Worryeeer Posted August 1, 2007 Share Posted August 1, 2007 I am curious about these stat sigs and how they make them auto update. I know from programming in C++ it can't be all that difficult but I am not sure what language if any they r in. :-k So telling me what language they are made in would be great, telling me how to do it even better :lol: EDIT: I beleive Tip.It's calculators a really simular?? :-k Link to comment Share on other sites More sharing options...
archive Posted August 1, 2007 Share Posted August 1, 2007 I am curious about these stat sigs and how they make them auto update. I know from programming in C++ it can't be all that difficult but I am not sure what language if any they r in. :-k So telling me what language they are made in would be great, telling me how to do it even better :lol: Wish i new Link to comment Share on other sites More sharing options...
JoeDaStudd Posted August 1, 2007 Share Posted August 1, 2007 Deleted due to double post [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
JoeDaStudd Posted August 1, 2007 Share Posted August 1, 2007 Strangely enough I've just been researching (well kind of) this. The language is php (which is a mix between various C based languages, so Worryeer you shouldn't have too much trouble learning this). It works by extracting the data from the high scores (not sure how often it does the extraction, but I'm 50% of the way to getting the extraction to work for me), this bit is done by tip.it calculators and arguably the hardest part. With this data you can select the levels and, using php, insert it in to a image. When the new data is extracted the image is remade (the levels added again) and the image updates. Note there may be a few inaccuracies in my explanation, but its the best I can provide. EDIT: Why did it quote myself before, o well nvm. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
Worryeeer Posted August 1, 2007 Author Share Posted August 1, 2007 Strangely enough I've just been researching (well kind of) this. The language is php (which is a mix between various C based languages, so Worryeer you shouldn't have too much trouble.). It works by extracting the data from the high scores (not sure how often it does the extraction, but I'm 50% of the way to getting the extraction to work for me), this bit is done by tip.it calculators and arguably the hardest part. With this data you can select the levels and, using php, insert it in to a image. When the new data is extracted the image is remade (the levels added again) and the image updates. Note there may be a few inaccuracies in my explanation, but its the best I can provide. So basically in C++ terms its an if stament that changes the image based on the skill levels. With the new hiscore update JaGex added im sure extracting from a webpage can't be that difficult. I am going to do some reasearch into php and extracting from a web page thanks for the help JoeDaStudd Link to comment Share on other sites More sharing options...
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