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Slayer Spell List


Rsshadow

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This idea is already on the Runescape forum, created by me.

 

I posted it here to find new supporters and fresh/new and brilliant ideas.

 

Quick find code: 24-25-631-50687551

 

(this is my first post on this forum, I hope you like it :oops: )

 

 

 

the complete idea is on the forum

 

 

 

 

 

General Idea

 

Everyone who is slaying is using melee or sometimes range

 

Why?

 

Because magic is expensive and not extra strong

 

 

 

So I was thinking making a special list of spells, made for slayer

 

 

 

For people how don't seem to understand this

 

this is a new spell list, not an addition to an old one

 

 

 

You can get the spell list by doing a slayer-quest for Vannaka

 

requirements:

 

-combat level 50

 

-slayer level 50

 

-magic level 50

 

 

 

You can swap to this magic list by asking a slayer master

 

and with swapping I mean changing your spell list to slayer, its not a part of a spell list

 

 

 

If you look at Lunar magic you see you ALWAYS need an Astral Rune

 

The Body Rune could be the main rune of this list

 

for 1, the stupid rune finally does something useful

 

and slayer focuses on the physical weaknesses, so weak parts of his BODY

 

 

 

You could also use the Slayer's Staff to auto-cast the spells

 

 

 

Another idea is new slayer monsters, only defeat-able with these spells

 

 

 

 

 

 

 

 

 

Details:

 

Spell List:

 

Level

 

Name

 

Effect

 

Runes

 

Max hit

 

 

 

Aggressive spells: (all spells do damage)

 

 

 

39

 

Crumble Undead

 

Hits skeletons, ghosts & zombies hard

 

2 air 2 earth 1 chaos

 

15

 

 

 

50

 

Magic Dart

 

Needed for Turoth and Kurask

 

Slayer Staff 1 death 4 mind

 

19

 

 

 

50

 

Slayer̢̮â¬Å¡Ãâôs Attack

 

only works on slayer monsters (all)

 

10

 

5 air 1 body

 

 

 

51

 

Poison Gas

 

requires a face mask to use safely

 

sometimes poisons, extra strong on bugs (if you know how the lungs of bug are you know why bugs can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t stand gas)

 

1 body 2 air 2 fire

 

12, 20 if used on insect, poison starts at 2, 3 with a bug

 

 

 

56

 

Illuminate

 

bright light, works well on cave monsters who are not used to light

 

1 body 5 fire

 

13, 21 if used on cave monster

 

 

 

61

 

Glaciate

 

causing the body temperature to lower, works well on fire based monsters, maybe even making dragons unable to use the fire for a SHORT while can also kill a Desert Lizard

 

3 body 3 air 3 water 3 earth

 

14, 22 if used on fire based monsters

 

 

 

66

 

Destruct

 

kill slayer monsters that̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s low on hp, down to 5% or last hp

 

1 body 1 death

 

 

 

70

 

Reflect

 

causing the ability of Cockatrices and Basilisks to rebound to them, also doing damage

 

2 body 5 air 2 chaos

 

10, 23 if used on Cockatrice or Basilisk

 

 

 

75

 

Electrocute

 

works well on water based monsters like Dagannotḫ̢̢ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s and similar beasts

 

4 body 6 water 1 cosmic

 

16, 24 if used on water monsters

 

 

 

80

 

Holy strike

 

works well on demons and cursed creatures like werewolves and vampires

 

2 body 1 soul 1 prayer point

 

5, 29 if used on dark creature, 3 if used on a Guthix or Saradomir follower

 

 

 

85

 

Divine Glaciation

 

Extra strong version of Glaciate, always preventing dragon fire

 

4 body 4 air 4 water 4 earth

 

18, 26 if used on fire based monsters

 

 

 

96

 

Slayer̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Power

 

Works extra well on slayer monsters, can kill any monster, like destruct

 

5 body 4 blood 3 soul

 

25, 33 if used on a slayer monster, 33, if used on your assignment, 35 if used on a slayer monster which is your assignment.

 

 

 

 

 

 

 

Non aggressive fighting spells:

 

3

 

confuse

 

reduces your opponents attack by 5%

 

3 water 2 earth 1 body

 

 

 

11

 

Weaken

 

Reduces your opponents strength by 5%

 

3 water 2 earth 1 body

 

 

 

19

 

Curse

 

Reduces your opponents defense by 5%

 

 

 

50

 

Identify target

 

shows a list of monsters for your task, usually just 1, also shows level, main location and item needed to fight it

 

1 body 1 mind Enchanted Gem

 

 

 

50

 

Poison enemy

 

Poison starting at 2

 

1 body 1 air 1 fire

 

 

 

50

 

Enlighten

 

Provides light in darkness, provides same effect as a candle would do in caves, does not get turned off by lagging/logging out or falling in water or something like that

