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Additions to magical combat


Katiegirl19

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Hello, as a lot of us are aware, magic is a sorely neglected combat skill within runescape.

 

 

 

I was thinking of additions to the skill, some increasing damage, others increasing other forms of lethality.

 

 

 

I've thought up a few spells for each book, mostly related to combat. Changes to requirements/runes used are welcome, as I don't train mage much, and as such, unaware if I make something overpowered.

 

 

 

1st up: Modern magic additions

 

 

 

Lvl 53: Blind, 5 earth runes, 10 water, 2 natures: this spell is a close range spell, so its only melee range. it stuns your foe for 10 seconds, they cannot attack within this time. the stun wears out if they are attacked.

 

Lvl 65: Knockback, 10 earth runes, 20 water, 4 natures: this spell knocks back and stuns anyone around you for 10 seconds. same `conditions as Blind. only affects melee range around you.

 

Lvl 75: Knockdown: 10 earth, 20 water, 3 natures: melee range spell. knocks back, damages, and stuns opponent for 15 seconds. same conditions as Blind.

 

Lvl 85: Tremor: 20 earth runes, 30 water, 5 natures: Halberd range spell, knocks back, stuns for 15 seconds,reduces run energy and inflicts damage to foes up to two spaces around you.

 

 

 

Lvl 25: Weight: 5 earth, 5 air, 1 body: reduces foes agility and run energy by 10%

 

Lvl 40: Fatigue: 10 earth, 10 air, 5 body: reduces foes agiltiy and run energy by 15%

 

Lvl 60: exhaustion: 15 earth, 15 air, 2 soul: reduces foes agility and run energy by 25%

 

Lvl 80: Failure: 20 earth, 20 air, 5 soul: reduces foes agility and run energy by 50%

 

 

 

Ancient Magic

 

Lvl 90:Smoke attunement: No idea for runes: increase poison to 6, max of barrage to 32, 5 mins

 

Lvl 95:Darkness attunement: No idea for runes: Increase atk decrease to 25%, max for barrage to 35, 5 mins

 

Lvl 99:Blood attunement: no idea for runes:Increase heal to 35%, max for barrage to 38

 

Lvl 99:Ice attunement: no idea for runes: increase freeze to 25 seconds, max of barrage to 40

 

 

 

Lvl 80: forsake: no idea for runes, reduce prayer to 0, reduce opponents prayer to 0,and run energy by 50%

 

 

 

Lunar Magic:

 

Barrier from melee:No idea for runes: cast on another person, 25% protection from melee attacks, 25% reduction of damage, sacrifice defense to cast, 5 min duration

 

Barrier from magic:No idea for runes: cast on another, 25% protection from magic, 25% reduction of magic damage, sacrifice defense, 5 min duration

 

Barrier from range:No idea for runes: cast on another, 25% protection from range, 25% reduction of range damage, sacrifice defense, 5 min duration

 

Banish summon:Accuracy of spell depends on foes summon, you magic lvl and summon lvl, and foes magic defense/defense/summon lvl, no idea for runes, spell has a chance of banishing a summon based on factors represented.

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