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Xecer

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  1. The Void Stares Back marks the end of the Void Knight quest series we started this summer. So far' date=' you have investigated and tracked a released pest; unscrambled Korasi's memories; witnessed the death of Void Knights at the hands of a mysterious figure; pushed around beer barrels; infiltrated a Black Knight workshop; and played with puzzle boxes.

     

    Once more, the Void Knights call on you for assistance. Their skills at stealth are not nearly as keen as your own and Korasi needs you to infiltrate the Black Knights again. Doing so will lead to many dangers, both mental and physical, but will enable you to discover who the real mastermind behind this nefarious pest-fuelled plot is, and what they really wanted those puzzle boxes for...

     

    Finding out is the easy part, though, as stopping them will push your diplomatic and strategic skills to the limit as you command your knightly allies against a truly unhinged foe. Oh, and you might want to brush up on your Conquest tactics as well.

     

    After all of these trials, tribulations and moral quandaries, your standing among the Void Knights will be judged, but we're sure youll not be found wanting...as you'll also be thoroughly rewarded with a variety of experience and some upgraded Void Knight gear that shows off your true colours.

     

    Mod Nancy, Mod Moltare and Mod Rathe

    RuneScape Content Developers

     

    Summary:

    Where to start The Void Stares Back:

     

    Talk to Captain Korasi in Falador Park.

     

    Requirements to start The Void Stares Back:

     

    80 Magic

    78 Attack

    78 Strength

    71 Firemaking

    70 Construction

    70 Crafting

    70 Smithing

    55 Summoning

    10 Defence

    A Void Dance

    Complete the Conquest tutorial

    A combat level of 100+ is recommended

     

     

    In other news...

     

    The various Deflect curses now work properly with the God Wars Dungeons boss, Kree'arra. Previously, it would ignore the Deflect curses, but worked with the normal Protect From prayers.

     

    A quick option has been added to altars in Daemonheim to allow you to quickly restore your Prayer points. Thats particularly useful if you're in combat at the time!

     

    Moved some of the higher parts of the Wilderness wall so preferred runecrafting routes are unaffected.

     

    Using an empty plant pot on a farming patch will now fill all of the empty ones in your inventory.

     

    The login screen has been simplified and reworked to make it even easier to login.

     

    You'll now arrive closer to the Blood Altar when travelling there via the Abyss.

     

    We've fixed the magical blastbox to work correctly with the Fire Bolt spell.

     

    Added a confirm message when dismantling godswords.[/quote']

     

    [hide]

    The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

     

    Graphical

     

     

    * Fixed some height mapping issues near Trollweiss Mountain.

    * Commander Connad's chat head should now match his actual head.

    * Fixed Drezel's collar from rendering over his chin.

    * Adjusted various floor locations to prevent any clipping.

    * Made the evil twin crane animations smoother.

    * Fixed an issue when wearing the Christmas top with ghostly robes.

    * Textured terror dogs to look the same during animations as they do when stationary.

    * Corrected a minimap path issue near Oo'glog.

    * Ensured the second exit to the eagle's nest is present in all graphics modes.

    * Pyramid Plunder seals should no longer appear blank.

    * Fixed a stretching issue with banners and the full Slayer helm.

    * Corrected the tutorial knight's hair colour between model and chat head.

    * Fixed problems with the cape of legends and granite body.

    * Fixed a graphical issue with some of the fences on Lunar Isle.

    * Improved the inventory icon for water talismans.

    * Stop musicians from appearing inside a wall on the minimap.

    * Fixed some of the localised fonts characters.

    * Resolved an issue with items not showing correctly in the Grand Exchange collection box window.

    * Stopped frying pans from clipping with aprons.

    * Improved the rocktail inventory icon.

    * Ensured the scoped magic longbow has a string during its firing animation.

    * Fixed the flooring on a balcony in the Ratcatchers quest.

    * Stopped skillcape animations from continuing while teleporting.

