constanti
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Jea, bounty hunting would also be done by alts or friends in this way, ans skulls without anything, but skulls which are untradable, they can remind you of a good victory, if they are inscribed with the victim's name, your level and his level at that time, which you can see with examine, a nice souvenir And there also have to be added that you can turn in your skulls at a hunting gallery at the edge of the wilderness, so people don't throw theur skulls away because of lack of bank space, the gallery doesn't has rankings, but you can see other's skulls by typing in their name at some option, you can always take out your skulls when you want What do you think of this?
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Maybe there could be a cap which prevents you from turning somebody's skull twice, "I already have your skull of x"
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Hi I just had another idea, when you kill somebody in the wilderness, and you have dealt the most damage, the victim drops his skull inscribed with his name and level (at that moment), you can see that in examine, and you can turn it in at a guy which keeps the rankings, you get points for his level compared to your own level, you can also set bounties on someone's head by paying that guy money, which will be paid tot he first one to turn in his skull What you think?
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I don't think they do this in WOW And for the weapons bought in shops, maybe they just say their normal sentence when examined And yes, this idea is might not worth the work, but what else, more expansions to the world map, new dungeons, new quests or even carpentry
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Hi I just thought of another idea, trademarks If you examine weapons, armor or jewelry, you can see who mae it Mined by x (the person who has mined the gold or metal) Molten by x (the person who has molten the gold or metal in bars at a furnace) Made by x (the person who has craft or forged the jewelry, weapons or armor) Or maybe only made by, and dont show mined by and molten by This could also be done with leather items, etc What do you think?
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If you think that every 7 levels the experience needed is doubled, 13 million will be doubled 200 times creating an insanely large number, even level 150 would cost around 1.600.000.000 experience, a number which will only be accomplished by somebody who trains the same skill 14 hours a day, 7 days a week for years
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Before this ever could be made all npc's have to be remade and modificated, and thats hard because it also needs to be balanced, it's not worth it
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This could be a good idea, but also must have a downside, why not the option that you can lock some money for a chosen time, but in the meantime you can't withdraw it, the longer that you've locked the money, the higher the interest rate is, so maybe 1 month is the smallest period, and it gives you 1,1% interest per month, 2 months give you 1,2% interest per month, 3 months give you 1,2% interest per month, when you have locked 1 million coins for a year you get 2,2% interest a month (12 months give 2,2%, it's 0,1% per time lenght in months +1% interest rate per month, so when the year is over you can withdraw 1.264.000 coins for the 1 million coins that you have deposit But in the meantime you couldn't have been merchanting with the money, so it might hasn't been the best choice, what do you think?
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I've trained a character with a mithril pickaxe up to 41 mining very, very easily, and powermining after 41 is even easier, so mining isn't hard, neither at low nor at high levels
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An odd idea in the shower this morning...
constanti replied to CWolf2's topic in RuneScape Suggestions
Maybe there should be a tie option if you use a rope with a player, this might be a good way to get rid of autominers, you can only once in an hour be tied, and only once in an hour tie another player, if you are tied you can't walk or doing anything, the only way to escape is to right click on another player (when you are tied a help option is added to all players) and select the help option, if somebody tied asks you for help you can't refuse but you don't have to walk to him, or stop whatever you are doing, then the player is free Autominers maybe can't click things that aren't solid, so they are tied and can only escape when a real player controls it, this might be a way to get rid of autominers This option might be abused, but you can only use this in crowded places and ofcourse all mines, and not in the wilderness ofcourse You can always log out when you are tied, but you can't get loose over time, only by clicking any other player -
For the marketplace idea: maybe there can be added a second story to the general store, you can give your goods to the general store ( talking option of a shopkeeper, and you can set the price and the minimum amount you have to buy, you can always talk to the shopkeeper again, and you also have a talk option with the shopkeeper that allows you to check the status of your sold products, and if you have sold something, he gives you money equal to the amount of goods you have sold x the set price in gold pieces, but he removes a 5% fee from that price, the extra story of the general store has got limited space, but you can scroll down, the store has 4 times the space as a normal general store has, and in a members world it even has 2 times more space
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An odd idea in the shower this morning...
constanti replied to CWolf2's topic in RuneScape Suggestions
The beat up option would be great against autominers, I would love to beat up an autominer Especially with the stats cooldown effect, then there is a possibility that they can't wear their pickaxe anymore and their program crash -
I believe you can't light fires inside buildings anymore But the idea isn't suited for RS I think
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yes, hot fires aren't suited for this society but I find it very stupid that when you are on a fire and use a fish with the fire you put your hands in the ground, you should walk off the fire, turn around and start cooking when you use fish with fires
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You can't light fires on paths, so you can walk in and out cities freely, the attack, defense, strenght and hitpoints of the fire are 1/2 their makers firemaking or magic level, that costs 1 body rune + 3 fire runes for normal logs, 4 for oaks, 5 for willows, 6 for maples, 7 for yews and 8 for magic logs (or 1/2 mana invested are the combat stats), fire attacks every 3 seconds, fires attack multiple (not affected by whether the zone is multi-combat or not) the fire can be put out by the maker in the first 30 seconds, the rest of the people can put out the fire after the 30 seconds, earth and wind magic decreases the hitpoints of the fire, fire magic increases the hitpoints of the fire, water does doubloe damage to fire, containers filled with liquid do up to 30 damage, every x seconds the fire takes 1 damage, when it hits 0 hitpoints, it is out, the fire is starting to do damage after 3 seconds the fire has been created Normal fires lose every 1,5 seconds one hitpoint Oak fires lose every 1,75 seconds one hitpoint Willow fires lose every 2 seconds one hitpoint Maple fires lose every 2,25 seconds one hitpoint Yew fires lose every 2,5 seconds one hitpoint Magic fires lose every 2,75 seconds one hitpoint Magically created fires lose every 3 seconds one hitpoint
