Nice. Very Nice. But not without it's flaws. That 43 magic requirement really nags me... If this is a Master quest, shouldn't any level required be at a master level. Maybe you can incorporate it somehow. Task one seems good, but shouldn't you also give the player the skill to make whips? ( As in learn from someone). Also be able to make them upto rune. The introduction of a new teleport item is intriguing. Including a different way of recharging besides just talking to camel would be good ( maybe similar to camulet?) Gold is not really that much of a strong metal, maybe combining a regular harpoon with 1-3 mithril/adamant/rune bars. Then talk to Master to smith for you, or teach you to. The small cannon seems interesting, could it possibly be used in combat? or even regular fishing? Maybe a cross with trawler? I think adding some oil will make the rope lore water resistant. Possibly make it a Water-proof rope(10), with the limit to prevent an overuse of it if it is used in fishing. In order to pull a rope that long and/or resistant, maybe a strength requirement? Instead of waiting to get it down to 5hp, i think it should automatically tell them master to tie it. The Final task seem good enough. WOW geez, defeat a god's wrath...How many hit points would a level 583 have? Well, if people can defeat a 702, i guess they can do this...But what happans when you defeat them? Or do you defeat them at all? Maybe they can succumb after half way killing them, thus proving yourself a true master. With a quest as this, the rewards are a bit meager arent they? Great features, but the stats of the armor would help! Overall great new quest idea, a step up from legends. Well-thought out and detailed. Good lucj getting JAGeX to accept this!