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Nel Tu Oderschvank

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Posts posted by Nel Tu Oderschvank

  1. thanks, I didnt realize there were two lists. Another related question, it says I need 3 tail bones, how do I know which dragons I have yet to give it?

     

    I faced the same problem as you and I found the answer on RSOF. All you need to do is to click your quest tab and select the quest 'Fur N Seek'. Scroll down the quest guide to see what items have or have not been crossed out.

  2. Probably in future 'Behind the scenes', you'll start seeing things like these: :lol:

     

     

    "Eastern Lands and Elven capital-city of Prifniddas

     

    The coming month of update will open up fabulous, new lands to members! Yes, the Eastern Lands and elven-capital city of Prifniddas that you all have been waiting for is finally here! We are giving all members a chance to visit these new places. There will also be exciting quests coming your way. However, the inhabitants of these new lands don't take kindly to visitors! Members wanting to visit this lands will have to pay a fee to enter, which is a one-time fee of $9.90. However for those choosing not to partake in the new content, do not fret! You still have the other 80% more content that free players do not have access to!

     

    Early Bird Bonus

     

    To encourage you to give our updates a go, we'll be offering a discount price of $8.90 for members who pay to enter these lands in the first 2 weeks. We really want people to engage with our best and most up-to-date content as soon as it’s launched, so now there’s an incentive to do so. Look out for more Early Bird bonuses in the future!

     

    New batch of items from Loyalty Shop

     

    We are adding new items to the Loyalty Shop in the coming months! Ever wished you could punch a J-Mod in the face? Members wishing to vent their frustrations on any J-Mods responsible for bad updates now can! We are adding customisation options to the Squeal of Fortune. Players can now customise Yelp with any J-Mod's face and give him/her a virtual punch with every spin you make! For those that are impatient among us and simply can't wait till the next day to punch us in the chops again, you can purchase various spin packages. To do this, simply click the "buy spins" button within the Squeal of Fortune interface.

     

     

    What is a 'Behind the Scenes' article?

     

    Behind the scenes is a sneak peek at the planned game updates which we hope to launch in the coming month.

     

    This is, however, only a plan, not a promise that a particular update will be released in a particular way or at a particular time. To get you the highest quality updates as quickly as possible, we usually keep on tweaking and testing right up until the moment before release just release content without proper testing to let players find the bugs for us, so, sometimes, things change or take a bit longer than expected."

  3. This quote from a RSOFer made sense doesn't it? Made me chuckle a little bit :smile:

     

     

    "Las Vegas casinos are run by idiots! After all these years, all they had to do was give away a paperclip, or even a used toothbrush, and suddenly it's not gambling because you always win something. They could have bus loads of children going there as soon as school lets out! And Jagex just figured this out! How brilliant of them!

     

    Seriously though, this is beyond belief. Simply beyond belief."

     

     

    Quick find code: 15-16-615-63660816 (page 18)

  4. The 'something' that most players win (i.e. cabbage, 50 gp, iron ore, bronze arrow etc.) is just their way of telliing players 'Better Luck Next Time', which actually has no difference from players winning absolutely nothng since these items aren't considered valuable.

     

    That excuse 'everyone wins something' is just to cover their backside.

  5. JAGEx a la Animal Farm... Won't be surprised if they started changing their own rules discreetly like the pigs in the fairy-tale.

     

     

    "RuneScape game items must only be exchanged for other items or services within the game. The exchanging of RuneScape game items for items, services or other benefits in other online games, for real-life money or items or for any other real-life benefits or services is not allowed."

     

    -----------------> No player$ $hould u$e real-life money to buy item$, $ervice$ or other benefit$ in Rune$cape from other RWT website$ except from the official JAGEX web$ite.

     

     

    "We dont want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldnt affect your ability to be successful in RuneScape."

     

    -----------------> All Rune$cape player$ are equal, but $ome Rune$cape player$ are more equal than other$, if you $how u$ the money. Teeheehee. Kthxbai.

  6. Hi there, this is my set-up and method. I am not sure if it is the best or fastest or most efficient but it works very well for me. It doesn't really matter much now if you could stay as long as possible since with the introduction of Drakan's Medallion to tele to Burgh de Rott, anyone with the medallion could bank quickly and return to Barrows. But for those who has yet to get the medallion, this will work decently. Feel free to change or play around with your inventory and what potions to bring; as long as you are comfortable with them. My main idea here is to show you the safe-spots.

     

    There are actually safe-spots for all the melee brothers therefore you only need prayer for Karils (and/or Ahrims if he keeps getting lucky hits on you; in my case he barely hits through Void armour). For Dharok in the tunnel, I always ignore him and engage him in the chest-room because there are safespots there.

     

    I would recommend that you get comfortable with using all the safe-spots that I am about to show you before trying to do so without 'Protect melee'. Just be prepared to put on Protect Melee for Dharok just in-case.I usually approach the tombs closest to the first point of luring. If you have done them correctly, they would at most hit you only once or twice before you reach your safe-spot.

