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Rsshadow

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  1. you do need a quest, and this is a new list, so they wont get in the way with old spells I didn't placed everyting on here, like the quest and the monsters just trying to get more people to look at my forum on runescape, where im sure Jagex will read it
  2. This idea is already on the Runescape forum, created by me. I posted it here to find new supporters and fresh/new and brilliant ideas. Quick find code: 24-25-631-50687551 (this is my first post on this forum, I hope you like it :oops: ) the complete idea is on the forum General Idea Everyone who is slaying is using melee or sometimes range Why? Because magic is expensive and not extra strong So I was thinking making a special list of spells, made for slayer For people how don't seem to understand this this is a new spell list, not an addition to an old one You can get the spell list by doing a slayer-quest for Vannaka requirements: -combat level 50 -slayer level 50 -magic level 50 You can swap to this magic list by asking a slayer master and with swapping I mean changing your spell list to slayer, its not a part of a spell list If you look at Lunar magic you see you ALWAYS need an Astral Rune The Body Rune could be the main rune of this list for 1, the stupid rune finally does something useful and slayer focuses on the physical weaknesses, so weak parts of his BODY You could also use the Slayer's Staff to auto-cast the spells Another idea is new slayer monsters, only defeat-able with these spells Details: Spell List: Level Name Effect Runes Max hit Aggressive spells: (all spells do damage) 39 Crumble Undead Hits skeletons, ghosts & zombies hard 2 air 2 earth 1 chaos 15 50 Magic Dart Needed for Turoth and Kurask Slayer Staff 1 death 4 mind 19 50 SlayerÃÆââ¬Å¡Ãâôs Attack only works on slayer monsters (all) 10 5 air 1 body 51 Poison Gas requires a face mask to use safely sometimes poisons, extra strong on bugs (if you know how the lungs of bug are you know why bugs canÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t stand gas) 1 body 2 air 2 fire 12, 20 if used on insect, poison starts at 2, 3 with a bug 56 Illuminate bright light, works well on cave monsters who are not used to light 1 body 5 fire 13, 21 if used on cave monster 61 Glaciate causing the body temperature to lower, works well on fire based monsters, maybe even making dragons unable to use the fire for a SHORT while can also kill a Desert Lizard 3 body 3 air 3 water 3 earth 14, 22 if used on fire based monsters 66 Destruct kill slayer monsters thatÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s low on hp, down to 5% or last hp 1 body 1 death 70 Reflect causing the ability of Cockatrices and Basilisks to rebound to them, also doing damage 2 body 5 air 2 chaos 10, 23 if used on Cockatrice or Basilisk 75 Electrocute works well on water based monsters like DagannothÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s and similar beasts 4 body 6 water 1 cosmic 16, 24 if used on water monsters 80 Holy strike works well on demons and cursed creatures like werewolves and vampires 2 body 1 soul 1 prayer point 5, 29 if used on dark creature, 3 if used on a Guthix or Saradomir follower 85 Divine Glaciation Extra strong version of Glaciate, always preventing dragon fire 4 body 4 air 4 water 4 earth 18, 26 if used on fire based monsters 96 SlayerÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Power Works extra well on slayer monsters, can kill any monster, like destruct 5 body 4 blood 3 soul 25, 33 if used on a slayer monster, 33, if used on your assignment, 35 if used on a slayer monster which is your assignment. Non aggressive fighting spells: 3 confuse reduces your opponents attack by 5% 3 water 2 earth 1 body 11 Weaken Reduces your opponents strength by 5% 3 water 2 earth 1 body 19 Curse Reduces your opponents defense by 5% 50 Identify target shows a list of monsters for your task, usually just 1, also shows level, main location and item needed to fight it 1 body 1 mind Enchanted Gem 50 Poison enemy Poison starting at 2 1 body 1 air 1 fire 50 Enlighten Provides light in darkness, provides same effect as a candle would do in caves, does not get turned off by lagging/logging out or falling in water or something like that remains on for 5 minutes after leaving the cave 1 fire rune (can only be cast in a cave, light cannot be turned off, to prevent free exp) 53 peace making them non-aggressive for a while (does not count as engaging in battle) 1body 1mind 55 sharpen increase the power of any melee weapon or arrow you use by 5% for 100 strikes or 10 min, also makes them useable against turoths and kurasks 3 body 2 cosmic 2 death 55 high alch request from a player, since alot of drops are useually alched 57 plant grow making a plant grow around your foe, trapping him on a spot for a period of time 1 body 5 earth 1 nature 60 slow making their attack rate slower 3 body 2 cosmic 63 Solitude In a multi-combat area you and your foe will be treated like if you were in a non-multi-combat area, spell lasts for about 5 minutes and you can see the spell, like some sort of magical shield around you and your current foe 3 body 2 nature 65 Gravity Disables flying creature to fly, slowing there walk speed and decreasing their attack speed 2 body 2 earth 66 Vulnerability Reduces your opponents defense by 10% 5 earth 5 water 1 soul 69 Slayer Kit 20 body 10 earth 10 air This gives you the slayer kit Slayer kit cannot be dropped, it will be destroyed, nor can you store it on your bank, when empty it disappears, when you try to make a second 1, youÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll fill up your old 1 It contains: (you get 50 ea of these) broad arrows bags of salts fishing explosive ice coolers fungicide (you can chose 2 of these) enchanted gem rock hammer facemask earmuffs nose peg spiny helmet slayer gloves lit bug lantern insulated boots bug spray 10 Witchwood icon slayer bell 73 Enfeeble Reduces your opponents strength by 10% 8 earth 8 water 1 soul 74 Enhance same as Sharpen (lvl 55) only with 15% 8 body 4 cosmic 6 death 75 forget monster forgets to attack you and starts to wonder for a short while (while not allow you to be attacked by others in multi area) 5 body 2 chaos 1 blood 79 Supercharge Boosts your slayer level by 5%. Otherwise, it's like any other pots/etc. Not terribly useful. Slightly less than the pie. 1 blood, 5 bodies, 2 cosmic 80 Stun Reduces your opponents attack by 10% 12 earth 12 water 1 soul 83 Slayer Assault when cast on other player it lowers his or your level the amount is calculate by the difference in slayer level between the players, if the difference is 50 the player with the lower slayer level gets 5 mage,range,att,str&def less (so 10% of the difference) cannot be cast twice to make it go below the 10%, the player needs to restore first 2 blood, 2 death, 5 body Teleports: Home teleport Turael 50 Lumbridge swamp, at the entrance to the cave 1 law 1 body 3 earth 54 Slayer Dungeon 1 law 1 body 1 chaos 58 Slayer Tower 1 law 1 body 1 death 63 Haunted Mine (by the priest) 1 law 3 body 67 Ice Cave (near Thurgo the dwarf) 1 law 1 body 3 water 71 Moss LeÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢Harmless 1 law 2 body 1 earth 75 Smoke Dungeon 1 law 1 body 1 fire 1 air 80 Sewers (of path of glouphrie) 2 law 2 death and more Details on the runescape forum
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