Jump to content

mister_abc

Members
  • Posts

    34
  • Joined

  • Last visited

Posts posted by mister_abc

  1. Even though i skipped about 3 pages of text and have no idea what the topic is right now, i'll agree with you on the first post. Rares make it so that newcomers must work much harder then the ones who started with rares. the inflation makes it so that for every year the rares increase in price, a newcomer must work ten times harder based on your theory. My idea is for jagex to get rid of rares at all, or make them dropped by monsters. You can get rid of rares by giving them a high alch price corresponding with their market prices and making them untradable. This is probably the better idea of the two since making rares dropped by monster will cause rare owners to lose money excessively.

     

     

     

    =D> =D> =D>

  2. Why just carry runes when you can carry other objects like potions? :wink: The belt is just used for carrying misc items to clear out a few spots in your inventory. It's not bad to whip out a d ax to get you str up and get out the whip to cause even more damage.

  3. I do like the idea, except for a few things. It would be members only because it has a lot of space for items in each category. If so, then that means that F2P will not be able to compete with P2P players selling. And if it's members only, what if they go to a F2P world? Then their bank would be F2P again and it'd jumble everything up.

     

     

     

    The only way to solve it would be to make F2P have the same thing. But that'd mean there'd only be like, 7 spaces per category for items, which is really small and not worth the space it takes up on the game.

     

     

     

    The category naming could get bad. They could start naming them obscene names and going around the dictionary, and then could cause problems when screenies are taken and posted in places.

     

     

     

    I'm sure that more will come to mind. I love the idea, but it would present a few problems.

     

     

     

    What makes you think Jagex wouldn't put censor on it?

     

     

     

    The category isn't set to a certain amout of space. Just all categories added together won't go over ### spaces. you can have 50 space in one and only 3 spaces in another :P

  4. I think they should have a noticeboard in the bank, u use a piece of papyrus with the item you want to sell and type in price u want to sell it for. You then use papyrus with the noticeboard, other players can take this to the counter and buy it direct from your bank.

     

     

     

    In theory yes, but what if you change your mind about selling, only to discover that while you were on your way to take the notice off the noticeboard, somebody had brought it...?

     

     

     

    Then selling this way would be a little riskier :P

  5. Wow neither i didn't word my suggestion very well or you don't understand. The strongest belt only give you 4 extra spaces. Weapons take up all 4 spaces. That means you can clear out a spot for an extra weapon and put food there instead :D

     

     

     

    Belt's also hold runes didn't you read? You can save 4 spaces on the best belt by putting 4 runes into them! :D

     

     

     

    A new spot below the plate and above the legs would be reasonable. Updated the post.

  6. Level 80 Ability just to get 1 lousy fish instantly?

     

     

     

    No thanks.

     

     

     

    Bad Skill. Bad Suggestion.

     

     

     

    Sorry.

     

     

     

    haha i agree, sorry man.

     

     

     

    mayb not 80 fish at a time but 1?! u can get one faster then u use this thing.

     

     

     

    ~Ray

     

     

     

    Well, just think of this as the granite maul's special.

  7. Another one of my world famous suggestions oh boy. :roll: Have a reason for your "this sucks" posts please.

     

     

     

    Belts. You can store virtually any stackables and other itemson them. This would allow an extra space which would usually be for coins, feathers, rune, and about anything else small or stackable, though unstackable items such as keys won't stack on a belt neither. The belts would range from leather to dragonskin, like range armor. Belts would also provide minor protection and weight. In order to make a belt, you need 1 steel bar and 3 leathers/hides. Use a needle and thread on the hides to make an unbuckled belt. Then, just use a hammer on the belt make the complete belt. You can wear the belt in a new spot above the legs and below the body. Just to make thing easier for you to read, I'll post what can be stored on each belt in a nice organized list.

     

     

     

    Leather: 16 crafting level

     

    Storage Space: 1

     

    Items storable: Coins, feathers, notes, keys, paper items(Shantay pass, fliers, etc.)

     

     

     

    Hardleather/snakeskin: 33/55 crafting level

     

    Storage Space: 2

     

    Items storable: Same as leather

     

     

     

    Green Dragonhide: 67 crafting level

     

    Storage Space: 2

     

    Items storable: Same as leather, runes, hides, ess

     

     

     

    Blue Dragonhide: 73 crafting level

     

    Storage Space: 3

     

    Items storable: Same as Green Dragonhide, arrows, bowstrings, potions

     

     

     

    Red Dragonhide: 80 crafting level

     

    Storage Space: 4

     

    Items storable: Same as Green Dragonhide, darts, throwing knives, throwing axes, rune ess bags

     

     

     

    Black Dragonhide: 89 crafting level

     

    Storage Space: 4

     

    Items storable: Same as Red Dragon hide, weapons(in including staves and bows. Weapons take up all 4 storage spaces though.)

     

     

     

    Feel free to suggest anything i might have missed.

