map.