February 8, 200818 yr I don't think combat skillcapes represent experience in combat, there are many reasons why. 1) Pures that existed before had high combat stats but were mostly whiny 12 yr olds that cried and ran away whenever they got hit/died; "h4x", "safer" sound familiar to anyone? 2) You can get a combat skillcape, technically, with any equipment. A person with full bronze can fight goblins or cows to 99, they would still be less experienced at combat than the average noob and much less experienced than the quester who has many setups to face different monsters. 3) Even the greatest creatures that normal combaters train on are stopped with prayer/antifire pots; dragons, aviansies, aberrant specters; there are at least a dozen creatures of equal difficulty in quests that aren't stopped by prayer or antifire potions (Dream mentor forces you to fight a lvl 343, 223, 274, and 108 consecutively without prayer, and without teleportation; there are other similar quests) and other places such as castle wars and pest control allow you to train combat without any real danger. 4) Put a skill-caped pest control product and a master quester who is 20 lvls lower in the fight caves, and see who beats Jad. 5) Master questers have access to piety, making up for a lot of pure combat otherwise lacking. 6) Pure combater can bring in a full inventory of supplies to a location, train combat, then casually tele out. Questers must traverse deep dungeons, avoid traps, withstand poison and disease, while being assaulted by a multiple lvl 100+'s in a multicombat area to finally reach a boss or bosses that are no less difficult than what normal combaters come fully prepared to face. In the end, there's really nothing that a pure combater can do that a quester can't do; however the opposite doesn't usually hold true.
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