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new 3d sig, dragon flail or mace or wahtever

Featured Replies

dragonmace23mt.jpg

 

 

 

 

 

 

 

comments, critisism, rate, and all that other stuff appreciated.

 

 

 

 

 

 

 

make a bid if you want.

Make it a little more visible

what program do you use?

monkeys.jpeg

 

thanks everyone for the sigs!

thats pretty sick

kc32dx4.gif

thanks to Etexbleu for the sig

little too dark

 

 

 

but good job looks really nice! :mrgreen:

thats awesome but maybe make less dark. if ur selling i might buy one. and if u are can u give an estimate price?

  • Author

it took a while so i would say around 70k, sound good? I might redo it because there are some lighting problems, and the chain doesn't look like it's connected right to me.

 

 

 

 

 

 

 

do you think i should add 3d to me and dave's shop?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Oh i used cinema 4d. i think it is just as good as 3dsmax if you learn to use it, and it's only half the price.

Lighting, yes I'd go with that.

 

 

 

 

 

 

 

The shadows are really extreme, its hard to see where the items end and the shadow begins, a bit more contrast or lighter shadows would help.

 

 

 

 

 

 

 

They also have an almost plastic-like shine on the bottom half of the mace and the sides of the helm which lowerers its realistic feel.

 

 

 

 

 

 

 

The mace handle appears to be too short for someone to comfortably hold, it shouldnt be just long enough for a hand to grasp it. It should have some length so you have a good amount of leverage to swing the cannon ball on the chain about. Even at the angle its at it should still be longer.

 

 

 

 

 

 

 

I dont think theres much of a problem between the chain and the handle but it does seem a little too light where it joins.

 

 

 

 

 

 

 

Last niggle is the very visible join line between the dome of the helm and the sides, blending this out and smoothing the sharp edge at the side could improve it.

 

 

 

 

 

 

 

Hope this helps :)

sig16xk.jpg

 

Superknight/Blademaster: Level 150; Hps: 132

Theoretical damage per round: 234

Highest recorded damage in one round: 104

very kool mayby u shud have the [bleep]es on the mace white? and yea make some shine on the med and flail. other wise frigin awesome job and yes add that too ur shop ur good :)

Drat, sorry, posted twice.

sig16xk.jpg

 

Superknight/Blademaster: Level 150; Hps: 132

Theoretical damage per round: 234

Highest recorded damage in one round: 104

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