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Super arty's low level aviansie tanking+praying guide


Super_arty

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Just to start off, people might say that this is just another aviansie tanking guide. Well, it is. But when i tried to find a guide to start aviansieing, it took me some time. so this guide is to make tanking guides in general easier to find. Also, this is my first guide. I would be happy to accept constructive criticism, but please try not to be to harsh.

 

 

 

And a question, now my guide is finished, do I transfer it into general guides?

 

 

 

Contents:

 

1.0 why kill aviansies?

 

1.1 requirements

 

1.2 tanking equipment (inventory included)

 

1.3 alternate (prayer included) equipment

 

1.4 getting there

 

1.5 inside the dungeon

 

1.6 keep, drop, or alch

 

 

 

[hide=1.0 Why kill aviansies?]Aviansies are bird-like creatures that inhabit the GodWars dungeon. They are hardly ever crowded, give great ranged experience- and fantastic drops. Four noted adamant bars is a very common drop from them, and whith each bar drop being worth nearly 9k, you can see how you get money from these. My first trip at the aviansies didn't get to 1000 kills. But I still ended up getting over 2.5 mil profit (closer to 3 mil), and subsequently buying full veracs, an obsidian cape and dragon boots. Not bad.

 

000aviansieqw2.png[/hide]

 

 

 

[hide=1.1 Requirements]Levels required:

 

Level 60 strength/agility

 

Level 61 range

 

Level 50 defence

 

 

 

Levels recommended:

 

Level 70+ range

 

Level 70+ defence/hitpoints

 

Level 55+ Magic

 

 

 

Quests required:

 

Started Troll Stronghold

 

 

 

Quests recommended:

 

Edgar's ruse

 

As a first resort[/hide]

 

 

 

[hide=1.2 Equipment]Armour: (from best to worst)

 

Helm: Torag's or Guthan's/ Verac's/Dharok's/Granite/Dragon med/Rune Full

 

Body: Zamorak d'hide/Saradomin d'hide

 

Legs: Torag's or Dharok's/Guthan's/Verac's/Granite/Dragon/Rune

 

Shield: Dragonfire or Crystal/Granite/Rune

 

Boots: Bandos*/Dragon*/Rune*

 

Gloves: Saradomin bracers/Zamorak bracers

 

Cape: Ava's accumulator

 

Ring: Ring of life

 

Amulet: Armadyl pendant

 

Weapon: Rune crossbow

 

Ammunition: Broad bolts/adamant bolts/mithril bolts

 

*If you wish to conserve inventory space, then just take climbing boots.

 

 

 

Equipment notes:

 

 

 

If you can afford Armadyl armour, then please try it out. I have no experience with it personally, but I know that it would speed up the kills a lot, but you would ake more damage.

 

Rings of wealth are NOT recommended here. All they do is increase the chance of you getting rune drops, and you want lots of adamant bar drops here, not rune.

 

You can keep the trip going for longer by not using barrows armour, because barrows armour degrades, but it is a very good choice for this.

 

 

 

Inventory:

 

100 BTP tabs

 

Fire staff and 500 natures for alching

 

Food

 

Stat restore

 

Teleports

 

Mithril grapple (not included in picture, sorry)

 

 

 

00000000000000000000000vx2.png

 

 

 

 

 

Inventory explained:

 

The Black Box includes alch runes and bones to peaches tabs. You can make the most of your trip by using lots of bones to peaches tabs.

 

The Red Box is food. Not much needs explaining here. Anything over swordfish is fine.

 

The Yellow Box contains other stuff. The stat restore is for after the ice path (notice it is stat restore mix, the ice path drains hp as well), games necklace for teleporting to burthorpe, and the teleport.

 

If you have 70 ranged, the mithril grapple is highly advised.[/hide]

 

[hide=1.3 Alternate equipment (prayer+armadyl) (no pictures, sorry)]Helm: Armadyl helmet

 

Body: Armadyl chestplate

 

Legs: Armadyl plateskirt

 

Shield: Dragonfire/crystal/granite/rune

 

Boots: Bandos*/Snakeskin*

 

Gloves: Zamorak bracers**/Barrows (RFD) gloves/black d'hide vambraces

 

Cape: Ava's accumulator

 

Ring: Ring of life

 

Amulet: Unholy symbol** Amulet of fury/Amulet of glory

 

Weapon: Rune crossbow

 

Ammunition: Broad bolts (with 55 slayer)/Adamant/Mithril

 

*If you wish to conserve inventory space, just take climbing boots.

