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New main, what skills to do first?

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I'm making a new main all of the way from level 3 since I can't stand my current main's name(eminem808). I'll be p2p btw. This'll start as a skiller, progress into a barrows staker, and once I make a lot of money he'll get prayer,magic,ranged and become a regular, all 99 melee stats main.

 

 

 

I was thinking of doing something like mining iron to lvl 60 and banking every ore, then smelt them all and either sell the bars, or further smith them into knives.

 

Next I was thinking of doing hunting and getting money off of red chinchompas.

 

Then I thought I'd raise runecrafting and mining by mining my own ess, and then trading people the 27 runes for their ess.

 

(I also don't mind WCing but I've heard it's not too profitable)

 

By this time I figure that I'll have more than enough money to fund my melee stats to 70atk 50 str 70def and buy my barrows armor and still be left w/ 2-3m to stake w/.

 

 

 

 

 

So if you were starting over completely, not drop trading or anything like that, and you had all of the knowledge you have now, what would you do? What skills would you work on first? How would you build your main from the ground up.

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I know you've all thought about what you would do different on your main if you had the chance, any help?

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I've allways loved mining/smithing,

 

but that's not too profitable at low lvl.

 

I think mining your essence and make airs

 

would be the best way to start with.

 

(This is what people said in the previous

 

"New-Main" post, and i guess they're right)

I'll never be without fishing & cooking - maybe different in P2P, but due to the levels in F2P, it's quite practical to fish and cook the best you can get, without being a no-life skiller. Even for P2P, 40/40 for Lobster will see you through all but the highest danger levels, without spending a bean on food.

 

 

 

 

 

Not sure my self-sufficiency strategy has the highest efficiency, but it sure makes my melee combat cheaper.

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