     

    My Set-up:

    barrowsetup.jpg

     

    Guthan safe-spot: (red shows the path you have to click to, to enable a successful lure and safe-spot him.)

    guthansafespot.jpg

     

    Torag safe-spot: (note the direction of the map, I turned it around so it's easier to manoeuvre and click the spot I want to go.)

    toragsafespot.jpg

     

    Verac safe-spot: (once again, note the direction of the map.)

    veracsafespot.jpg

     

    Akrisae safe-spot: (I forgot to add in the supposed paths that the Brothers were supposed to take to engage you but I thought I'd add it in for Akrisae to show his movement path.)

    akrisaesafespot.jpg

     

    Tunnel safe-spot: (the green patches show the place where you want to stand; red patches show the place which the wights could side-step the torch and flank you from the bottom so do not stand there! One thing to note is that if there are stray tomb creatures around, they will hit you, but you will still be able to engage the Barrow wight without interference. Best is to clear the chest-room area first if possible.)

    tunnelsafespot.jpg

    You can use the tiles on the floor to guide you as to where to stand.

     

    Lastly, Dharok safe-spot: (he will at most hit you once only since his attack speed is 3)

    dharoksafespot.jpg

     

     

    The order that I do the tombs depends on if I have prayer points or not.

     

    Whenever there is prayer points available at start 990: Karils > Ahrims > rest of the melee brothers. If Verac or any others get a lucky hit on you, you will be able to heal using Soul-Split since you have prayer points to use.

     

    Whenever prayer points is 0, like after finishing the previous run: Any melee brothers > Ahrim/Karils. I do this so that I don't go to Karils' tomb, drink a dose of Prayer potion only to find that his tomb leads to a tunnel. By going through all the melee brothers to make sure I know that non of their tomb leads to the tunnel, then only left with Ahrims and Karils. I will go to Ahrims' tomb first to check since I don't need prayer for him.

     

    Anyway this is what I do and if you are lucky enough, you can get Prayer potions or sharks from the chest to replenish any lost supplies. You should only need one dose of Prayer potion for each subsequent run. I was able to last there till my 3000-charge PPS became like around 500-600 charges left.

     

    Have fun~

  7. I am done too : )

     

    But it has no stats whatsoever; not even an emote : S

     

    Anyway idk if Ring of Charos (a) helped with the decision of the jury because I made some wrong choices but I still manage to beat all the cases while wearing one.

     

    EDIT: Makes you look like an old granny while wearing that wiggy :-D

  8. Reward for defending prosecuting the Twin (defence was too hard for me =\ )

    twint.png

    Just need the Troll to finish up this update.

     

     

     

    Should be Prosecuting the Evil Twin because prosecuting gives Attack xp while defending gives Defence xp. :grin:

     

    I am on to the Rick Turpentine case; last one for the wiggy.

     

    EDIT: Saw your edit too late~~

  9. Hello all, I was just wondering about the exp rate of doing agility with the Penance Master Horn (PMH) at Ape Atoll and at Dorgesh Khan. Which place has the best exp rate per hour? My Agility level is 80 by the way.

     

    IMO, Ape Atoll seems to be faster and easier to complete than Dorgesh Khan. However, I am under the impression that Dorgesh Khan gives more xp, with the bulk of it coming from Thurgall, the goblin who asks you to retrieve items. But since the PMH does not double the xp that Thurgall gives, plus the fact that you have to keep asking him what stuff he needs, will this ultimately be slower xp rates compared to Ape Atoll with PMH?

     

    If someone wasn't using PMH, then I'd agree that Dorgesh Khan should be better xp than Ape Atoll. Any advice on this? Thanks~ :smile:

  10. Sorry if this one has been posted already.

     

    [hide=Incantor's boots]

    incantorsboots.png

     

    Incantor's boots

     

    Examine: A pair of light boots made for agile spellcasters.

    Weight: 0kg (?)

    Dropped by a cave slime

    [/hide]

     

     

     

    Just to add on to info about Incantor's Boots: Smuggler will buy it for 360 gp; Trade Value is 1200; High Alch value is 720 gp

     

    incantorbootsvalue.jpg

  11. http://www.tip.it/runescape/index.php?rs2item=&orderby=0&keywords=&Players=all&category=27&subcategory=0&cmd=8&action=Manage_Items&search=1&submit=Simple+Search

    I released some items in the item database that had enough information to be released. And will be working on the rest of the items shortly.

    Some of the released items still mightn't be 100% complete, so I made the list below to outline what we are missing from items. And some in the list don't have enough information to be released but is entered into the item database.

    [hide=this list]

    Argonite 2h sword needs both alch and weight

    Argonite full helm needs both alch and weight

    Argonite hatchet only needs alch

    Argonite longsword only needs alch

    Argonite platebody needs both alch and weight

    Argonite platelegs needs both alch, weight and the ranged attack bonus. Is it -1 or -7?)

    Bathus 2h sword needs both alch and weight

    Bathus full helm crush att is -6 and magic att is -2 or is ranged att -2 and magic att is -6

    Bathus hatchet all filled out.

    Bathus longsword only needs alch

    Bathus platebody needs both alch and weight

    Bathus platelegs all filled out.

