MapleKalim
Members-
Posts
5 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
Location
Vancouver, Canada
-
Interests
math, gaming, Java
RuneScape Information
- RSN
-
Open "secrets" of Runescape: A Comprehensive Guide
MapleKalim replied to MapleKalim's topic in General Guides
There's a lot more sections to be added, however since I'm quite busy and barely have time to proofread the sections I already wrote, I'm asking anyone interested to step in and help expand this guide (proofreading will be the first step, my grammar sucks) And thanks for all the support given so far. Mousekey could give 500+ superglass make per hour, however it is rarely necessary as you're likely to get distracted over long periods of time when doing this. Unicorn scrolls are by far the fastest except running double nats with graahk. -
Open "secrets" of Runescape: A Comprehensive Guide
MapleKalim replied to MapleKalim's topic in General Guides
Thanks. By the way, I have added the "Current Project" Section. I've tried out with various people at duel arena so far. My attack level is 99, hence the data for that level will get covered by myself. -
Open "secrets" of Runescape: A Comprehensive Guide
MapleKalim replied to MapleKalim's topic in General Guides
Funny how no one commented on my section about GE. 8-) I was hoping people to learn most from that particular part Most people don't have clues about making money with scrolls, and all it takes is looking at the ge graphs more often. For superglass make, the effectiveness is directly dependent on how fast you can click. Utilizing a mousekey would potentially help with your speed and accuracy. Also, with regard to ranging spiritual mages, they are commonly known to have a consistant high-value loot, no matter what you use to kill them. Hence this is not really an open "secret". Any summon can hit aviansies, whatever style they are using. Titans are great, bunyip and unicorn can all replace much of the food need. But since I'm concentrating on maximizing profit, food use doesn't matter as long as damage output is sufficient. Using blessed spirit shield works, but it doesn't have the ranged defense bonus I was looking for. -
Open "secrets" of Runescape: A Comprehensive Guide
MapleKalim replied to MapleKalim's topic in General Guides
~res~ I'm still making constant minor changes to the guide. - Added OPTIMAL STRATEGY to the first section. -
Hey everyone, this thread is dedicated to list and explain some of the common misconceptions in the game, and it will be somewhat technical. If you have difficulty in understanding anything, or that you have something to add to the thread, please post clearly what your idea is and I'll accomodate your need accordingly. : 1. Grand exchange and its underlying mechanism Note: I have included an optimal strategy that is designed to test the market supply of any item thoroughly and help lower cost to buy stuff on G.E. Similar strategies involving the same idea can be used to sell at the maximum given the demand. Arguably the best update since the beginning of Runescape. It has saved most of us countless hours yelling "bank sales! 2m!" or "selling/buying fire runes 10 ea!", and provided us with supplies to any endeavor we intend to within minutes. \ It has also undergone a number of changes since its inception: a. 4-hour rule and no resale/repurchase [hide=]For all items, there's a limit to how many you can buy in a 4-hour period, regardless of the supply on the g.e. For expensive items such as godswords, limit is 2. For raw material such as seaweed, it's 10k. What's more, after you have purchased anything, ge will not allow you to sell it through the system for at least 4 hours after your initial purchase. Same goes for sales and repurchase. However, you may be able to avoid the obstacle by twisting the items just a little bit, such as selling the godsword you just bought separately with one offer for the blade, and one for the hilt.