 

remains on for 5 minutes after leaving the cave

 

1 fire rune (can only be cast in a cave, light cannot be turned off, to prevent free exp)

 

 

 

53

 

peace

 

making them non-aggressive for a while (does not count as engaging in battle)

 

1body 1mind

 

 

 

55

 

sharpen

 

increase the power of any melee weapon or arrow you use by 5% for 100 strikes or 10 min, also makes them useable against turoths and kurasks

 

3 body 2 cosmic 2 death

 

 

 

55

 

high alch

 

request from a player, since alot of drops are useually alched

 

 

 

57

 

plant grow

 

making a plant grow around your foe, trapping him on a spot for a period of time

 

1 body 5 earth 1 nature

 

 

 

60

 

slow

 

making their attack rate slower

 

3 body 2 cosmic

 

 

 

63

 

Solitude

 

In a multi-combat area you and your foe will be treated like if you were in a non-multi-combat area, spell lasts for about 5 minutes and you can see the spell, like some sort of magical shield around you and your current foe

 

3 body 2 nature

 

 

 

 

 

65

 

Gravity

 

Disables flying creature to fly, slowing there walk speed and decreasing their attack speed

 

2 body 2 earth

 

 

 

66

 

Vulnerability

 

Reduces your opponents defense by 10%

 

5 earth 5 water 1 soul

 

 

 

69

 

Slayer Kit

 

20 body 10 earth 10 air

 

This gives you the slayer kit

 

Slayer kit cannot be dropped, it will be destroyed, nor can you store it on your bank, when empty it disappears, when you try to make a second 1, you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll fill up your old 1

 

It contains:

 

 

 

(you get 50 ea of these)

 

broad arrows

 

bags of salts

 

fishing explosive

 

ice coolers

 

fungicide

 

 

 

(you can chose 2 of these)

 

enchanted gem

 

rock hammer

 

facemask

 

earmuffs

 

nose peg

 

spiny helmet

 

slayer gloves

 

lit bug lantern

 

insulated boots

 

bug spray 10

 

Witchwood icon

 

slayer bell

 

 

 

 

 

73

 

Enfeeble

 

Reduces your opponents strength by 10%

 

8 earth 8 water 1 soul

 

 

 

74

 

Enhance

 

same as Sharpen (lvl 55) only with 15%

 

8 body 4 cosmic 6 death

 

 

 

75

 

forget

 

monster forgets to attack you and starts to wonder for a short while (while not allow you to be attacked by others in multi area)

 

5 body 2 chaos 1 blood

 

 

 

79

 

Supercharge

 

Boosts your slayer level by 5%. Otherwise, it's like any other pots/etc. Not terribly useful. Slightly less than the pie.

 

1 blood, 5 bodies, 2 cosmic

 

 

 

80

 

Stun

 

Reduces your opponents attack by 10%

 

12 earth 12 water 1 soul

 

 

 

83

 

Slayer Assault

 

when cast on other player it lowers his or your level

 

the amount is calculate by the difference in slayer level between the players, if the difference is 50 the player with the lower slayer level gets 5 mage,range,att,str&def less (so 10% of the difference)

 

cannot be cast twice to make it go below the 10%, the player needs to restore first

 

2 blood, 2 death, 5 body

 

 

 

 

 

 

 

Teleports:

 

Home teleport

 

Turael

 

 

 

50

 

Lumbridge swamp, at the entrance to the cave

 

1 law 1 body 3 earth

 

 

 

54

 

Slayer Dungeon

 

1 law 1 body 1 chaos

 

 

 

58

 

Slayer Tower

 

1 law 1 body 1 death

 

 

 

63

 

Haunted Mine (by the priest)

 

1 law 3 body

 

 

 

67

 

Ice Cave (near Thurgo the dwarf)

 

1 law 1 body 3 water

 

 

 

71

 

Moss Le̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢Harmless

 

1 law 2 body 1 earth

 

 

 

75

 

Smoke Dungeon

 

1 law 1 body 1 fire 1 air

 

 

 

80

 

Sewers (of path of glouphrie)

 

2 law 2 death

 

 

 

 

 

 

 

 

 

 

 

and more Details on the runescape forum

A dark mage a day keeps the noobs away.

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Good idea, just WAY too many spells to be added. It's not like you have to complete a quest or anything? I mean, just add it, and have everyone blitz slayer tasks?

 

Needs a new hard quest, FEWER spells, like teleing to slayer tower? Ugh...

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you do need a quest, and this is a new list, so they wont get in the way with old spells

 

I didn't placed everyting on here, like the quest and the monsters

 

just trying to get more people to look at my forum on runescape, where im sure Jagex will read it

A dark mage a day keeps the noobs away.

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