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mister_abc

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  1. I have two questions for the hero's quest: On which part does the quest need herblore skill and can i use a greenman's ale to get to level 25 for the section?
  2. Even though i skipped about 3 pages of text and have no idea what the topic is right now, i'll agree with you on the first post. Rares make it so that newcomers must work much harder then the ones who started with rares. the inflation makes it so that for every year the rares increase in price, a newcomer must work ten times harder based on your theory. My idea is for jagex to get rid of rares at all, or make them dropped by monsters. You can get rid of rares by giving them a high alch price corresponding with their market prices and making them untradable. This is probably the better idea of the two since making rares dropped by monster will cause rare owners to lose money excessively. =D> =D> =D>
  3. Why just carry runes when you can carry other objects like potions? :wink: The belt is just used for carrying misc items to clear out a few spots in your inventory. It's not bad to whip out a d ax to get you str up and get out the whip to cause even more damage.
  4. What makes you think Jagex wouldn't put censor on it? The category isn't set to a certain amout of space. Just all categories added together won't go over ### spaces. you can have 50 space in one and only 3 spaces in another :P
  5. In theory yes, but what if you change your mind about selling, only to discover that while you were on your way to take the notice off the noticeboard, somebody had brought it...? Then selling this way would be a little riskier :P
  6. Wow neither i didn't word my suggestion very well or you don't understand. The strongest belt only give you 4 extra spaces. Weapons take up all 4 spaces. That means you can clear out a spot for an extra weapon and put food there instead :D Belt's also hold runes didn't you read? You can save 4 spaces on the best belt by putting 4 runes into them! :D A new spot below the plate and above the legs would be reasonable. Updated the post.
  7. Thanks, updated it. I don't know if it's a bit too much though...
  8. haha i agree, sorry man. mayb not 80 fish at a time but 1?! u can get one faster then u use this thing. ~Ray Well, just think of this as the granite maul's special.
  9. Another one of my world famous suggestions oh boy. :roll: Have a reason for your "this sucks" posts please. Belts. You can store virtually any stackables and other itemson them. This would allow an extra space which would usually be for coins, feathers, rune, and about anything else small or stackable, though unstackable items such as keys won't stack on a belt neither. The belts would range from leather to dragonskin, like range armor. Belts would also provide minor protection and weight. In order to make a belt, you need 1 steel bar and 3 leathers/hides. Use a needle and thread on the hides to make an unbuckled belt. Then, just use a hammer on the belt make the complete belt. You can wear the belt in a new spot above the legs and below the body. Just to make thing easier for you to read, I'll post what can be stored on each belt in a nice organized list. Leather: 16 crafting level Storage Space: 1 Items storable: Coins, feathers, notes, keys, paper items(Shantay pass, fliers, etc.) Hardleather/snakeskin: 33/55 crafting level Storage Space: 2 Items storable: Same as leather Green Dragonhide: 67 crafting level Storage Space: 2 Items storable: Same as leather, runes, hides, ess Blue Dragonhide: 73 crafting level Storage Space: 3 Items storable: Same as Green Dragonhide, arrows, bowstrings, potions Red Dragonhide: 80 crafting level Storage Space: 4 Items storable: Same as Green Dragonhide, darts, throwing knives, throwing axes, rune ess bags Black Dragonhide: 89 crafting level Storage Space: 4 Items storable: Same as Red Dragon hide, weapons(in including staves and bows. Weapons take up all 4 storage spaces though.) Feel free to suggest anything i might have missed.
  10. BTW Forum.Tip.It Forum Index -> RuneScape Discussions & Suggestions Surprised?
  11. I'm not a idea computer you know. I can't think of so many things. And how would superheat pick be kill the whole economy? It takes the time you need to mine the rock and for rune, it uses 72 AP! If you regenerate 1 AP every 30 seconds, and has 99 ability level, and not use boosting material, you can use the skill again in what? 1650 seconds or 27 minutes and 30 seconds. And venom basically adds a 100% poison on your weapon for 1 attack. It still takes time for poison to activate. I also doubt someone with 40 ability level would attack a level 3... What, you want level 80 ability to get 80 fish in the time it take to get 10 and use a ability potion to do it all over again? I would think sharks would be 200gp each if that happened. Prayers takes time. Abilities are 'usually' used in a single action.(How would 1 attack that always hits 1 or more same as always hitting 1 or more as long as you turn it on?)
  12. Give an explanation for criticism. My idea is to have a skill where you can do special attacks and the such as like dragon weapons. The abilities isn't only limited to attack, it can also help you in other skills as well, such as woodcutting and fishing. The skills are used based on skill points, which just like a mix of prayer points and hit points. As you increase in level, the skills grow stronger, but they also require more skill points per use. All skills also need you to have the required corresponding level. Here are my ideas: Melee/range Name: True aim Reuirements: 1 Ability, 1 attack/1 Ability, 1 range Effect: Least damage is 1 Ability points: 1, add 1 point for every 20 levels Name: Critical Strike Reuirements: 15 Ability, 10 strength/15 Ability, 10 range Effect: Strength is increased by 15% Ability points: 10, add 1 point for every 5 levels Name: Venom Reuirements: 40 Ability, 30 attack/40 Ability, 30 range Effect: Poisons enemy for 5 hp per sec Ability points: 20, add 1 point for every 5 levels Name: Empowered strike Reuirements: 65 Ability, 40 attack, 40 magic/65 Ability, 40 range, 40 magic Effect: Attack causes magic damage Ability points: 25, add 1 point for every 3 levels Name: Stunner Reuirements: 80 Ability, 65 strength/80 Ability, 65 range Effect: An attacks that stuns for 5 seconds Ability points: 40, add 1 point for every 2 levels Name: Destructive strike Reuirements: 95 Ability, 95 attack, 95 strength/95 Ability, 95 range Effect: hits the maximum hit Ability points: 95, add 1 point for every level Woodcutting/Mining For mining requirements, replace wc with mining Name: Extract wood Reuirements: 1 Ability, 1 wc Effect: get 1 log/ore instantly Ability points: 1, add 1 point for every 10 levels Name: Power chop Reuirements: 20 Ability, 25 wc Effect: Breaks you axe/pickax but gives log/ore=quality of axe/pickaxe*2 from that tree/rock(bronze being 1, iron 2 and dragon 7) Ability points: 20, add 1 point for every 5 levels Name: Perfection slice(wc only) Reuirements: 50 Ability, 65 wc Effect: Gets planks instead of logs Ability points: 10, add 1 point for every 10 levels Name: Superheat pick(mining only) Reuirements: 55 Ability, 45 mining, 43 magic Effect: Gets a bar instead of ore, coals count as steel Ability points: AP=quality of metal*quality of metal*2 Fishing Name: Lure Reuirements: 1 Ability, 1 fishing Effect: get 1 fish instantly(below lvl 50 fishes) Ability points: 1, add 1 point for every 10 levels Name: Create bait Reuirements: 15 Ability, 15 fishing Effect: get 20 bait instantly, add 1 for every 5 levels Ability points: 10, add 1 point for every 10 levels Name: Summon feather Reuirements: 30 Ability, 30 fishing, 30 fletching Effect: get 10 feathers instantly Ability points: 10, add 1 point for every 10 levels Name: Clear sight Reuirements: 60 Ability, 50 fishing, 40 magic Effect: Faster fishing for the next 50 seconds Ability points: 60, add 1 point for every level Name: Master lure Reuirements: 80 Ability, 85 fishing Effect: Get 1 fish instantly Ability points: 25(50 for sharks)
  13. I don't even play WoW. The idea originated from FFT(Final Fantasy Tactics).
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