[/hide] b. Processing of offers [hide=]Originally, when you first enter a buy/sell offer, if there exists a sell/buy offer in the g.e. system that has a lower/higher price tag, it'll be processed immediately. Then jagex decided in certain cases where there's very few seller and very few buyer, the annonymity of the buyer and seller may be compromised. Hence the addition of an algorithm to ensure the annonymity -- There is a minimal number of sell offers for a buy offer to be transacted, (the actual number differs for all items) even though the buy offer has a higher or equal pricing than the lowest of sell offers, and vice versa. This is why sometimes you know a person has put in a lower offer than your buy offer, both offers remain unchanged, or I shall quote, "GE is broken!!!!!!". Funny how often people takes things for granted. :evil: And anyone who merch (or tries to) on the g.e. should've noticed this -- Sometimes when you cancel an inactive offer and put it back in rightaway, the offer goes through immediately. I have yet to understand this problem fully, but my guess is that it has something to do with randomized partitioning of offers in cases where there's high volume of both buy and sell offers in g.e., and randomized partitioning will offer faster performance and clog less. Lastly, I need to mention something about merching on G.E. in general. There are a few credible ways to do it, one is to read the graph and predicting supply and demand through major current events (prominent example includes d claw right around the introduction of bounty worlds not long ago), something we all can do. Or we can join large merchant clans and therefore with the collective buying power to influence the market directly, which usually has no visible way to predict unless you're in that clan. Note: It's needless to say that I dispise the second way, finding it amoral to monopolize where monopolies ought to be outright disallowed. However, so long as it continues to be legit, we might just as well take advantage of it. Reading graph is rather simple. Historical prices are very good references, if the 30-day graph is U-shaped and V-shaped, you know it's nearing the top, having rebounded a lot and have a good chance of crashing in the near future. If the 30-day graph looks like L, with a long horizontal leg, it means a permanent change of equilibrium price. More importantly, if the item has been rising on a straight line on 7-day graph, and suddenly there's a dent on the slope and turning a bit inwards, that means the item has ran out steam, some merchants have dumped and the item is about to drop. Same for items that have dropped steadily and has a small bending upwards. These are just a few of the shapes and patterns that can help us predict future trends. One simple rule of thumb - most graphs are symmetric and periodic over the long run (a few months). Symmetric (over the x-axis) and periodic over certain verical lines parallel to y-axis. And more importantly, periodic changes usually starts from big to small, meaning the periodic swings in prices will decrease over time after the first swing had occurred.[/hide] c. Optimal strategies to take advantage of the Grand Exchange mechanisms [hide=]Many people complain that they can't get a certain item at non-peak times of the day. I do too. To avoid that, leave the offer in during the peak time, which according to my observation, is around 5pm to 12pm, Eastern Time. (Atlantic time) And when you buy anything on g.e., the lone incentive is to pay as little as you can. So starting with an offer at min is a good idea. Afterwards, you could either leave it there, or up the offer slowly, until you have reached the max amount you're willing to pay. But sometimes good offers would arrive after our offer has entered, hence the optimal strategy is this (assuming you have plenty of cash to buy plenty of units of the item) -- Leave a number of small offers across all prices from max down to somewhere close to min, and leave a single large offer for min. :twisted: Why does it work? Just crunch some numbers and try it out. It's patented, btw. :mrgreen: Selling items at a high price usually means longer wait time in the g.e. coffer, but patience pays off well. During non-peak time, because of the slow *traffic*, the fluctuation of offers being transacted are much wider. For similar reasons, items with low demand and low supply often has prices fluctuates widely between different offers. That gives a chance for arbitrage - meaning selling the same item high and buying it low. Because of the rules of G.E., it'll take at least 4 hours to work, but being risk-free, it's a very popular way to merch. Examples of low demand and low supply include spectral and arcane shields, zamorak godsword, etc. Other laws of macroeconomics that applies to Runescape -- demand and supply, utilitarian theory, the economies of scale, etc. The list goes on and on, with a few exception: law of diminishing returns, lack of risk-free investments and lack of arbitrage (after the introduction of grand exchange arbitrage still occurs, but very rarely, such as spectral/arcane shields around may 30. 