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Metor hunting guide


onuasdad

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I consider myself to be an experianced meteor hunter, as I have mined almost all of the meteores that have fallen on the ground. I know their charisteristics on where they like to land, where they mostly don't land, and how to successfully find one.

 

 

 

TIP: If you're going to use this guide to hunt meteors, I suggest you read the entire thing, because the facts in it work together like a chain.

 

 

 

Contents:

 

 

 

-Locating meteorites

 

-Requirements and Rewards

 

-Meteor hunting with a rather big clan

 

-Useful tips

 

 

 

 

 

Locating meteorites

 

 

 

The very first thing you need to do is observe a telescope (from a study of a poh, lvl 44 construction required to build) to find out when and where it will hit. The next thing you should do is look at the world map to actually find out what area it's gonna land in, and to narrow down the area to be even more precise, I've made a list of where meteores do and don't land.

 

-meteors rarely land in a place not near or in a mining area.

 

-meteors always land on the ground-never in a dungeon or place reached by ladder.

 

-meteors usually land in a place that isn't very close to an inhabbitted region.

 

-meteors mostly don't land inside a populated city with many buildings in it. (e.g. Varrock, Ardounge)

 

-meteors never land in rather small areas or paths around 3 squares wide. (e.g. Most of Tiranwnn)

 

-meteors very rarely land in areas that people pass by often (e.g. the Seers village flax field)

 

 

 

So once you've found out some areas, try to narrow them down even more. Sometimes the telescope gives a huge area but actaully it's quite easy- for example Asgarnia. Asgarnia's pretty big, but by using the facts above I narrowed it down to the mine north of the dark wizard's tower. It landed exactly there.

 

 

 

No, I'm not saying that you can guess for100% where it'll land. I predicted that it would land there because it was one of the only places in Asgarnia that was with all my facts.

 

 

 

Requirements and Rewards

 

 

 

Requirements are simple- you need a pickaxe, at least one free inventory spot (for stardust) and, when collecting rewards, have 5 free inventory slots just to be safe. from a day's run from just one crashed star, you usually get 10k+ in money and 15k+ in runes and ores.

 

 

 

Other requirements are a rather good mining level. the stats have levels of hardness when they fall- it starts out rather high then it turns lower and lower. 10 mining is the minimum requirment, but I'd suggest 30+ if you want to get better rewards. of corse, the higher your level, the better the rewards (more stardust, more minable layers, more rewards.) Once it's all mined, a star sprite will appear. talk to him/her to give your stardust in for rewards. You can only claim rewards once a day, but it's highly recomended to save the dust for another day. The maximum amount of stardust you can have 200.

 

Table of XP gained(per stardust fragment):

 

 

 

Meteor Size.................Experiance

 

9...............................210

 

8...............................145

 

7...............................114

 

6...............................71

 

5...............................47

 

4...............................32

 

3...............................29

 

2...............................25

 

1...............................14

 

 

 

 

 

 

 

Meteor hunting with a rather big clan

 

 

 

Meteor hunting with a bigger clan has it's advantages and disadvantages. The advantages is that, in most situations, you locate the meteor faster because your clanmates are spead out and cover a wider range of view. Also, usually someone spends their time at a telescope without leaving to tell the time untill impact. however, is they really want to get the rewards, tell them they can tele to the approximate area 5 minutes before impact. one page-full of the clan chat is (for me, at least) the best way to hunt meteors- too much is too much to handle, too much noobs (no, really, they get annoying) but too little is usually too little spead out.

 

 

 

 

 

Useful tips

 

 

 

-to randomly join a random clan, go to the approx area of where it'll impact and about half an hour before impact, a LOT of people will gather there. stay with these.

 

-if the big groups begin to run in a direction, check if it's a direction you suspected it would drop on. if they're going in another direction, they're trying to mislead you so others get more stardust and more rewards.

 

-keep track of time!!!!! Remeber, the telescopes are never accurate, so the meteor can drop 5 minutes before you entered the drop window!

 

-Machagony telescopes are 2 minutes more accurate than normal ones.

 

-Meteor hunting "Rush Hour" begins at about 23:00 GMT. In this time, clans barely find it, and the luckier ones pile on the rock so hard and mine so fast it's very hard to get a lot of stardust from it. The other clans make LOTS of diversions or stay in one area. Once a meteor landed in Kandarin and there were massive amounts of people at the coal trucks. over 500, I'd say. Ended out that it landed on the mine near legends guild.

 

-Sometimes you get a mining boost as a reward from the star sprite. if so, if you really want xp, go to the nearby mine and mine some ore. this boost is invisible, i belive, but it causes thet you get more ore than normal.

