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54 runecrafting Law runners?

Poll

  1. 1. Poll

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Is it worth it to do the world 99 law running being a crafter?

 

 

 

Whats the xp like? Whats normal crafting laws through abyss like xp and case wise?

 

Also what would ZMI be like at my level?

 

 

 

~~Question regarding Agility~~

 

Im at 52 How long at wilderness course would 52 to 60 be? 52 to 70? Is Ape atoll good at 70?

 

 

 

Even if you only have an estimate it would be appreciated.

image.pl?URL=171577-4798

 

hatzyv.png

Pureprayer, you're awesome.

You lose money doing ZMI until 60 or so from what I've heard. Laws through the abyss are the best option for xp/gp balance.

 

 

 

As far as agility supposedly at 63 ape atoll becomes better then wildy course, before 60 ape atoll is pretty brutal.

chaosoffar.png
  • Author
You lose money doing ZMI until 60 or so from what I've heard. Laws through the abyss are the best option for xp/gp balance.

 

 

 

As far as agility supposedly at 63 ape atoll becomes better then wildy course, before 60 ape atoll is pretty brutal.

 

What about world 99 law company and having people run ess to me? Hoe good xp is that?

image.pl?URL=171577-4798

 

hatzyv.png

Pureprayer, you're awesome.
You lose money doing ZMI until 60 or so from what I've heard. Laws through the abyss are the best option for xp/gp balance.

 

 

 

As far as agility supposedly at 63 ape atoll becomes better then wildy course, before 60 ape atoll is pretty brutal.

 

What about world 99 law company and having people run ess to me? Hoe good xp is that?

 

World 99 is basically limited to the 30k assist xp you can get a day and isn't real full anymore from what I've heard. When Jagex made the trade limits using runners was effectively killed, Jagex made ZMI to be a high xp/hr replacement I'd assume.

chaosoffar.png

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