2009)[/hide] 2. "Secret" ways to make money (other than merchanting) Note: There had been numerous such guides before me, and I shall be very very surprised if there's any less such guides after this section of my guide is out. Hence, most of what I am about to say could be found somewhere on the internet. However, I can assure you most of them will neither have the depth nor the rigor than the one I am about to present to you. a. Summoning scrolls [hide=]Not all summonning scrolls can offer a profit, in fact most of them will break your bank if you don't have much to start with. Again, supply and demand. Certain familiar are used much more often than others, i.e., I carry a t bird pouch and some of its scrolls (lvl 52) with me almost all the time, just in case I need to do a bit of non-stop running. It's cheap energy, ridiculously cheap. For most people with mediocre 40ish agility, one terrorbird scroll (59 ea) gives 20+ energy, equivalent of a super energy dose (400+ ea). However, since you're concentrating on making money through turning pouches into scrolls, only those that have a higher scrolls price over the 1/10 th of pouch will ever be considered. (note: the amount of summon xp earned by making scrolls is close to negligible, so I advise everyone against training this way) And before discussing which pouch/scroll to do, I advise you to look for summoning guides in the Archive os Wisedom and find your fastest method to make pouches (which is same for making scrolls). Most common is kyatt, then it's balloon-ride near taverly and piscatoris fishing colony List of potential candidates (from the most profit to least, g.e. price taken on may 30th, 2009), all profits calculated using the kyatt method 1. Unicorn Stallion level 88 summoning High demand for scrolls and reasonably large supply of pouches. With a little patience and greed when making offers on ge, 1M per hour is possible (50 gp * 20k scrolls) using kyatt. I typically purchase enough pouches for an hour the day before, then sell scrolls at 50 over 1/10 of the pouch cost. 2. Spirit Terrorbird level 52 summoning High demand for scrolls and high supply of pouches. On average 25gp * 20k scrolls = 500k Comparing to unicorns, they have a much lower summoning requirement and the scrolls are much more liquid (meaning it can be sold/purchased at a faster rate) 3. Fruit Bat level 69 summoning High demand, decent supply of pouches. again 25 * 20k scrolls = 500k per hour. 4. Moss Titan (the other two variations will not work) level 79 summoning High demand, slow supply of pouches. 25 * 20k scrolls = 500k per hour. The scrolls are rather liquid, hence you could get away with a max scroll sell offer at times. 5. Bull Ant level 40 summonning High demand, but low supply and takes a while to get enough pouches for an hour of kyatt running. 500k per hour making it a low-level alternative to the ones above 6. Spirit Spider level 10 summoning (Not sure about demand and supply as I'm 89 summon myself. If you have the information you can tell me) profit is 10*20k scrolls = 200k However, if you can already use kyatt, I don't see any reason why you're still doing these ones lol 7. Pack Yak level 96 summoning (Again, I have no information on its demand, but its supply is rather high) < 15 *20k scrolls = 300k per hour. If you do have 96 summoning and wondering if you should try this one out, the answer is NO. self-explanatory, isnt it? Other summoning related methods: Using of the scrolls generates a certain profit Examples include Macaw and herbcall scrolls, fruit bat and fruitfall scrolls, spirit spider and egg spawn scrolls, spirit cobra and Oph. Incubation scrolls (again, if i miss anything, post and I'll add it in) Only one of these I have tried out and tested the profit, it's Spirit Cobra, somewhere near 300*20*25 = 150k per hour. Good thing about it is that you have 40 minutes of the 60 minute to do whatever you want when the special bar recharges.[/hide] b. Super glassmake -- Making glasses using a spell, 13+ at a time [hide=]It's a lunar spell that does NOT require Dream Mentor, but does require Lunar Diplomacy. Magic level 77, other requirements none. Here's the detail: Buy equal amount of seaweed (or swamp weed, whichever is cheaper to get) and buckets of sand (you could get 80 of these from Bart everyday), buy enough astrals and fire runes, each spell takes 2 astral and 6 fires, assuming you're wielding air staff. 