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Ghost8810

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Posts posted by Ghost8810

  1. bring 4-5 p pots (4), range armor and weapon, 8-10 shark, melee armor, super def, range pot (both optional), runes to cast (100-200 casts), 1 click teleport, arrows, etc

     

     

     

    do Dharok(melee pray) -> verac(melee prayer, steel skin, super def) -> Karil(range prayer), Ahrim (hides, range pot, Magic prayer) -> Torag(highest melee def, don't bother praying) -> Guthan(highest def, don't bother praying)

     

     

     

    use magic on all brothers except Ahrim(range him), save energy for the tunnel to run, ALWAYS ALWAYS PRAY ON DHAROK

     

     

     

    using ancient magic is a huge waste of money, use fire blast or magic dart (dart best)

     

     

     

    Using prayer on Guthan is useless, if his set effect acivates, what he WOULD have hit on you without prayer, he heals

     

     

     

    EDIT* I'm 67 prayer, 80 def, 81 range, 84 magic, using my way uses me 2-3 doses of prayer potion, 2-3 sharks, and I make 2-4 runs without banking

  2. I've heard that the damage from magic dart isn't effected by your magic attack bonus (only your magic level). So it should be ok to wear full melee armor while casting, has anyone confirmed this? I try to tell the difference between using ahrim and torag.. but it's hard to tell/notice

  3. Prayer- +prayer bonus (your lvl divided by 10, rounded up)

     

    Range- lower chance of losing arrows

     

    Runecrafting- not sure here :?

     

    Construction- less nails used, lowers cost of making planks

     

    Agility- Allows you to 100% make any obstacle, even above your level(recharge gauntlets [3/3 charges] by talking to the appropriate brother)

     

    Herblore- chance of making (4) potion

     

    Thieving- lowers chance of failing a pickpocket/lockpick

     

    crafting- no idea :-s

     

    fletching- ^

     

    Slayer- increased accuracy on slayer monsters(and assignments[melee, magic, range accuracy])

     

    Mining- faster swings

     

    smithing- less coal used in bars (steel 1 coal, mith 3, adamant 5, rune 6).

     

    fishing- double fish chance

     

    firemaking- allows you to make fire without a tinderbox

     

    WC- increased chance of nest, or double logs

     

    farming- increased crops, or lowers chance of diseased crops

     

     

     

    eh, I got bored while killing 149 blue drags for slay.. none are overpowered and could be really usefull :P

  4. got called a noob for bringing a dds to trade with someone trying to lure me, the lurer telel'ed out from me when I almost killed him, then got his friends to call me noob for not letting him kill me

     

     

     

    also got called a noob for dieing to a team of 90's in c wars and killing someone in c wars by using ancients

     

    8-)

  5. someone dharoking in the TzHaar Caves, decided to fight a ranger type, ran out of food, started to run... He died, dropped:

     

     

     

    Whip

     

    Obby cape

     

    Obby shield

     

    Dharok Helm

     

    Glory Ammy

     

    and other stuff such as white boots and food..

     

     

     

    I gave it all back to him though, cause i'm not evil enough to keep an un-pk'ed 4M

     

    8-)

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