 

 

 

I'd also like to contribute something for the rewards part of your guide. I'm not sure how much stardust you get, but I can get 200 dust every star, very consistently. Out of the many stars I've mined, only 2 I have no gotten 200 dust (my first, and one which I came when it was level 2). 200 dust yields me: 50k, 20 gold ore, 74 cosmics, 136 astrals, give or take a few for each. I also always get 15 minutes of mining double ores.

 

 

 

Well, enjoy my guide, and happy Meteor hunting!

Death should not be taken as 'the end,' but a very effective way to cut down taxes.

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nice guide! 7/10, ill give 8/10 if u add pictures......

 

 

 

ty for the tips!

 

 

 

cya meamzed

 

 

 

My computer's messed up and dosent have paint -.- Also I wonder what happens if a meteor lands on you? Are there any otehr programs like pant or that type?

Death should not be taken as 'the end,' but a very effective way to cut down taxes.

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-meteors never land inside a populated city with many buildings in it. (e.g. Varrock, Ardounge)

 

 

 

Wrong. Today we mined a fallen Meteor that was behind the Varrock east bank.

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You're facts are incorrect (some of them anyway). Comments in italics.

 

-meteors always land near or in a mining area.

 

Meteors can land by Nardah Bank. No where close to a mine.

 

-meteors always land on the ground-never in a dungeon or place reached by ladder.

 

-meteors usually land in a place that isn't very close to an inhabbitted region.

 

-meteors never land inside a populated city with many buildings in it. (e.g. Varrock, Ardounge)

 

Meteors can land in Varrock, south of the East bank.

 

-meteors never land in rather small areas or paths around 3 squares wide. (e.g. Most of Tiranwnn)

 

I'm not saying it's wrong, but this is sort of a given, since that's how big the meteor is, so it can't land in a space smaller than it is. It has to give room for players to go next to it and mine.

 

-meteors never land in areas that people pass by often (e.g. the Seers village flax field)

 

Some Meteors actually land in very populated and "passable" areas, ex. Near the Mining Guild entrance.

 

 

 

So once you've found out some areas, try to narrow them down even more. Sometimes the telescope gives a huge area but actaully it's quite easy- for example Asgarnia. Asgarnia's pretty big, but by using the facts above I narrowed it down to the mine north of the dark wizard's tower. It landed exactly there.

 

You should note you can't be 100%. In EVERY region the telescope gives there are AT LEAST 3-4 landing points, for areas on the mainland, even MORE. For example, in Asgarnia, it could've also landed by the Mining Guild and Rimmington Mines.

 

 

 

 

Pretty good guide. It would be helpful if you listed the landing locations of meteors, since there are quite a few exceptions to the rules.

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You're facts are incorrect (some of them anyway). Comments in italics.

 

-meteors always land near or in a mining area.

 

Meteors can land by Nardah Bank. No where close to a mine.

 

-meteors always land on the ground-never in a dungeon or place reached by ladder.

 

-meteors usually land in a place that isn't very close to an inhabbitted region.

 

-meteors never land inside a populated city with many buildings in it. (e.g. Varrock, Ardounge)

 

Meteors can land in Varrock, south of the East bank.

 

-meteors never land in rather small areas or paths around 3 squares wide. (e.g. Most of Tiranwnn)

 

I'm not saying it's wrong, but this is sort of a given, since that's how big the meteor is, so it can't land in a space smaller than it is. It has to give room for players to go next to it and mine.

 

-meteors never land in areas that people pass by often (e.g. the Seers village flax field)

 

Some Meteors actually land in very populated and "passable" areas, ex. Near the Mining Guild entrance.

 

 

 

So once you've found out some areas, try to narrow them down even more. Sometimes the telescope gives a huge area but actaully it's quite easy- for example Asgarnia. Asgarnia's pretty big, but by using the facts above I narrowed it down to the mine north of the dark wizard's tower. It landed exactly there.

 

You should note you can't be 100%. In EVERY region the telescope gives there are AT LEAST 3-4 landing points, for areas on the mainland, even MORE. For example, in Asgarnia, it could've also landed by the Mining Guild and Rimmington Mines.

 

 

 

 

Pretty good guide. It would be helpful if you listed the landing locations of meteors, since there are quite a few exceptions to the rules.

 

 

 

Landing locations? They chage every time. never saw a metor land in 2 spots the same time, yet...

 

 

 

those tips are what I know, from all the facts I've collected. I'll chane he nevers and always's to mights an might nots. I'm sure there are exceptions, but I'm being basic. Now I'll 'answer' some of your coments- my comments underlined.

 

 

 

-meteors always land near or in a mining area.

 

Meteors can land by Nardah Bank. No where close to a mine.

