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Adr1an

Clan Official
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Posts posted by Adr1an

  1. Well, like everyone else here, I strongly agree with the second idea, but not so much with the first. I think that the coffin idea is great, with the exception of a few things. First off - who do you pay to unlock your coffin for you? Secondly, what about non-tradeable items you lost when you died. They don't have a set "value" so, if all you lost was boots of lightness, and a dragon defender, how much would it cost then?

    1 - I think an option when you "Attempt to open coffin" will ask for payment. You simply pay the value whenever you choose to open it with the coins in your inventory - whether its when you go to the grave initially or at a bank. The mechanics of the actual opening would be interesting. I would initially say everything auto goes into your inventory and any extra falls to the ground. I wonder if it can be coded to where the highest "value" items auto go in your inventory or not. That would be something Jagex I think would handle. I would not like the idea of having stuff go into the bank automatically but that is a possibility with this. This idea could be tweaked a fair amount in different ways.

     

    2 - I would actually expect them to not add to the price. Dragon defender doesnt have an alch value if I understand correctly and boots of lightness have a 3gp one so the effect would be minimal. I would say that they should not be given a set value in adding to the coffin or if they do add it equals their alch value. To put a "price" on these items would just seem weird/wrong to me. Items like Task items would still be lost just like they are in death now.

     

    I have been told by many that the %'s for these ideas are far too high and that even a 1-2% on the GE and a 5% on death would be a great deal more understandable. If the %'s were that low would that make a difference with the idea for the GE and Coffin?

  2. Maybe it should only happen to stuff over a certain value? If i was to sell something for 1gp, i don't want to find it has taken that 1gp for itself....

     

    That is something I could see happen. Maybe a value of 500k+ in the transaction. People could technically then just split a large transaction into a smaller one or they could just make it so that the fee is rounded down so it doesnt really effect low value transactions so much.

     

    The selling fee would greatly diminish flipping, so I'm not in favor with that. You also stated that quicker bossing adds wealth into the game, which is also untrue. It adds items, not gold.

     

    I do like the coffin idea, at least it would give a bit more of a penalty to death.

    Uh wealth is added to the game from bossing. Whether it is GP or items there is more money in the game. The value of the regular Gold Coin is far down compared to what it used to be.

     

    First Idea: Terrible - completely awful fantastically so! It would do even more harm to skilling and basically moneymaking in any form. I also don't see what your problem with merchanting is - in my opinion it is a perfectly valid part of the game.

    Second Idea: Very interesting could do with some tweaks but the base is there. You still keep your three most valuable items yes? I think it could have a bad effect on the monster hunting world however...

     

    To be honest I think inflation of prices is inevitable and something we have to deal with. It's not like we are still limited to 400k an hour being good money it is now easy to make money in line with the increased cost of things.

    Harm to skilling is not a huge thing considering the amount of money you make from most gathering 99's is minimal compared to other means. I made 40m getting to 99 fishing doing rocktails. 5% of that is 2m. If you are merely skilling for money that really isnt the best option to be making money. I can understand merchanting as being a valid part of the game but I do think price manipulation is quite annoying and overdone. I am actually doing this idea more to find a decent way of taking money out of the game.

     

    The GE was not always a part of this game and has made things far easier to sell. It could be a fee-based part of the game as opposed to being free. It is a valid way to have Jagex siphon money out.

     

    In terms of my 2nd idea, yes in my opinion the protected items should be kept. If they changed that and made it as all items dropped then it would change the dynamics of the game too much. Jagex has really made it far too easy to get items back. You used to have 2 mins and then your stuff was free game to everyone. Now you can have upwards of 10 minutes and that doesnt even include blessing graves. You can get to almost ANY place in this game in that time and the only annoying part would be repairing anything that was possibly broken and lost charges.

     

    People will still boss to make money as it is the best way to make money aside from merchanting in the game. There will be money lost from people dieing but isnt that kind of how it should be in the first place?