    Blue pentagon key needs weight, alch, location, uses and notes

    Dromoleather body needs alch, location and uses

    Dromoleather chaps alch, location and uses

    Dusk eel needs both alch and weight

    Duskweed robe bottom needs location and uses

    Duskweed robe top needs alch, location and uses

    Empowered water staff needs alch, location and uses

    Fractite 2h sword needs both alch and weight

    Fractite arrows

    Fractite full helm needs both alch and weight

    Fractite hatchet all filled out

    Fractite longsword needs both alch and weight

    Fractite platebody only needs alch

    Fractite platelegs all filled out

    Giant flatfish needs both alch and weight

    Gorgonite 2h sword needs alch and weight

    Gorgonite full helm needs alch and weight

    Gorgonite hatchet needs alch and weight

    Gorgonite longsword needs alch and weight

    Gorgonite platebody needs alch and weight

    Gorgonite platelegs needs alch and weight

    Heim crab needs alch and weight

    Katagon 2h sword needs alch and weight

    Katagon full helm crush att is -6 and magic att is -2 or is ranged att -2 and magic att is -6

    Katagon hatchet needs alch and weight

    Katagon longsword only needs alch

    Katagon platebody needs alch and weight

    Katagon platelegs only needs alch

    Kratonite 2h sword needs alch and weight

    Kratonite full helm needs alch and weight

    Kratonite hatchet needs alch and weight

    Kratonite longsword needs alch and weight

    Kratonite platebody needs alch and weight

    Kratonite platelegs needs alch and weight

    Marmaros 2h sword needs alch and weight

    Marmaros full helm needs alch and weight

    Marmaros hatchet all filled out

    Marmaros longsword needs alch and weight

    Marmaros platebody needs alch and weight

    Marmaros platelegs needs alch and weight

    Novite 2h sword weighs 3.5kg or 3kg?

    Novite full helm crush att is -6 and magic att is -2 or is ranged att -2 and magic att is -6

    Novite hatchet weighs 1kg or 2k or 3.5?

    Novite longsword weighs 2kg or 3kg?

    Novite platebody all filled out

    Novite platelegs all filled out

    Orange rectangle key needs weight, alch, location, uses and notes

    Promethium 2h sword needs alch

    Promethium full helm needs alch

    Promethium hatchet needs alch and weight

    Promethium longsword needs alch and weight

    Promethium maul needs alch, weight and stats

    Promethium platebody needs alch and weight

    Promethium platelegs needs alch and weight

    Red-eye needs alch and weight

    Spinebeam shortbow needs alch, location and uses

    Subleather vambraces needs weight, alch, location and uses

    Web snipper needs alch

    Yellow diamond key needs weight, alch, location, uses and notes

    Zephyrium 2h sword needs alch and weight

    Zephyrium battleaxe needs alch

    Zephyrium full helm needs alch and weight

    Zephyrium hatchet all filled out

    Zephyrium longsword needs alch and weight

    Zephyrium platebody needs alch and weight

    Zephyrium platelegs needs alch and weight

    Zephyrium rapier needs alch

    Zephyrium spear needs alch and weight

    [/hide]

     

     

    Just letting everyone know, to do away with binded items, you can also sell to the Smuggler for cash. So there's two ways to get rid of it: Destroy or Sell.

  12. I noticed the KB doesn't include stats for mauls and spears.

     

    Here is Gorgonite Spear (p+); looks as though it's a double-bladed spear because there are greenish-looking poison at both ends.

     

    gorgonitespearp.png

     

     

     

     

    EDIT: Some TIF poster mentioned that plateskirts and platelegs have different stats. This is true that plateskirts seem to have higher crush defence than its equivalent platelegs counterpart.

  13. Lvl 129 Bulwark Beast -- (Forgot to examine it >.<)

     

    bulwarkbeastarmorplate2.jpg

     

    It has an armour-plating that seems really hard to hit through with a sword. The rock falling from the top is one of its attacks like Tz-tok Jad's.

    "Your weapon fails to break through the beast's armour plates."

     

    bulwarkbeastatt2.th.jpg

     

    It has another attack form; it's a magic attack consisting of lighting beams. Able to be deflected using Deflect Magic Curse. It can splash so it's not that bad.

     

    bulwarkmeleeatt.jpg

     

    This is its melee attack, raising its 2 front limbs to smash down on you.

     

    bulwarkbeastatt.jpg

     

    This is its range attack. It spews forth a cloud of green smoke. Able to be deflected using Deflect Range Curse. (Didn't get the picture showing deflects though)

     

     

     

    EDIT: Sorry TIP Crew, just realised this is Items Database Info. Perhaps if possible, the monster info could be shifted to somewhere appropriate? Thanks.

  14. Lvl 120 Hobgoblin Geomancer -- An ugly, smelly creature with a makeshift staff.

     

    geomancerbattle1.jpg

     

    This boss is able to disable prayer just like a Dragon Scimitar special. I didn't take note how long prayers were disabled.

     

    geomancerbattle2.jpg

     

    This boss also binds, or snare, or entangle (i don't know which) and teleports away to a distance to attack. If solo-ing, bring a bow.

     

    geomancerbattle3.jpg

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