 

**You only need one of these two, as a zamorak item)

 

Inventory stays the same.

 

 

 

Helm: Zamorak mitre

 

Body: Monks robe top

 

Legs: Monks robe bottom

 

Shield: Unholy book/Book of balance/Holy book

 

Boots: Bandos*/Snakeskin*

 

Gloves: Zamorak bracers/Barrows (RFD) gloves/black d'hide vambraces

 

Cape: Ava's accumulator

 

Ring: Ring of life

 

Amulet: Armadyl pendant

 

Weapon: Rune crossbow

 

Ammunition: Broad bolts (with 55 slayer)/Adamant/Mithril

 

*If you wish to conserve inventory space, just take climbing boots.

 

(This setup may not be entirely correct. I have never done prayer at aviansies, just know how to)

 

Inventory:

 

100 nature and 500 fire runes for alching, mithril grapple, games necklace/ trollheim teleport runes, barbarian stat restore mix (for stats and hp drained on ice path), teleport tablet of your choice, 21 prayer potions. If you use this setup, you will range protect pray against the aviansies.[/hide]

 

 

 

 

 

 

 

[hide=1.4 How to get there (warning- large picture ahead)]UNLESS YOU HAVE BANDOS BOOTS, TAKE A DIP IN THE BANDOS POOL IN OO'GLOG BEFORE YOU GO. THIS IS IMPORTANT.

 

The yellow path shows walking from burthorpe after using a games necklace teleport. The massive Red blob is Dad.Unless you have done troll stronghold, you will need to defeat dad to pass. I just took up a halberd and defeated him easily. Where the path stops, you have to go through a small cave and come out the other side. Once you get past the agility shortcut linking to the wilderness, put on protect from range because of the thrower trolls.

 

The green path is recommended. this involves the Trollheim teleport spell, which requires level 61 magic and the completion of Edgar's ruse. When you see thrower trolls, put on protect from range.

 

The blue blob is the crack that requires level 60 agility to navigate. if you can use this, then do.

 

Also at that spot is the boulder that requires level 60 strength to lift. After this is the ice path. the cold weather here drains your hitpoints and stats, which is why i recommend a barbarian stat restore mix. Near the dungeon entrance there are high level aggresive wolves, so turn on protect from melee. On your first trip, you must talk to the dying knight and take a rope to put in the hole. You do not need a rope on trips after the first.

 

(also, I'm sorry if the image is a bit big.)

 

 

 

The teleport trick

 

This is a trick frequently used in GWD in order to conserve inventory space.

 

If you are using games necklace teleports to get to burthorpe, make sure you have one extra food item in your bank, and take one extra teleport tablet.

 

Teleport to the games room. Drop one item of food, teleport back to varrock. Run to the bank, get one item of food out. Teleport baclk to burthorpe, drop the necklace, pick up the food you dropped earlier.

 

111111111111wheecopych4.png

 

w605.png[/hide]

 

 

 

 

 

[hide=1.5 inside the dungeon]Once inside the dungeon follow the red line.Use the grapple to get into the Armadyl section (if you do not have level 70 ranged, then take the bandos boots and stay outside the eyrie). Once in, the yellow marked area is very good if there is no-one else there, although it is a popular spot. The red marked area is my favourite spot. It's quite easy to find a world with no-one in it, and has several low level aviansies.

 

The big green blob is the boss room door. Do NOT go in. Unless you are prepared, you will be hit instantly for massive damage, and may die.

 

 

 

00000000000000000000000xz7.png

 

w485.png[/hide]

 

 

 

[hide=1.6 keep, drop, or alch]Here is a list of drops and whether to keep, drop, or alch them.