26 free inventory spaces will be filled with 13 pairs of bucket of sand and seaweed/swamp weed Now, the only seemingly tricky part of this thing is this: The amount of glasses you get is not fixed. In fact, I had plotted the results i get from thousands of casts and determined Jagex used a psuedorandom generator with Poisson Distribution for the number of molten glasses you get. Anyways, I know you're not into math. The fact that you need to know is this: On average, 13 pairs of sand buckets and seaweed = 17 molten glasses! If you don't believe me, try a thousand times and final sum will be roughly 13 to 17. (Why? It's called Central Limit Theorem, look it up if you have time and patience) The possible range, however, is 13 to 22. Armed with the above information, we can do the profit calculation. Oh, wait, there's still a factor missing. Exactly how many spells can you cast in an hour? I've timed myself a few times, on average 8 casts per minute when I'm standing next to castle war bank chest. that gives 480 casts per hour, minus 30 caused by talking to strangers or friends or simply can't standing clicking this fast anymore. Profit per hour = 450 casts * (17*molten glass - 13 pairs of seaweed+sand - 2 astral - 6 fire) = 1380*450 = 621,000 Note: You can always stock up on seaweed, sand and runes when they're cheap, and sell the molten glass when they're expensive, which is what I do anyways. And I usually do 400 casts per hour as I get distracted quite often. Hence, the profit for me will look something like 1500*400 = 600,000 Side-effects: Including red fingers, tired eyes, a bigger number for your cash pile and (130 crafting xp + 87 magic xp)* 450 casts = 58,500 crafting and 39,100 magic xp Not too bad considering you're actually making profit and xp at the same time, a rarity given the general circumstances around skilling[/hide] c. Aviansies, graceful bird-like creatures [hide=]Note: There has been considerable public exposure of this method, and most people knows at least some bits and pieces about this method. However, since I had gotten my 99 range largely on the Aviansies and had refined my skills over these trips, you might want to read carefully just in case I have something unique and different to offer on the topic. Also, I'm concentrating on how to setup the gear and inventory to maximize profit, potentially 500k+ per hour. Located inside Gods War Dungeon, I once lives down there for weeks at a time. Aviansies are unique in that ranging is the only cost-effective way to kill them and meleeing is not an option, and they have consistant value-drops with low hitpoints. Hence there are possibilities of making 500k per hour. To reach that figure, praying methods are automatically out of door. Sorry. :twisted: An effective tanking gear is essential. (70+ defense, otherwises 500k an hour at aviansies is unlikely) Shields: Granite shield, obby shield, or Dfs all works. And if you crazy people have divine/elysian, u shouldn't be showing off to those folks down there wearing black dhide, in fact you shouldn't be killing aviansies at all. If you got arcane or spectral, including myself, they're worse than dfs for the occasion. Don't bother. :lol: Amulets: Fury, or glory if you really can't afford it, which is unlikely as you're reading this guide and probably smart enough to know fury costs much less than fancy stuff like Bandos tassets, yet more effective. :) Torso: dhide top. more accurately, sara/zam dhide top. Armadyl top if not concerned with god icons Legs: V skirt, bandos tassets, torag legs, dh legs, guthan skirt. High ranged defense and preferably gives some prayer bonus, with not too large a ranged attack deficit Boots: ranger boots, snakeskin boots. (d boots gives no range defense, you're better off wearing no boots at all, :D ) Headgear: sara/zam coif, or verac, guthan, dh, torag helm. if you have low range level and high defense, use coif, and vice versa Gloves: barrow gloves or if u lack a sara/zam icon, god bracer will take care of that. Rune c'bow is the weapon for most, hunter's c'bow works as well if you're using long kebbit bolts, and I have yet seen anyone using a zanik cbow. Rune cbow beats it as you're tanking and need high consistant damage output. Is that clear? uh huh. Accumulator is a must. It saves you time, and time is precious when you're trying to get 500k+ per hour. Now let's go to the inventory. What food? bone to peach (b2p) tablets takes time to use, takes longer to gather the bones for it to be useful, and it takes more time to eat the darn peaches. Plus banking isn't far and a return trip will cost you, say, 3 minutes? (Do not complain that you can't