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The Great Orb Project


Guest Rob

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How to Play

 

 

 

 

 

To start, join one of the two wizard's teams, and wait for the portal to open. Step through, and you will be teleported to the air altar, along with your teammates and your opponents. You should have a total of three wands in your possession: an attractor wand (used to pull the orbs towards yourself), a repeller wand (used to push the orbs away from yourself), and a barrier generator (used to form a temporary energy barrier through which no orbs can move through unless that orb is being pushed/pulled at the moment you put up the shield.

 

 

 

You can use wands to move orbs of either colour until 30 seconds have expired; after that you will only be able to manipulate orbs of your own colour. Each "round" lasts two minutes, after which you will be teleported to the next altar in the sequence and begin again. A list of the altars and the sequence is listed below. There are 6 altars for free players and 8 for members.

 

 

 

Air

 

Mind

 

Water

 

Fire

 

Body

 

Earth (you forgot that one)

 

Chaos(members only)

 

Nature(members only)

 

 

 

You forgot the Earth alter.

 

 

 

Credit to Mrmegakirby

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