 

Green: keep them

 

red: alch them

 

Blue: drop them

 

Yellow: your decision

 

White: have never had/ no idea

 

Gold:

 

100%: Bones, Feather(1-10)

 

Weapon: Rune dagger(p+), Dragon spear, Rune javelin(5)

 

Armour: -

 

Runes/Arrows: Blood(11), Nature(9), Water(15,30), Earth(8-12), Air(15), Chaos(3,6,16), Law(2), Mind(5), Body(12),

 

Misc: Runite limb, Adamantite bar(4 noted), Antipoison potion(3 dose)(5), Uncut gem, Half key, Shield left half(dragon), Swordfish(5)*, Nature talisman, Herb**, Silver ore, Clue scroll(level 3)

 

*Take these for food. They really help.

 

**What with herb prices changing, I'd recommend only keeping rannars, but still only if you want to.[/hide]

 

 

 

Credits

 

Me, for writing the guide.

 

Tipit, for the pictures.

 

Jagex, for making runescape.

 

Slowermotions, for writing the guide that got me into aviansie tanking.

 

RazorSpearZ, for some helpful tips and pointing out errors and such.

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  • 2 weeks later...
Just to start off, people might say that this is just another aviansie tanking guide. Well, it is. But when i tried to find a guide to start aviansieing, it took me some time. so this guide is to make tanking guides in general easier to find. Also, this is my first guide. I would be happy to accept constructive criticism, but please try not to be to harsh.

 

 

 

And a question, now my guide is finished, do I transfer it into general guides?

 

 

 

Contents:

 

1.0 why kill aviansies?

 

1.1 requirements

 

1.2 equipment (inventory included)

 

1.3 getting there

 

1.4 inside the dungeon

 

1.5 keep, drop, or alch

 

 

 

[hide=1.0 Why kill aviansies?]Aviansies are bird-like creatures that inhabit the GodWars dungeon. They are hardly ever crowded, give great ranged experience- and fantastic drops. Four noted adamant bars is a very common drop from them, and whith each bar drop being worth nearly 9k, you can see how you get money from these. My first trip at the aviansies didn't get to 1000 kills. But I still ended up getting over 2.5 mil profit (closer to 3 mil), and subsequently buying full veracs, an obsidian cape and dragon boots. Not bad.

 

000aviansieqw2.png[/hide]

 

 

 

[hide=1.1 Requirements]Levels required:

 

Level 60 strength/agility

 

Level 61 range

 

Level 50 defence

 

 

 

Levels recommended:

 

Level 70+ range

 

Level 70+ defence/hitpoints

 

Level 55+ Magic

 

 

 

Quests required:

 

Started Troll Stronghold

 

 

 

Quests recommended:

 

Edgar's ruse

 

As a first resort[/hide]

 

 

 

[hide=1.2 Equipment]Armour: (from best to worst)

 

Helm: Torag's or Guthan's/ Verac's/Dharok's/Granite/Dragon med/Rune Full

 

Body: Zamorak d'hide/Saradomin d'hide

 

Legs: Torag's or Dharok's/Guthan's/Verac's/Granite/Dragon/Rune

 

Shield: Dragonfire or Crystal*/Granite/Rune

 

Boots: Bandos*/Dragon*/Rune*

 

Gloves: Saradomin bracers/Zamorak bracers

 

Cape: Ava's accumulator

 

Ring: Ring of life

 

Amulet: Armadyl pendant

 

Weapon: Rune crossbow

 

Ammunition: Broad bolts/adamant bolts/mithril bolts

 

*If you wish to conserve inventory space, then just take climbing boots.

 

 

 

Equipment notes:

 

 

 

If you can afford Armadyl armour, then please try it out. I have no experience with it personally, but I know that it would speed up the kills a lot, but you would ake more damage.

 

Rings of wealth are NOT recommended here. All they do is increase the chance of you getting rune drops, and you want lots of adamant bar drops here, not rune.

 

You can keep the trip going for longer by not using barrows armour, because barrows armour degrades, but it is a very good choice for this.

 

 

 

Inventory:

 

100 BTP tabs

 

Fire staff and 500 natures for alching

 

Food

 

Stat restore

 

Teleports

 

Mithril grapple (not included in picture, sorry)

 

 

 

00000000000000000000000vx2.png

 

 

 

 

 

Inventory explained:

 

The Black Box includes alch runes and bones to peaches tabs. You can make the most of your trip by using lots of bones to peaches tabs.

