sui_cho
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Posts posted by sui_cho
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Is there any way to counteract the camouflage effect such as camouflage potion, leeches. jungle/shadow spiders etc.?
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How about if they are converted to money prior to removal based on the type of the food? Also if you burnt the food, you discard it immediately rather than having it in your inventory, more logical isn't it?I think that there would be plenty of burnt food collectors who would get mad if this suggestion was made real. And really, just having your food item disappear when you cook it wrongly, how logical is that :P ?
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Then why are you keeping it? It's useless.I got a burnt monkfish in my bank, you mad!?
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Why Jagex have no plans of adding more G.E. Slots (>6 slots)?
Based on the question above, why does adding additional slots cause negative impacts to the economy of Runescape? How negative will it be?
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[table]
[tr]
[td][/td]
[td]Carapace[/td]
[td]SnakeSkin[/td]
[/tr]
[tr]
[td]G.E. Price[/td]
[td]933[/td]
[td]1401[/td]
[/tr]
[tr]
[td]Where to find[/td]
[td]Level 52 Cockroach Soldier (non-aggressive)[/td]
[td]Level 60 Snake
Level 35 Snake (venomous, requires the completion of Cabin Fever)
Level 80/109/139 Swamp snake from two dangerous minigames
[/td]
[/tr]
[tr]
[td]Head[/td]
[td]2 carapace
33 craft[/td]
[td]5 snakeskin
48 craft[/td]
[/tr]
[tr]
[td]Torso[/td]
[td]3 carapace
35 craft[/td]
[td]15 snakeskin
53 craft[/td]
[/tr]
[tr]
[td]Legs[/td]
[td]2 carapace
34 craft[/td]
[td]12 snakeskin
51 craft[/td]
[/tr]
[tr]
[td]Hands[/td]
[td]1 carapace
30 craft[/td]
[td]8 snakeskin
47 craft[/td]
[/tr]
[tr]
[td]Feet[/td]
[td]1 carapace
31 craft[/td]
[td]6 snakeskin
46 craft[/td]
[/tr]
[/table]
Both sets of armor require 30 def and ranged to be equipped and their stats are identical, but take a look at the table, it is a lot more dangerous to obtain a piece of snakeskin than a piece of carapace. Plus you can craft a carapace armor directly without tanning. Also the material and skill requirement is much higher when making snakeskin armor compared to its carapace counterpart, making the former much less useful and less economical to make them.
Snakeskin armor seriously needs to be buffed, otherwise its existence will be meaningless.
P.S. Admin, can you please include a "table" option to the Special BBCode? I cannot create a table for comparison!
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I know it has been a while but most people never think about it. I think that all kinds of burnt food should be removed since they do not serve any purposes other than an encumbrance (C'mon! Why the heck would you put the unusable burnt food into your inventory instead of discarding/dropping it immediately? Don't you think that's illogical?).
The burnt meat is required for the quest "Witch's Potion". With this update, the only way to obtain it is to cook the meat again.
P.S. If you burnt a vile fish in a DG puzzle, a message will appear "You burn the fish so spectacularly there is nothing left of it." and no burnt fish will appear. Why doesn't Jagex make all kinds of burnt food work this way?
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The real question is: Magnets, how do they work?
OT:Guthans set affect is called infestation.
I'm guessing you can still infest and draw energy from undead creatures.
This has been answred in a letter!
You see, a magnet works by attracting whatever your undead chicken thinks is magnetic, because it works by magic.
Thus Guthans works by sapping what you think is health.
what about blood magicks and enchanted onyx bolts :?:
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since undead have no life to leech, enchanted onyx bolts do not work against them. but i wonder why do Guthan's set's effect and blood spells from the Ancient Magicks spellbook DO work against them? jagex should fix it
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Haven't you noticed that out friendlist is limited?? That is F2P friendlist can only have 100 friends whilst the P2P friendlist can have 200 friends. Sometimes you need to check whether there are empty spaces for your other friends. But sometimes you won't notice that your friendlist is full already. And if you want to make sure it's full already, check out the friendlist limit counter.
The friendlist limit counter shows you how many empty spaces left. Like this: 0/100 indicates that the friendlist is empty(for F2P), 134/200 indicates that the friendlist has 66 spaces left(200-134=66)(for P2P). The counter will be placed in this position:
When your friendlist is empty or have friends, the counter will show in green:
34/100 (F2P)
128/200 (P2P)
When your friendlist have only 50 spaces left, it will show in yellow:
75/100 (F2P)
188/200 (P2P)
When your friendlist is full or have exceeded the limit, it will show in red:
100/100 (F2P)
105/100 (P2P player in free world)
If anyone have any opinion, please let me know.
The cutscene system is just...SMH
in Rants
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