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Sorcerer magic


constanti

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maybe the summoning could come in here...

 

 

 

 

 

 

 

you have 5 mana points with every lvl

 

 

 

maybe some types of spells:

 

 

 

 

 

 

 

lvl 1:blast *2 mana,3 damage max*

 

 

 

 

 

 

 

lvl 3:mental strength *4 mana X the strength* e.g lvl 3 mental strength takes 12 mana. pushes opponent back 1 square X the strength using the mind,can inflict damage if opponent is thrown into wall,max lvl 7

 

 

 

 

 

 

 

lvl 4:speed *19 mana X desired speed* e.g you want to be 2X as fast so you need to use 38 mana for it , for 3X as fast you need 57 mana etc and 1X speed increases speed slightly [effect lasts 5 seconds,cant go above 4X speed]

 

 

 

 

 

 

 

lvl 8:strike *8 mana,does 7 damage max*

 

 

 

 

 

 

 

lvl 12:imp summon *6 mana X the amount of imps summoned* can summon up to 10 imps

 

 

 

 

 

 

 

lvl 15:lift *5 mana* holds opponent in air for 3 seconds. can be used in conjunction with another spell like strike or mental strength

 

 

 

 

 

 

 

lvl 19:concussion *90 mana* drives opponent into ground and causes earthquake

 

 

 

 

 

 

 

thats as far as i can think

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Tjose are good ideas, but it was my idea, that you can do all spells at level 1, and you have mana equal to your sorcerer level, how more mana you invest, how more powerful the spell is (1 mana spells are very weak)

 

 

 

 

 

 

 

Also, about your idea of summoning

 

 

 

 

 

 

 

How is your idea that the imps will act, what will they do, if summoned

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I've got an idea for a new spell: sunbeam of searing heat

 

 

 

 

 

 

 

You select a target square, in a line from you to the square a sunbeam shines trough, everybody in the path gets up to 1/2 x damage, this is partially divided by the distance the beam makes, so a 2 path beam doesn't makes 2 times less damage then a 1 path beam

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