December 7, 200718 yr I've seen a guide that suggested Limestone is an excellent way to go as far as Construction leveling. I figured I'd take it from 5-33 using the basic Decorative Rock method. From there, I wasn't sure if I should switch to Oak Larders or stick with the former? Money isn't an issue with this, but I'd like the time frame to stay as little as possible; which usually costs more. Basic Calculations of 33-70 Construction 7,194 - Decorative Rocks 7,194 Limestones Minimum 277 Trips (excluding what helpers could bring me) 1,499 - Oak Larders 11,992 Oak Planks Minimum 461 Trips (excluding what helpers could bring me) Obviously, when I hit 50 I'll have a Demon Butler helping me out, so I'll be paying quite a bit with that. Can someone get me an estimated time frame between the two, total costs of each, & how much I'll be paying my Demon Butler from 50-70. Thanks!
December 7, 200718 yr The Limestone way is going to be much quicker....at a cost :shock: Starting a new clan or simply want a better site? PM me and I can organise something for you!!
December 7, 200718 yr May I direct you in full to some advice from the great 'Shadow7' which helped me so much that I went from 40 something Construction to 70 in around 3 days. Construction Tips 1. What items should I make to get up from level 1? Basically anything you can. It's kind of annoying until you can make oak stuff. Probably 500-1k normal planks should be plenty. You'll want about 3 iron nails per planks; one bar makes 15 nails, so that shouldn't be as hard as it sounds. If the nails annoy you, don't worry; you don't need them once you get above oak. 2. What is the best way to get exp? (tell me most expensive/ least expensive/ and most exp per amount of money spent) Oak stuff. Larders (look at the Kitchen) are faster, armor stands (look at the Skill Hall) are cheaper if you have the requirements to build them. I myself use larders. 3. What things should I definitely put into my house once I reach the requirements for it? There are two major things I recommend in every house, and you want these things to be close together and near your portal. One is a chapel, the other is teleportation. First of all, keep in mind that if you end up so your portal isn't near the things you like, you can always build a garden somewhere else then build a portal in there instead. So, the most important thing is keeping the chapel and teleportation rooms all next to each other; you can get a portal nearby one of these usually. Anyway, you want the chapel for two reasons. First, it gives you an easy place to recharge prayer, which is useful in many situations. Second, if you plan to TRAIN prayer, you'll want a Chapel with the best altar and burners. You can use a bone on the altar and, if the burners are lit, you'll get 3.5x as much exp as you normally would. Offering a bone is even faster than burying it, so that's a great way to train. As for teleportation, there are TWO kinds of rooms you need. First, you'll want a Quest Hall. In the Quest Hall, you can mount a dragon amulet. This mounted amulet provides UNLIMITED teleports as long as you can touch it. This is very useful for teleporting out of the house. Second, you'll want a Portal Chamber. These rooms allow you to direct portals with 7 of the teleport spells in the game (you can read up on which ones in the Portal Chamber section of the Knowledge Base, under Construction). I would HIGHLY recommend you have a portal directed to Canifis, as you would normally one have access to spell when equipped with Ancient Magics. If you set a portal to teleport here, you can teleport to your house then run through this portal to get to Canifis. Other than that, it's up to you what other portals you want. Myself, I have 2 portal chambers directed to every possible place except Lumbridge (I rarely need to go there, and Home Teleport can take me there, anyway). I have my house set up like this. I have the portal to my house (in the garden). To the right of that is my chapel. Below the chapel is my Quest Hall. To the right of my Quest Hall is one portal chamber (it has Canifis, Falador, and Varrock teleports). Below the Quest Hall is a Skill Hall (this has nothing to do with teleporting). To the right of that Quest Hall is my second portal chamber (Ardgourne, Yanille, Camelot). I put the portals in such a way that one room has everything to the east of Falador and the other has everything to the west of Falador. This was only to make it easier for me to find a portal I don't use often, though; it has no practical reason for being this way. 4. How do servants work? (level needed for each type/ what they can do/ how much it costs me/ is it worth it?) Servants do many things, but there two main uses are that (once they reach a certain level, at least), they can take a noted item to the bank for you and un-note it, and they can take logs to the bank to turn into planks. I'll explain why this is useful later. Anyway, servants get 8 uses after you pay them. You have to pay them whatever their starting wage is after every 8 uses (they'll ask for their pay). Get the Demon Servant as soon as you can. He comes back with your things in a few seconds. The prices can be found in the Knowledge Base. Anyway, here's my advice for power-training once you hit the right level (before that, just push through with normal chairs and such). As soon as you can build stairs, build a Quest or Skill Hall with a set of stairs going up one flight. Build a Skill or Quest Hall up there. Next to the Skill or Quest Hall, build a Kitchen. However, build it in the right direction such that the larder spot is right next to the Skill/Quest Hall on the second floor. Make sure these are the only things on your second floor. Also, on the first floor, build a Dining Hall with a bell somewhere close to where these stairs are. Why did you do all this? Here's why. Go to your house with thousands of noted oak logs, a lot of money (I mean like millions if you have it), a saw, and a hammer. Summon your butler by ringing the bell in the Dining Room (this will bring him right to you). Use the noted oak logs on him. Ask him to bring you back 24 of them. As soon as he leaves, run to the stairs but don't go up yet. When he comes back, he'll give you un-noted oak logs. Use these on him and tell him to take them to the sawmill. As soon as he leaves, go up the steps, then stand next to the larder spot. That only has to be done once. From that point on, your GOLDEN. When he comes back, it HAS to be either in the Skill Hall or the Kitchen, because those are the only two rooms on the floor your in. Also, you made sure the larder was right next to the skill hall (right?), so no matter where he spawns in the two room, he'll only be like a second away from you. When he comes back with the oak planks, immediately, send him to un-noted 24 more oak logs. Then, start building/tearing down larder. Each larder takes 8 planks, so you'll only need to build three. He'll probably come back before you're done; don't worry. He'll hold the extra logs for you as long as you don't tell him to take them to the bank. Once you've built your third larder, click on your Butler (he'll simply stand next to you waiting for you to take the logs) and he'll give you the remaining un-noted logs. You should now have 24 oak logs again. Use one on him and tell him to take 24 to the sawmill. As soon as he leaves, tear down the remaining larder and wait for him to return. Once he returns and gives you the planks, tell him to take 24 noted logs to the bank and bring back 24 un-noted ones. And then continue with the pattern. I can get around 150k exp an hour doing this. One tip. You WILL get random events in your house. Whenever possible, ALWAYS respond to the event when you have a full inventory. That way, if it's a gem or something, it'll just fall to the ground. However, you CANNOT drop items in building mode, which means that you basically have to start everything over again if you get a gem in your inventory. The only event this should be a problem with is the Mystery Box; with everything else, you can choose when you get the item. Of course, for some random events, it's not a problem either way; for example, with a genie, simply use the lamp and it disappears; or, if you get a piece of food, eat it. I'm sorry it's a bit lengthy, but it really is useful. The part in red is the part that got me the levels so quick. You will spend a bomb, but the levels will fly.
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