    * Fixed some stretching when holding the Orb of Oculus.

    * Added arms to the female vyrewatch top.

    * Fixed height mapping near Mort'ton.

    * Corrected the animations of the children in Dorgesh-Kaan.

    * Mawnis's beard no longer glitches.

    * Adjusted the height mapping for the path to Burthorpe.

    * Fixed the underworld near Mudskipper Point.

    * Adjust the roof corners in Canifis.

    * Adjusted the banker model in the Fist of Guthix minigame.

    * Ancient gates now use the same model when opened.

    * Fixed the lizard skull helmet model, which looked odd during emotes.

    * Fixed Barnabus Hurma's chathead.

    * Adjusted the lighting near the lighthouse.

    * Stopped your head wobbling when wearing certain Barbarian Assault items.

    * Added remove roof to certain areas of Keldagrim that needed it.

    * Fixed a problem with baby red dragon animations.

    * Stopped certain children's hands from stretching when stood still.

    * Updated the Soul Wars obelisk interface icon on the overlay.

    * Fixed a render problem with an Agility shortcut pipe at the Werewolf Agility Course.

    * Eradicated various graphical bugs in player owned houses, particularly clipping, the costume room, chapel and study.

    * Adjusted the flag models and animations on Jatizso.

    * Increased the size of onyx bolt tips on the floor slightly.

    * Ground decor on penguin island is now actually on the floor rather than floating slightly.

    * Made the posters in the ranging shop visible.

    * Fayeth now holds her watering can correctly.

    * Updated the Armadyl symbol in Uzer.

    * Corrected the graphics of gissel and edicap mushrooms.

    * Fixed some texturing in the monastery.

    * Remodelled some of Baxtorian Falls to look better in HD.

    * Corrected the looks of the Ectofuntus and Oo'glogs pools.

    * Added wall edging to various underground map squares.

    * Fixed the ground in deep areas of the Wilderness.

    * Removed some rocks floating over a ladder.

    * Fixed the minimap graphics for a bridge.

    * Adjusted various items when dropped and also some of their inventory icons.

    * Updated Jennica's portal to not flicker.

    * Improved cobwebs and how they render.

    * Fixed a remove roof issue on the Gnome Agility Courses high-level wall run.

    * Resolved a label issue with certain clothing and magic carpets.

    * Godwars wall kit now better matches due to changes to the areas lighting.

    * Improved the chat head version of the crab helmet.

    * Fixed the ship windows in Port Sarim.

    * Reduced the height of wall torches underground in Fist of Guthix.

    * Added a staircase icon to the minimap in Al Kharid.

    * You'll now face Elvarg properly during the cutscene.

    * Adjusted textures during the Gnomeball scoring cutscene.

    * Updated some of the older animations in Elemental Workshop I and II.

    * Fixed the White Knight Castle doorframe.

    * The Lumbridge Guide should no longer slide around when looking at a player.

    * Fixed the underworld in several places such as Rellekka.

    * Removed some torches that were close to a thatched roof.

    * Vyrewatch boots should now appear properly on male characters.

    * Wildercress hoods should no longer interfere with your face.

    * Removed various graphics issues from the windmill in Lumbridge.

    * Replaced a missing section on the Bandos godsword.

    * Fixed a rug at the Void Knights Outpost.

    * Removed some spurious lava from the frozen parts of the Wilderness.

    * Fixed the graphics for the top of the rune essence mine in Safe Mode.

    * Chandeliers in Varrocks west bank no longer go through the roof.

    * Fixed various animation issues with the NPCs in Varrock Museum.

    * Adjusted the muddy area for the jade vine farming patch.

    * Corrected some wall kit in Dorgesh-Kaan.

    * Tweened the open and closing coffin animations.

    * Fixed a problem with walls not appearing on the minimap in some circumstances.

    * Removed an old fairy model still being used.

    * Fixed a bit of gangplank on Brimhaven docks.

    * Adjusted some of the sawmill animations for chopping up logs into planks.