 

The Red Box is food. Not much needs explaining here. Anything over swordfish is fine.

 

The Yellow Box contains other stuff. The stat restore is for after the ice path (notice it is stat restore mix, the ice path drains hp as well), games necklace for teleporting to burthorpe, and the teleport.

 

If you have 70 ranged, the mithril grapple is highly advised.[/hide]

 

 

 

[hide=1.3 How to get there (warning- large picture ahead)]UNLESS YOU HAVE BANDOS BOOTS, TAKE A DIP IN THE BANDOS POOL IN OO'GLOG BEFORE YOU GO. THIS IS IMPORTANT.

 

The yellow path shows walking from burthorpe after using a games necklace teleport. The massive Red blob is Dad.Unless you have done troll stronghold, you will need to defeat dad to pass. I just took up a halberd and defeated him easily. Where the path stops, you have to go through a small cave and come out the other side. Once you get past the agility shortcut linking to the wilderness, put on protect from range because of the thrower trolls.

 

The green path is recommended. this involves the Trollheim teleport spell, which requires level 61 magic and the completion of Edgar's ruse. When you see thrower trolls, put on protect from range.

 

The blue blob is the crack that requires level 60 agility to navigate. if you can use this, then do.

 

Also at that spot is the boulder that requires level 60 strength to lift. After this is the ice path. the cold weather here drains your hitpoints and stats, which is why i recommend a barbarian stat restore mix. Near the dungeon entrance there are high level aggresive wolves, so turn on protect from melee. On your first trip, you must talk to the dying knight and take a rope to put in the hole. You do not need a rope on trips after the first.

 

(also, I'm sorry if the image is a bit big.)

 

 

 

The teleport trick

 

This is a trick frequently used in GWD in order to conserve inventory space.

 

If you are using games necklace teleports to get to burthorpe, make sure you have one extra food item in your bank, and take one extra teleport tablet.

 

Teleport to the games room. Drop one item of food, teleport back to varrock. Run to the bank, get one item of food out. Teleport baclk to burthorpe, drop the necklace, pick up the food you dropped earlier.

 

111111111111wheecopych4.png

 

w605.png[/hide]

 

 

 

 

 

[hide=1.4 inside the dungeon]Once inside the dungeon follow the red line.Use the grapple to get into the Armadyl section (if you do not have level 70 ranged, then take the bandos boots and stay outside the eyrie). Once in, the yellow marked area is very good if there is no-one else there, although it is a popular spot. The red marked area is my favourite spot. It's quite easy to find a world with no-one in it, and has several low level aviansies.

 

The big green blob is the boss room door. Do NOT go in. Unless you are prepared, you will be hit instantly for massive damage, and may die.

 

 

 

00000000000000000000000xz7.png

 

w485.png[/hide]

 

 

 

[hide=1.5 keep, drop, or alch]Here is a list of drops and whether to keep, drop, or alch them.

 

Green: keep them

 

red: alch them

 

Blue: drop them

 

Yellow: your decision

 

White: have never had/ no idea

 

Gold:

 

100%: Bones, Feather(1-10)

 

Weapon: Rune dagger(p+), Dragon spear, Rune javelin(5)

 

Armour: -

 

Runes/Arrows: Blood(11), Nature(9), Water(15,30), Earth(8-12), Air(15), Chaos(3,6,16), Law(2), Mind(5), Body(12),

 

Misc: Runite limb, Adamantite bar(4 noted), Antipoison potion(3 dose)(5), Uncut gem, Half key, Shield left half(dragon), Swordfish(5)*, Nature talisman, Herb**, Silver ore, Clue scroll(level 3)

 

*Take these for food. They really help.

 

**What with herb prices changing, I'd recommend only keeping rannars, but still only if you want to.[/hide]

 

 

 

Credits

 

Me, for writing the guide.

 

Tipit, for the pictures.

 

Jagex, for making runescape.

 

Slowermotions, for writing the guide that got me into aviansie tanking.

