muggiwhplar Posted January 28, 2008 Share Posted January 28, 2008 Well theyre not that useless-i used a honeybadger vs guards (made only the badger kill them), and it hit constant 5's, now imagine rune minotaur... Guards are lvl 22.. Do you guys think you can wait at least a month before you start bashing the skill? I seriously doubt you've even begun to understand what these familiars can do. Yes, they made us wait since November to find about the skill and then they release only half of it in January, and it is all useless and disappointing as usual. I have yet to see anybody uncover any advantageous uses for the familiars. Even Jagex retracted their statement of how useful they were in the Summoning Changes update Link to comment Share on other sites More sharing options...
Golvellius Posted January 28, 2008 Share Posted January 28, 2008 Like all updates, they have to go through the game balancing group. And like most updates, they get trashed there. Typical game balancing group meeting: "This skill makes players more powerful and allows them to kill more things that they want to kill in less time", says nerd #1. "This skill will allow them to gain more exp without costing 10 times the amount of gp.", nerd #2 retorts. "No way. Nerf it. Mediocrity is balance.", Nerdmaster and group leader commands. This skill only has one purpose, make the number in front of my name bigger. Thank god we can at least alch the pouches for some serious gp back. For now... :roll: Exclusive Legacy Mode Player He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol Link to comment Share on other sites More sharing options...
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