use the trollheim teleport. Ultimately, anyone who strives for the best must also evaluate the merits of various side projects which may assist them in the main endeavor. :shame: ) Pineapple pizzas is the food choice for me and those who I have helped to start their aviansie-hunting episode. costing 550ish, healing 22 with 2 bites, I can hardly think anything that's more readily available on g.e. and cost-effecitve. Sharks and tuna potatoes both work, monks are for those who's not serious about getting 500k per hour profit, and sara brews takes range pot's boost away. Potions: Super defense and ranging potions. both are must-have and 1 to 1 ratio works for me. i.e., Whenever the range boost wears out, I drink defense and ranging doses even though the defense boost still exists. That way I can keep myself in excellent fighting forms. One prayer potion only necessary when you wish to pray a lot against level 131s. Runes: high alch runes necessar, typically bring fire runes instead of a staff as it saves time. You can get quite a bit nats as loot, hence bring substantially more fire runes than nats. Bolts: Long kebbit bolts if using hunter c'bow, or broad bolts which is more cost-effective. (To those under 55 slayer, I recommend you either use hunter c'bow or just get 55 slayer first before doing this again) Leaving a few empty slots may come in handy, as anyone with some aviansie experience will know. Summoning: This may just be why you couldn't get 500k per hour earlier. High summon level enables tougher combat familiars, which is all you need in this case. Over 57 summon, bring a kyatt or better alternatives (often the highest blue charm one you can use) If you don't have 57, summon doesn't make a big difference. To see the details about choosing a familiar, you may refer to those summoning guides in AOW. And I don't recommend using BoB for this purpose. Since banking will be convenient, faster kills will result in higher profits than longer trips. Lastly, when you are faced with strong opposition from fellow aviansie hunters, bringing a mith grapple and going over the other side of river helps. But to do that, armadyl chestplate or skirt is recommended. Armadyl helm is garbage, honestly. Final Notes: Be polite to fellow hunters usually works to your advantages, unless you got a much higher range level, better summon, better gear, and they're simply hassling you by getting into your territory. If I were you in this case, I'd teach him what's called Rule of Natural Selection. :twisted:[/hide] 3. Current Project Have you ever wondered exactly how accurate your melee attacks will be against a certain monster? or a certain defense level with a certain armor? [hide=]First off, to find out what we want has only one plausible way - repeated conditional trials 1. Determined the actual attack level. Accurate attack style gives a hidden +2 to attack level, controlled gives +1. 2. Find out the attack bonus you have. Most common style is slash, so the slash bonus is the one you want most of the times. 3. Find out the defense of the player you're testing with. (We have no readily available data on NPC, hence this is the only accurate way to do it). If the player is using defensive attack style, a hidden +2 defense needs to be added to the defense level 4. Find out the corresponding defensive bonus. slash, crush or stab. 5. Record results of 100 attack, and report the frequency that you dealt damage (doesn't matter what the damage is, if you missed, it's a 0. otherwises a 1. add the 100 numbers and you now have the frequency/accuracy) 6. I'm aiming to find out the actual formula Jagex uses to calculate the accuracy, hence many different attack/defense combinations will be tested before I can find a pattern and guess the formula. 7. Once the actual formula is deduced, I can then (theoretically) reverse-engineer the defense of any monsters in game. Cheers! And if you know someone else has a similar endeavor to this project, please provide me with the link. Thanks.[/hide] 4. Disclaimers [hide=]All of the profit calculations are based on the G.E prices of May 30th, 2009, and in a few cases approximated using the graphical trend for those items. All of the above claims are intended to help anyone who is willing to take the time to read them, and if any harm is caused or if you feel uncomfortable with anything in the guide, it is unintended and I sincerely apologize for it. That said, any ideas for addition to the guide is highly welcome and you'll also be added to the credits for the guide.[/hide]