  3. I am aware first off that many will not like my ideas. I do think that to benefit the game SOME changes like this must be done to help out in the long run. It could also help balance out the economy a fair amount which I believe is getting pumped full of gp's every day but the same amount is not coming out......

     

    Below is copied from my post on Runescape boards. If you dislike or like either way please post and explain on here or if you wish to on the Runescape boards topic.

    QFC - 185-186-9-62904467

     

    I have been an active player of Runescape for quite a number of years. Over the years I have noticed the implementation of certain skills effecting the economy for a short period of time. The main one I remember is construction. I call this kind of skill a "sinkhole" skill as it essentially ONLY takes out money from the game. The addition of extreme potions in herblore did much of the same as well. It took resources out of the game. It did however indirectly add more wealth as it allowed for more bossing and quicker bossing.

     

    The value of the gold coin in Runescape has declined a great deal in this game and I think I have some ideas that could possibly help siphon just a small amount of money from the game.

     

    First idea - I have always received mixed reviews about this one. I suggest in some way making a fee for using the Grand Exchange to SELL an item. My idea (can however be tweaked) is that when you sell an item and get coins back a 5% fee is taken from the coins by the bankers. If you are someone who received the item as a drop one usually doesnt mind all too much as you have already gained the wealth. This could also help combat merchanting a little bit since the more you merchant (transactions you do) the more money is taken out of the game. Critics may say that people will stop using the Grand Exchange but the ease of selling in the G.E. is far too great for this small fee to outweigh the speed of selling an item in it. This fee would ONLY be done to sellers of an item and not to buyers. The percentage could be something different if desired I am just trying to throw the idea out there.

     

    Second Idea - This actually came to me thinking about the barrows armour, torva, etc and the way that it degrades. I also was looking at how much the new death system has kind of made it really easy to get your gear/armour back with very little of a consequence. Dieing in this game unless in the wilderness does not carry the same effect it used to.

     

    What I have thought of is a way to add a consequence to dieing which would be directly proportionate to what you die with.

     

    Rough version - When you die all the stuff you LOSE goes into a coffin in your grave stone. When you get to your grave you do not have to pick up individual items but merely the coffin. However the coffin is locked and a fee must be paid to open it and get EVERYTHING out of it. The cost of this will be say 10% of the total worth of what is in the coffin. This would essentially create a punishment for dieing and also slightly take money out of the game. The items/coffin would be non-tradeable and the coffin could be banked. You can only open it if you can pay the full fee so you dont just get the really good gear or anything.

     

    I feel that death in this game should mean something more. The fee is small for low levels and higher as you wear more expensive gear. The idea can be tweaked a bit but I do think the general idea is pretty nice. If there is any feedback please let me know.

     

    Thanks for taking the time to read.

  4. flamesig.jpg

    'The' Forums | Seers Irc: #theclan | 'The' Runehead Memberlist

     

    Our d1cktator / dictator Adr1an decided to have a Pk trip today so we massed up looking to have some good old fashion pking fun.

     

    'The' Starting: 75 Opts

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    We started hopping around worlds killing random people in Hispanic clans which got boring after a while...

     

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    Luckily we ran into Collision East of GDZ on world 57 ! Collision was out pking with about 40-50 opts. We had a lot of blasters and a great variety of all styles. Collision got cleared within 5-10mins. We approached Collision's IRC asking for a 15 min prep, one of there officials agreed. We looted our kills and headed to world 102 to bank and re-mass to fight collision.

     

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    Sadly, collision never showed up and we were upset. Thus, we decided that this can not be the end of our day so we continued pking.

     

     

     

    We hopped to world 99, and we ran into a clan/team with a lot of pink/purple on them :$ We came to find out that this was Team Power Rangers! We were initially trying to kill the pink power ranger ensuring great victory because we knew that once the pink one was down they had no chance.