 

if a meteor can land by the nardah bank- people defiantly have telerunes/tabs inside to tele to on, can home port to lummy swamp mines, or got enough minutes of the boning bonus to walk, run or carpet to a mine.

 

-meteors always land on the ground-never in a dungeon or place reached by ladder.

 

-meteors usually land in a place that isn't very close to an inhabbitted region.

 

-meteors never land inside a populated city with many buildings in it. (e.g. Varrock, Ardounge)

 

Meteors can land in Varrock, south of the East bank.

 

since when do experianced players pass by there?(ge spirit tree, edgy canoe station by ge undewall shortcut, [its faster to go tol ummy by the south entrance if you're walking]).-meteors never land in rather small areas or paths around 3 squares wide. (e.g. Most of Tiranwnn)

 

I'm not saying it's wrong, but this is sort of a given, since that's how big the meteor is, so it can't land in a space smaller than it is. It has to give room for players to go next to it and mine.

 

I dont understnd your comment- you're basically just resaying what I said.

 

-meteors never land in areas that people pass by often (e.g. the Seers village flax field)

 

Some Meteors actually land in very populated and "passable" areas, ex. Near the Mining Guild entrance.

 

I did'nt know that a lot of people pass by the mining guild each day? Maybe f2p people do, but each time I visit the guild it's almost empty. the most people i saw passing by it were 3 in 10minutes.

Death should not be taken as 'the end,' but a very effective way to cut down taxes.

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All I meant to say was to tell you some of your rules are not correct, since there are exceptions. The quote was to PROVE my statement.

 

 

 

 

 

 

-meteors always land near or in a mining area.

 

Meteors can land by Nardah Bank. No where close to a mine.

 

if a meteor can land by the nardah bank- people defiantly have telerunes/tabs inside to tele to on, can home port to lummy swamp mines, or got enough minutes of the boning bonus to walk, run or carpet to a mine.

 

Are you saying Nardah is close to a mine because there's a bank and people can use their banks to teleport to a mine? Yes, it's close to a mine that way. But it is NO WHERE near a mine geographically. If you really want to talk about it that way every place in RuneScape is close to a mine since you could just Skill Necklace Tele to Champions Guild and move north 4 squares, with the exception of high leveled wilderness, of course.

 

-meteors never land inside a populated city with many buildings in it. (e.g. Varrock, Ardounge)

 

Meteors can land in Varrock, south of the East bank.

 

since when do experianced players pass by there?(ge spirit tree, edgy canoe station by ge undewall shortcut, [its faster to go tol ummy by the south entrance if you're walking]).

 

I agree. Experienced players RARELY pass by that area. But what's that prove? Your rule isn't "Meteors never land in an area past by often" it's "Meteors never land inside a populated city with many buildings in it." Varrock is populated most hours of the day. Although you might debate what counts as a Populated city, Varrock is one of the biggest cities in Runescape, and it does indeed have many buildings.

 

-meteors never land in rather small areas or paths around 3 squares wide. (e.g. Most of Tiranwnn)

 

I'm not saying it's wrong, but this is sort of a given, since that's how big the meteor is, so it can't land in a space smaller than it is. It has to give room for players to go next to it and mine.

 

I dont understnd your comment- you're basically just resaying what I said.

 

I'm just saying it's sorta obvious, since the Meteor can't fit in a small area.

 

-meteors never land in areas that people pass by often (e.g. the Seers village flax field)

 

Some Meteors actually land in very populated and "passable" areas, ex. Near the Mining Guild entrance.

 

I did'nt know that a lot of people pass by the mining guild each day? Maybe f2p people do, but each time I visit the guild it's almost empty. the most people i saw passing by it were 3 in 10minutes.

 

.....F2p mining guild *shiver* :ohnoes: . Well I've never seen many people at Seers flax field either. There are so many better ways to make money than picking flax. You also can't take your 10 minutes of observation and use that as a rock-hard fact, as true as it may be. If you would like another example, there is a potential meteor landing spot by the Duel Arena. While that's not a "passable" area on normal worlds, you just need to log into a dueling world for that to change.

 

 

 

 

I have mined stars in the same space before. It seems that stars can't really land "anywhere", but they have some set locations. When a star is to land in a certain region of Runescape, it MUST land in one of those set places in that region. It will land in the same exact spot in each set place. If you look at screenshots of people mining stars, you'll see that all the stars in the same area land at the same spot.

 

 

 

EDIT: I'd also like to contribute something for the rewards part of your guide. I'm not sure how much stardust you get, but I can get 200 dust every star, very consistently. Out of the many stars I've mined, only 2 I have no gotten 200 dust (my first, and one which I came when it was level 2). 200 dust yields me: 50k, 20 gold ore, 74 cosmics, 136 astrals, give or take a few for each. I also always get 15 minutes of mining double ores.

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