 

 

 

 

 

not bad, I give you 7/10 for now.

 

 

 

I never tanked avainsies, but I have used the pray method on them, still profiting madly with them. and if I remember correctly, I brought only a zammy item, and stayed outside the eyrie. I had no need for a saradomin item I believe, so may this has changed, but if it hasn't, barrows gloves would be better, although I did not have them when I went :wall:

Ss4goku264.png

ss4goku264.png

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hey about the gear you got something wrong if ur tanking at aviansies.

 

first the gear should post like the best gear and second you got this wrong.

 

Armour: (from best to worst)

 

Helm: Torag's or Guthan's/ Verac's/Dharok's/Granite/Dragon med/Rune Full

 

Body: armadyl plateZamorak d'hide/Saradomin d'hide

 

Legs: bandos tassetTorag's or Dharok's/Guthan's/Verac's/Granite/Dragon/Rune

 

Shield: Dragonfire or Crystal*/Granite/Rune

 

Boots: Ranger bootsBandos*/Dragon*/Rune*

 

Gloves: barrows glovesSaradomin bracers/Zamorak bracers

 

Cape: Ava's accumulator

 

Ring: archer ringring of wealthRing of life

 

Amulet: furygloryArmadyl pendant

 

Weapon: Rune crossbow

 

Ammunition: Broad bolts/adamant bolts/mithril bolts

 

*If you wish to conserve inventory space, then just take climbing boots.

Cat__g_i_r_l.png
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I have a few issues with your reccomended equipment.

 

 

 

Armadyl plate: I have heard that metal platebodys stops the accumulator from working. I may be mistaken however. (Also, this is designed for people who do not have masses of money.) Also, you need some sort of zamorak item to stop the bloodveld and spiritual warrior/ranger/mage (can't remember which) from attacking you.

 

 

 

Bandos tasset: It helps to have some extra range bonus, and they're quite expensive...

 

 

 

Ranger boots: Good point unless you want bandos, although at the time of this post the price was minimum 4.5 mil.

 

 

 

Barrows gloves: It helps to have saradomin bracers so you are not attacked upon entering the dungeon. But otherwise, I would use them (if I had them, I'm still on addy)

 

 

 

Archer ring/ ring of wealth: The range bonus from archer ring is miniscule, so it would be more worth it surviving and maybe getting 10 less kills or so, as opposed to dying. And rings of wealth increase the chance of getting rune drops, which decreases the chance of getting anything else. And as the main money is from addy bars, you want them to have a high chance to drop, not rune drops.

 

 

 

Fury/glory: If you do not take an armadyl item (which you could do with armadyl legs/plate if you wanted), then aviansies and the spiritual creatures will be agressive towards you. And if you do want to take a glory. Here's why.

 

 

 

Fury range attack bonus: +10

 

Fury range defence bonus: +15

 

 

 

Glory range attack bonus: +10

 

Glory range defence bonus: +3

 

 

 

Prices (at time of post)

 

 

 

Glory: 52.2k

 

Fury: 2.6m

 

 

 

If you just buy them for their range bonuses (attack and defence), then you will be paying:

 

 

 

Glory: 4k per point

 

Fury: 104k per point

 

 

 

I ask you, is it really worth it?

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also recommend that people do trollheim quest for the tele so they dont waste time and space.

 

 

 

 

I have? Edgars ruse = quest required

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  • 1 month later...

NICE GUIDE!!! 9/10 though, could be a little longer and could include example trips but overall, great! ::' I've always been wondering whether I could do aviansies (100 combat and 62 range #-o ), though I'm not sure if I can, with just one ranged level above the minimum... Do you think I could...? :-k Aviansies sound better than I used to think... :anxious:

Can't wait till I FINALLY find some God Wars Dungeon partners >.>

Dot145.png

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Dot145.png

Dot145.png

RS player since 2004 :D

Merry Christmas Eve / Christmas everyone! :)

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You would probably be able to, though unless you go into the eyrie (70 range required) it can get crowded easily, and you will probably kill them more slowly than you should be aiming at. I'll put an example trip up next time I actually do a trip, they can take some time (especially with tanking, you get longer trips). Thanks for the rating \' .