     

    'The' Starting: ~60ish opts

    TPR+TBK Staring: ~unknown (need confirmation)

     

    We didn't like how we were fighting outnumbered against a team of many clans and we didn't like what this man had so say... OPEN SPOILER (WARNING XXX FLAMING)

     

     

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    We decided to call The Gladiatorz for some help, and help came shortly! We fought for about 40ish minutes and cleared TPR + TBK.

     

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    'The' + Gladz Ending:

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    We started hopping worlds and finding more randoms to kill on world 17, having a grand ol' time with our allies Gladz <3 :$

     

     

    Everton was upset that TPR was cleared so promptly, He approached Drew22

     

    <Everton> Drew22

    <Everton> if you want a real fight

    <Everton> give us

    <Everton> 5 minutes

    <Everton> to remass

     

    We waited for about 10ish mins for TPR (Downfall + Ascension) + TBK to mass up and the fight began on world 43 at the top of Spiders.

     

    'The' + Gladz Starting: 130 Opts (lost a few people b/c they were too busy on world 17 banking loots)

     

    Downfall + Ascension + TBK Starting: 140-150 Opts

     

    The fight started off fairly even with both sides getting smooth transitions, TPR did a good job killing most of our binders at the start of the war so we had to regroup once by spiders. After that we started to take great control the fight. Gladz callers did a great job teaming up with 'THE' Callers. Our snipers did a great job keeping pressure on TPR's binders and fall in leaders.

     

    TPR started to regroup numerous times, including the good old DD in Castle tactic. Didn't work due to the amazing calling from Damin & Thealth of Gladz. :thumbsup:

     

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    Afterwards, Dans Minion a retired TPR member/ FA? approached CL trying to get them to hit 'THE' + Gladz.. However that didn't work to well..

     

     

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    Then.. Everton spoke to EOS asking for them to hit 'THE' + GLADZ... but that didn't end well either for them. EOS decided to hit TPR instead..

     

     

     

     

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    The fight continued for about 5 hours, with 'The' + Gladz victorious. :thumbsup:

     

    'The' + Gladz Immediate ending: 168 {had 50-60 in TS throughout the fight} peaked at (65 people on ts) at the end.

     

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    Downfall + Ascension Ending: 0 opts

     

     

     

    Pics of the epic ownage today:

     

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    Good fight to all clans / teams / people that we fought :thumbsup:

  5. I have questioned and been questioned upon. I tend to be a person who is seen as a respectable person and when a decision is made I choose the option that protects the integrity of the clan. It happens rarely that I am questioned but I do not take it personally.

     

    Sometimes people do need to be called out when they are doing something wrong. It keeps someone in check and makes sure they are doing stuff for the right reasons

  6. Sniped the whole time. Not much collision could do once we found their hybrids. Gratz on the valiant effort. You have always given us good fights. Btw sorry for having 1 too many snipers early on. We were under the assumption at first that it was a 5 sniper cap. We pulled the extra back after Jigs corrected us.

     

    @Envy - should control your retireds/inactives. Your member at collision wasnt needed. Him being there and even attempting to call us a dead clan was the sole reason we came to hunt you after. Dont mess with our fights please and also dont get cleared by said "dead clan" after.

  7. Keeping this short and sweet.

     

    The starting -

     

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    Poison starting - ~66 opts

     

    The ending -

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    Poison ending - 0

     

    Massed up with a pretty decent pull.

    Due to the number advantage it was pretty clear how the fight was going to go. About 25 mins in Poison told us they had ended Respect to Poison for attempting and gl in future fights.

     

    Ty gladz for the ac

  8. After having our fight canceled on us today we were a bit disappointed. Due to it some of our members decided to go out, sleep, eat, etc. Rest of 'THE' decided to go out with an amazing ~45 opts. Merely going out to have a good time we went and checked how our allies were doing at their fight.

     

    Soon after we had a RANDOM ENCOUNTER!

     

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    From one came many. We soon realized they were a bit softer than initially thought and no where near as scary.

