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wise_owl1010

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Everything posted by wise_owl1010

  1. This was what i posted on the rs forums, i can't be bothered retypeing so please ignore all the rs forum stuff. It still shows my views. My rs thread was Quick find code: 24-25-479-24270823 This week, as you all know, conrtruction came out. This is a idea i had and my reasons behind it. Please take time to read the whole thread and leave thoughtful comments below. Following the creation of the construction skill, thousends of hard working player pour millions to make their homes better and smarter. I did the same, pouring all i could scrape into a lovly home. Don't get me wrong, i loved "PoH's" as much as everyone else, but i have no found a problem. I hit level 44 today, and decided to celebrate with a brand new teak prize chest. I ran excitedly to my nearest stone mason, only to find that for 1 single sheet of gold leaf, I would have to shell out 130,000 gp. This is a rediculess amount given the fact that over my house, i will require 10, maybe 20, gold leaf. Construction is the only skill where you are forced to have spent at least a mill before level 40. It would cause outrage if fletching cost 1 mill per log or it cost 500k to enter a rune crafting temple, and yet, with this wonderfull skill, people are forced to give away countless thousends of gp. My Surrgestion is this: It should be possible to get materials like gold leaf for free but with alot of effort from the player. For example, Marble (currently over 300k for 1 block) could be mineable in a hard to reach agility dungeon under the legends guild and guarded by King Black Dragons. This would mean that not everybody would be able to reach it but a few lucky, and strong, players would make it. gold leaf could be made by high crafting and mining levels in a hammer in kelgrim, requiring high total levels or quest points. This would stop the outrage at the inability to make relitivly low level items. I found that by the time i needed to buy gold leaf, i did not have the money. My idea would stop this by meaning that high levels could access materials that are required by low level contructors, keeping the enconomy steady. Please leave comments below, Thank you for reading. I don't post often on tipit forums, but this is an issue i feel strongly about.
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