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DarkDude

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Posts posted by DarkDude

  1. Imo it's about choice. I think that the girl characters look cooler. But if I was one I don't go around predending to be one. I'm not even one in this, and I never have been. This is Roleplaying, You don't get mad at people on D2 who play as a Sorceress but they're actualy male IRL.

     

     

     

     

     

     

     

    If I made a pker and I wanted to make it a mage, Maybe I'd give it a female name, That's the name of my CHARACTER, And if that name is feminin then my Character will be femenin (sp.) That would be for roleplaying Characters only, I'm not exactly going to make a character called "I'm a boy" and have a girl character and go up to people and ask for free things cause I'm a girl. That's just stupid. But If you're using a girl character for Roleplaying purposes then it's fine.

  2. I've come to the conclusion that Mimes and Mazes are far more common now. After getting 2 mimes anda maze in less than 24 hours. And my friends getting loads of the them aswell.

     

     

     

     

     

     

     

    This is good IMO as before I had only had 1 Mime and 4 mazes since the original update

  3.  

     

    And back on RSC Mages could wear full rune, God Cape, and God staff and basically own. Same with Rangers.

     

     

     

     

     

     

     

    Your point?

     

     

     

     

     

     

     

    It's ruining the Triangle.

     

     

     

     

     

     

     

    Mages Can't kill meleers because they can just switch to Dragonhide armour and it doesn't effect how they hit.

     

     

     

     

     

     

     

    Say it was a Mage Vs Mage. If one of the mages switched to Dragonhide armour they wouldn't hit.

     

     

     

     

     

     

     

    Melee Vs Mage. Mage is winning, so Melee switches to Dragonhide armour, preventing the Mage from hitting while the melee can still attack and not be effected.

     

     

     

     

     

     

     

    god you are retarted, entangle anyone?

     

     

     

     

     

     

     

    on top of that, mages hit through dragon hide at a good rate, and tele block makes it so the melee cant get away

     

     

     

     

     

     

     

    if meleers had +s to slash\stab\crush by wearing rune armor then it would be pretty equal, but melee gets destroyed by mages now, and beaten by rangers, the only thing rangers cant do is take out 80 hp in half a second

     

     

     

     

     

     

     

    rangers can wear rune\dragon legs and still own, i was fiting a lvl 80 ranged ranger in castle wars, im 81 def. He wore drag legs, black body+vems, robin hood, legend cape, drag ammy, mage shortbow, rune boots, and rune arrows. I wore rune legs+plate, warrior helmet, granite shield, glory, legend cape, drag scimitar, cooking gauntlets, and addy boots. I GOT OWNED SO HARD IT WASNT EVEN FUNNY!!!!!!!!!!!!!!!!!!!!!!!!!!!! EVEN HE ADMITTED THAT RANGED WAS OVERPOWERED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! so boo freakin hoo that we can switch armor, it only effects it when we're fiting mages, and we still get ownt.... just be quiet

     

     

     

     

     

     

     

    You have no idea what you're talking about.

     

     

     

     

     

     

     

    To Teleblock someon in dragonhide it takes me a good 5-10 attempts to do. Entangle doesn't hold them for very long IF it does work.

     

     

     

     

     

     

     

    Have you been into the wild recently? Have you seen the number of meleers wearing dragonhide body? It's not even funny...

  4.  

    A small quesion about wildy clues - when you dig, does the wizards always appear, or is it just at the last clue?

     

     

     

     

     

     

     

    All as long as its lvl 3 coordinates.

     

     

     

    and sara wizard comes for all non wilderness lvl 3 coordinates.

     

     

     

     

     

     

     

     

     

     

     

    Other than the Co-ord which takes you inside the duel arena :D

  5.  

     

    So bring a second style of attack (melee or range). :?

     

     

     

     

     

     

     

    Jagex said pures will be powerful, but people who use all 3 skills will be better.

     

     

     

     

     

     

     

    And have no room for food?

     

     

     

     

     

     

     

    As it is, when I mage i only have 16 spaces for food. If I bring a Weapon that's 15 spaces for food. If It's a bow, I'd have to bring was ranger armour (2 parts) That's 13 Spaces for food.

     

     

     

     

     

     

     

    Making Range/Mage armour have Negative Melee attack would work well :)

     

     

     

     

     

     

     

    h last time i checked the was 28 spaces... is it even possible to use 8 different runes in one pk trip?

     

     

     

     

     

     

     

    and in support to your point, i wouldnt mind attack bonuses for wearing armour, only making melee more strong...

     

     

     

     

     

     

     

    Charge + God Spells take 3 different runes.

     

     

     

     

     

     

     

    Entangle Uses 3 different ones.

     

     

     

     

     

     

     

    And teleblock uses another 3 runes. Making 9 spaces for runes.

     

     

     

     

     

     

     

    Then, another 3 spaces taken up by potion (Anti-poison, Super Defence (Maybe) Mage Pot (If needed)

     

     

     

     

     

     

     

    That's another 3 spaces. Leaving just 16 for food.

  6. So bring a second style of attack (melee or range). :?

     

     

     

     

     

     

     

    Jagex said pures will be powerful, but people who use all 3 skills will be better.

     

     

     

     

     

     

     

    And have no room for food?

     

     

     

     

     

     

     

    As it is, when I mage i only have 16 spaces for food. If I bring a Weapon that's 15 spaces for food. If It's a bow, I'd have to bring was ranger armour (2 parts) That's 13 Spaces for food.

     

     

     

     

     

     

     

    Making Range/Mage armour have Negative Melee attack would work well :)

  7. And back on RSC Mages could wear full rune, God Cape, and God staff and basically own. Same with Rangers.

     

     

     

     

     

     

     

    Your point?

     

     

     

     

     

     

     

    It's ruining the Triangle.

     

     

     

     

     

     

     

    Mages Can't kill meleers because they can just switch to Dragonhide armour and it doesn't effect how they hit.

     

     

     

     

     

     

     

    Say it was a Mage Vs Mage. If one of the mages switched to Dragonhide armour they wouldn't hit.

     

     

     

     

     

     

     

    Melee Vs Mage. Mage is winning, so Melee switches to Dragonhide armour, preventing the Mage from hitting while the melee can still attack and not be effected.

  8. Armour.

     

     

     

     

     

     

     

    Their armour DOESN'T effect how they hit unlike it does with rangers/mages.

     

     

     

     

     

     

     

    If a mage is killing a meleer, they can just go into dragonhide. Without their attack suffering.

     

     

     

     

     

     

     

    Ranger armour isn't that bad anyway, but if they switch to rune to avoid Melee attacks they can't hit with range.

  9. What's the problem with it saying wear? My rune legs say wear when they are in my inventory. Am I missing something?

     

     

     

    vmser posted in the first page saying there was a glitch on them and wear wasn't there.

     

     

     

     

     

     

     

    And don't double post :P

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