     

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    Tbk far outnumbered us but that did not stop our determination. With a quick regroup about 20 mins in and renewed styles, we were ready to take on the challenge. As the fight went on we slowly gained opts and momentum. For the majority of the fight it was about even in terms of main pile strength although TBK had far more #'s on teamspeak. Pretty soon though, we were able to slice down their main pile with our quality tanking and styles making TBK sad

     

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    While keeping our main pile strong we knew that this was the opportunity to send snipers to cripple TBK once and for all and our snipers were up to the challenge.

     

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    This is where the tide turned completely and utterly in our favor. TBK was regrouping as soon as snipers were sent out and we gave the okay for our members to start looting kills. Chasing from castle to piper to spiders and anywhere inbetween. Teamspeak was popping and we knew we had it in the bag. After 3 hours of fighting TBK finally called it off leaving us victorious

     

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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     

    Rules - Unplanned so nothing

     

    Starting - THE ~45

    Best pic we have

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    TBK ~ 70

     

    Ending - THE - 75

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    TBK ~ 0 (Peaked at 28 in ts to my understanding)

     

    I want to give a huge shout out to Knights of Order, Runescape Dinasty, and Exodus for helping us clear those randomers that attempted to alter the fight. Should you need the favor returned you know how to contact us.

     

    Random pics -

     

     

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  9. So with the hype of the new wilderness coming out we set up a pvp pkri with Solar Angels. With it being our first pvp fight in a while we were honestly unsure of what our pull would be. We prepped hard and when Saturday came we were confident. Our goal was to pull 90+ opts and we succeeded in that.

     

    Rules:

    -90 minute Cap

    -Bounds are spiders to east tree

    -All Styles

    -5 man sniper cap

    -Intros/Retireds allowed

    -Lower pull Attacks

     

    Starting THE

     

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    Starting SA

     

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    Having talked with SA we figured they had some lates because they said they pulled around 30. To make sure they could not get into a rhythm we sent our 5 snipers early. This ended up causing a major drawback in SA's piling abilities. Shortly thereafter SA was forced into regrouping. Instead of trying to outlast for the cap they graciously called it off thus giving us the win after 30 mins. We wish to thank SA for the opportunity.

     

    THE immediate ending -

     

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    Full ending - I believe there were a few randoms in the pile.

     

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    Solar Angels - 0 on the battlefield (Called it off)

     

    And for old school sake

     

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    Random pictures:

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    Shout out to Gladz for the AC - BTW PLEASE DONT HIT OUR AC EVER - Shout out to that random team that gave us loot after trying to hit our ac.

     

    Shout out to Jigs for training his mage

     

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  10. It started at 5:20 am EST. The message appeared on the bottom of the screen saying an update would be occurring in approximately 1 hour. The world was abuzz and it was only a matter of time before the clan world would be appeased.

     

    As soon as the update was done a group of 'THE' and ex-DS hung out discussing what all would come of this... After a bit of time had passed it was decided to step into p2p wild. A few p2p dm's were had, many stakes were done, and it was clear that THE clan would be thriving in this new age.

     

    At around 3 pm EST a group of THE decided to go out and multi pk with about 45 opts. Figuring some other teams would be down in the Rev Caves that is where we focused our efforts and we were not denied action.

     

    Meeting multiple what seemed to be RSB clans or teams of friends we quickly started racking up kills and didnt look back. We clan searched the people that were killed but no major teams/clans seemed to pop up.

     

    We did see VR and RSD down there and of course knowing we could handle it proceeded to avoid them

     

    Overall our clan had a great deal of fun over this first day. Pking in p2p for over 8 hours was definitely fun.

     

    We peaked at 60 opts for a fun trip and teamspeak was buzzing throughout. After many of our members went to bed we finally decided to end at around 11:45 pm EST. If we managed to hit any team and didnt know please say so cause it was so long that there were quite a few people we went up against.

     

    Loot/Kill pics

     

     

     

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