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I have a few issues with your reccomended equipment.

 

 

 

Armadyl plate: I have heard that metal platebodys stops the accumulator from working. I may be mistaken however. (Also, this is designed for people who do not have masses of money.) Also, you need some sort of zamorak item to stop the bloodveld and spiritual warrior/ranger/mage (can't remember which) from attacking you.

 

 

 

Bandos tasset: It helps to have some extra range bonus, and they're quite expensive...

 

 

 

Ranger boots: Good point unless you want bandos, although at the time of this post the price was minimum 4.5 mil.

 

 

 

Barrows gloves: It helps to have saradomin bracers so you are not attacked upon entering the dungeon. But otherwise, I would use them (if I had them, I'm still on addy)

 

 

 

Archer ring/ ring of wealth: The range bonus from archer ring is miniscule, so it would be more worth it surviving and maybe getting 10 less kills or so, as opposed to dying. And rings of wealth increase the chance of getting rune drops, which decreases the chance of getting anything else. And as the main money is from addy bars, you want them to have a high chance to drop, not rune drops.

 

 

 

Fury/glory: If you do not take an armadyl item (which you could do with armadyl legs/plate if you wanted), then aviansies and the spiritual creatures will be agressive towards you. And if you do want to take a glory. Here's why.

 

 

 

Fury range attack bonus: +10

 

Fury range defence bonus: +15

 

 

 

Glory range attack bonus: +10

 

Glory range defence bonus: +3

 

 

 

Prices (at time of post)

 

 

 

Glory: 52.2k

 

Fury: 2.6m

 

 

 

If you just buy them for their range bonuses (attack and defence), then you will be paying:

 

 

 

Glory: 4k per point

 

Fury: 104k per point

 

 

 

I ask you, is it really worth it?

 

 

 

You may want to actually research the things before you comment on them, I believe both fury and glory are worth it! But that's besides the point, Armadyl Chestplate is the best ranger armor out there where Bandos Tassets is a melee armor with a great range defence bonus.

 

And from your post it sounds like you have confused the two.

 

 

 

And besides that I think coins is no question and you should post best to worst no matter how expensive it is, aslong as it's done with reason. Otherwise your guide seems fine. Since you have already posted Dragonfire Shield, and for what I know it is a bit more expensive than armadyl or bandos armor!

 

 

 

And you can't compare price with how many attack/defence bonuses it has! That's just stupid:

 

 

 

Rune Platelegs: 1184 coins per point

 

Torags Platelegs: 3837 coins per point <--- ARE THESE REALLY WORTH IT??? (Yes they are, as you say yourself) :)

razorspearz.png

razorspearz.png

razorspearz.png

razorspearz.png

 

razorspearz.png

 

razorspearz.png

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Firstly, sorry. And then thank you for pointing out some rather big flaws in my guide that i did not notice. And about the bandos/armadyl, I didn't include the bandos because it has no range attack bonus. Although, you could have bandos platebody and d'hide coif/chaps. And about the armadyl, I think I have heard from somewhere that metal torso armour (armadyl is metal, is it not?) stops arrows/bolts being returned by the accumulator. although I'm not sure. However, I will post an armadyl setup (without pictures, I'm too poor :cry: ) as soon as possible.

 

And besides that I think coins is no question
Yeah, well I do.

 

And you can't compare price with how many attack/defence bonuses it has! That's just stupid:
Thanks for pointing that out. I guess I'm just biased against furys.

 

 

 

Thanks for all these points. I'll try to do something about them now.

 

 

 

Edit: Aha.

 

Equipment notes:

 

 

 

If you can afford Armadyl armour, then please try it out. I have no experience with it personally, but I know that it would speed up the kills a lot, but you would take more damage.

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I dont get you in one part. You say guthans/torags is best, but then in equip you show veracs? Why not use guthans/torags in it, since its cheaper and according to you better than veracs?

 

When I decided to write this guide, I had just finished my first trip to the aviansies. Just after buying full verac's, and selling my torag's. At that point, I did not see the difference in range defence. And I will fix that at some point, but just know that it was accidental.

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