    * Optimised the models for a large selection of human clothing.

    * Updated the Castle Wars armour model in your POH.

    * Improved the looks of the furnace in Edgeville.

    * Fixed a couple of items to look better when taking photo booth pictures.

    * Fixed a crack in the rune essence rock.

     

     

     

    Audio

     

     

    * Removed a frog sound effect from an emote.

    * Fixed some opening and closing door code in While Guthix Sleeps.

    * Adjusted the unlock info for the 'Gaol' music track.

    * Correctly unlock the Void Knight's Theme track in code.

    * Added various bow sounds to the animations.

    * Removed the slightly annoying metal 'ting' sound when stabbing with swords.

    * Adjusted the timing in the song 'Emperor'.

    * Added sounds to the cocktail shaker.

    * No longer play the death sound twice in the Duel Arena and fixed the start sound effects.

     

     

     

    Quests/Achievement Diaries

     

     

    * The magic watering can reward from Fairy Tale III now works in the Grim Tales quest.

    * Players can now speak to Azzanadra to get another heat orb to re-enter the frozen fortress.

    * Olivia in Draynor will properly recognise the vial of stench and not recognise you!

    * Cleared up a bit of confusion during Underground Pass.

     

     

     

    Activities/D&Ds

     

     

    * A shooting star spot will no longer crash on a cactus.

    * Swapped two of the bait colour hints for Fish Flingers.

     

     

     

    Miscellaneous

     

     

    * Added the clear option to calquat tree patches.

    * Corrected a message to work with all types of cockatrice.

    * Various typos and grammar issues have been resolved.

    * Adjusted the inventory check when purchasing teletabs in the Runecrafting Guild.

    * The fletching potion has been added to the Quick Chat Herblore mixing list.

    * Clarified the clockwork suit destroy message after completing various penguin quests.

    * Added an op to the door leading to the cauldron in the Black Knights Fortress.

    * Adjusted the squirrel emote code from the Easter 2010 reward.

    * Removed some unnecessary attack options from NPCs on Miscellania.

    * Corrected the level-up message for a Dungeoneering floor.

    * King Vargas should now always address you correctly.

    * Clarified the 75 points task from Lapalok.

    * You'll now jump over the Wilderness wall in all circumstances.

    * Adjusted the message for defeating Bork in the Adventurer's Log.

    * The staff of lights effects now work in all scenarios.

    * Improved the scrolling and general feel for the hairdresser interface in Falador.

    * Corrected the skill advance guide for Dungeoneering.

    * Equipment stats window should now stay open when equipping a TzHaar fire cape.

    * The enigmatic hoardstalker now checks your base Summoning level rather than current.

    * Corrected the interface used by the book received from town criers.

    * Reworked some of the older code in In Search of the Myreque.

    * Swapped the pillars of light examine info in Dungeoneering.

    * Swapped the barbarian training level-up messages for swordfish.

    * Made the names consistent of the god dragonhide bodies from Treasure Trails.

    * Xenia is now better at checking your inventory for space.

    * You can no longer walk on water in areas of Falador Park.

    * Strykewyrms added to the advisor/objectives system.

    * Fixed a problem with the POH menagerie if your membership expired.

    * Adjusted the Corporeal Beasts Adventurer's Log entry.

    * Reduced the amount of confirm text on the Pyramid Plunder exit.

    * Adjusted the advice for dust devils Slayer tasks.

    * Resolved an unreachable fishing spot.

    * Fixed a problem if your membership expires while stood in the Cooking Guild.

    * Removed some older message box code.

    * Prevent Quick Chat from interfering with the tutorial during login.

    * Reduced spamming at the Grand Exchange.

    [/hide]
  2. Nah he sucks.

     

    I can't wait for monster damage and all that though, will make multiplayer a lot more interesting. Still having a lot of fun with my server I made so far (which is me, Elk and a couple of friends so far on it.).

    I will complete my sky tunnel.

     

    -wants to join-

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