  8. Well actually I think Superheat pick would kill the econemy.. It would make smithing to easy. Also, the whole Venom attack is overpowered, iwth the ability to kill a noob (10 hit) in 2 seconds. (Good for pkers, bad for the noobs :shame: ). Other than that the ideas are prety good! Edit some things and then keep it up! :P

     

     

     

    I'm not a idea computer you know. I can't think of so many things. And how would superheat pick be kill the whole economy? It takes the time you need to mine the rock and for rune, it uses 72 AP! If you regenerate 1 AP every 30 seconds, and has 99 ability level, and not use boosting material, you can use the skill again in what? 1650 seconds or 27 minutes and 30 seconds. And venom basically adds a 100% poison on your weapon for 1 attack. It still takes time for poison to activate. I also doubt someone with 40 ability level would attack a level 3...

     

     

     

    Level 80 Ability just to get 1 lousy fish instantly?

     

     

     

    No thanks.

     

     

     

    Bad Skill. Bad Suggestion.

     

     

     

    Sorry.

     

     

     

    What, you want level 80 ability to get 80 fish in the time it take to get 10 and use a ability potion to do it all over again? I would think sharks would be 200gp each if that happened.

     

     

     

    If you ask me, this is just prayer, just that the "skills" is worse :-k

     

     

     

    "Z0MG FIRST P0ST!!!!1!!111!!11oneoneone!!" :roll:

     

     

     

    Prayers takes time. Abilities are 'usually' used in a single action.(How would 1 attack that always hits 1 or more same as always hitting 1 or more as long as you turn it on?)

  9. Give an explanation for criticism.

     

     

     

    My idea is to have a skill where you can do special attacks and the such as like dragon weapons. The abilities isn't only limited to attack, it can also help you in other skills as well, such as woodcutting and fishing. The skills are used based on skill points, which just like a mix of prayer points and hit points. As you increase in level, the skills grow stronger, but they also require more skill points per use. All skills also need you to have the required corresponding level. Here are my ideas:

     

     

     

    Melee/range

     

     

     

    Name: True aim

     

    Reuirements: 1 Ability, 1 attack/1 Ability, 1 range

     

    Effect: Least damage is 1

     

    Ability points: 1, add 1 point for every 20 levels

     

     

     

    Name: Critical Strike

     

    Reuirements: 15 Ability, 10 strength/15 Ability, 10 range

     

    Effect: Strength is increased by 15%

     

    Ability points: 10, add 1 point for every 5 levels

     

     

     

    Name: Venom

     

    Reuirements: 40 Ability, 30 attack/40 Ability, 30 range

     

    Effect: Poisons enemy for 5 hp per sec

     

    Ability points: 20, add 1 point for every 5 levels

     

     

     

    Name: Empowered strike

     

    Reuirements: 65 Ability, 40 attack, 40 magic/65 Ability, 40 range, 40 magic

     

    Effect: Attack causes magic damage

     

    Ability points: 25, add 1 point for every 3 levels

     

     

     

    Name: Stunner

     

    Reuirements: 80 Ability, 65 strength/80 Ability, 65 range

     

    Effect: An attacks that stuns for 5 seconds

     

    Ability points: 40, add 1 point for every 2 levels

     

     

     

    Name: Destructive strike

     

    Reuirements: 95 Ability, 95 attack, 95 strength/95 Ability, 95 range

     

    Effect: hits the maximum hit

     

    Ability points: 95, add 1 point for every level

     

     

     

    Woodcutting/Mining

     

    For mining requirements, replace wc with mining

     

     

     

    Name: Extract wood

     

    Reuirements: 1 Ability, 1 wc

     

    Effect: get 1 log/ore instantly

     

    Ability points: 1, add 1 point for every 10 levels

     

     

     

    Name: Power chop

     

    Reuirements: 20 Ability, 25 wc

     

    Effect: Breaks you axe/pickax but gives log/ore=quality of axe/pickaxe*2 from that tree/rock(bronze being 1, iron 2 and dragon 7)

     

    Ability points: 20, add 1 point for every 5 levels

     

     

     

    Name: Perfection slice(wc only)

     

    Reuirements: 50 Ability, 65 wc

     

    Effect: Gets planks instead of logs

     

    Ability points: 10, add 1 point for every 10 levels

     

     

     

    Name: Superheat pick(mining only)

     

    Reuirements: 55 Ability, 45 mining, 43 magic

     

    Effect: Gets a bar instead of ore, coals count as steel

     

    Ability points: AP=quality of metal*quality of metal*2

     

     

     

    Fishing

     

     

     

    Name: Lure

     

    Reuirements: 1 Ability, 1 fishing

     

    Effect: get 1 fish instantly(below lvl 50 fishes)

     

    Ability points: 1, add 1 point for every 10 levels

     

     

     

    Name: Create bait

     

    Reuirements: 15 Ability, 15 fishing

     

    Effect: get 20 bait instantly, add 1 for every 5 levels

     

    Ability points: 10, add 1 point for every 10 levels

     

     

     

    Name: Summon feather

     

    Reuirements: 30 Ability, 30 fishing, 30 fletching

     

    Effect: get 10 feathers instantly

     

    Ability points: 10, add 1 point for every 10 levels

     

     

     

    Name: Clear sight

     

    Reuirements: 60 Ability, 50 fishing, 40 magic

     

    Effect: Faster fishing for the next 50 seconds

     

    Ability points: 60, add 1 point for every level

     

     

     

    Name: Master lure

     

    Reuirements: 80 Ability, 85 fishing

     

    Effect: Get 1 fish instantly

     

    Ability points: 25(50 for sharks)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.