January 6, 200917 yr Introduction Trouble Brewing is another one of those neglected games, that are a huge amount of fun, but the rewards make us switch to games that are fun as well as rewarding. Trouble Brewing is a very diverse game, where a person can choose what he wishes to do. It is a minigame totally centered on skillers. Your combat level plays a very small role here. Team work is of essence, which is not possible if you have 3-4 players a team :(. The Main Problems a) We have to wait for a game to end to start another one. As a result, players are forced to log out or dance and jig until the time gets up. Unlike minigames like CastleWars, there isn't a bank present so you have no chances of fletching or firemaking in your spare time. You aren't allowed to bring anything to the game so alching and fletching bolts is ruled out too. The only solution is to punch and kick snakes who drop hides which pay some nice money but the snakes poison you, so unless you feel like coming back again, its advised you don't. B) The rewards are not at all pleasant. The outfits are fancy, but totally not worth the time spent in the game. Clue Scrolls are unpredictable and take a long time to buy. (5k PoEs per scroll which is a level 2) c) The people who do manage to play always focus on getting buckets of water to the hoppers as that way they guarantee themselves lots of PoEs as gathering buckets is the fastest. Suggestions a) Make several games run simultaneously. B) New Rewards - Note: Each Rum has a side effect along with the bonuses. (Drinking is bad for you..lol) Rum of Wisdom Description: Increases the maximum hit of each spell by 2 and also increases your Magic accuracy by 15%. Causes 5% loss in Strength. Lasts for 10 minutes per dose. 4 doses. Cost: 450 PoE Rum of Battling Description: Boosts Attack and Strength by 20%. (Basically a Super Attack and Super Strength potion in one) Causes 5% Defence and Hitpoints loss. Comes in 4 doses. Cost: 450 PoE Rum of Precision Description: Boosts Ranged by 20% (I think Ranging Potion boosts by 15%, if its 20% then up the rum by 5%). Causes 5% Magic loss. 4 doses. Cost: 450 PoE Rum of Dexterity Description: Grants infinite run energy for 15 minutes per dose. Causes 5% loss in Attack. 4 doses. Cost: 400 PoE New - Rum of Slashing Description: Boosts your Woodcutting and Fishing levels by 15%. Drains your entire run energy per dose. 4 dose. Note: You cannot use the advanced levels to cut trees beyond your level nor wield the axes. Cost: 500 PoE San Fan's bandanna Description: When worn, the user gets increased Crafting experience. Disintegrates after 400 uses. Cost: 650 PoE Fancy Dan's pirate hat Description: When worn, the user gets increased Agility experience at obstacles. Disintegrates after 75 uses. Cost: 400 PoE Apart from this, I wish the xp of all the activities increase - Adding buckets of water to hopper CX: None NX: 10 Cooking xp Adding coloured water to hopper Current xp[CX]: 40 Cooking xp New xp[NX]: 60 xp Cutting 1 scrapey tree CX: 25 Woodcutting xp NX: 40 Woodcutting xp Adding scrapey bark to hopper CX: 40 Cooking xp NX: 50 Cooking xp Adding sweetgrub to hopper CX: 40 Cooking xp NX: 50 Cooking xp Adding a bitternut to hopper CX: 80 Cooking xp NX: 100 Cooking xp Each log put on the boiler CX: 40 Firemaking xp NX: 50 Firemaking xp Lighting the first boiler log CX: None NX: 25 Firemaking xp Setting 1 enemy flammable thing on fire CX: 50 Firemaking xp NX: Same Putting out a fire with water CX: 50 Firemaking xp NX: Same Crafting 1 repair item CX: 12.5 Crafting xp NX: 25 Crafting xp Using 1 repair item in a repair CX: 12.5 Crafting xp NX: 25 Crafting xp Catching a monkey CX: 15 Agility xp NX: 100 Agility xp Pumping 1 point of pressure CX: 10 Strength NX: 25 Strength Venting the pump CX: None NX: 25 Strength Also, the winning team gets 10% bonus experience to the lowest skill they got experience in. c) There should always be a limit on the amount you can collect for each ingredient. However so that this limit doesn't result in preventing you from collecting resources when your team needs it, the moment you touch your additional 100 PoE, the limit vanishes. This is just to prevent everyone just filling up buckets of water from beginning to finish their PoE and then just head off to sabotage. That way no person can keep collecting the same one for the additional 100 PoE. Buckets of Water - 50 buckets Bitternut - 20 nuts Coloured Water - 50 bowls Achey log - 20 logs Sweetgrub - 20 grubs --- Thats all for now, thanks :) Thanks.. Lord Shalaj [99 Woodcutting] [99 Strength][99 Hitpoints] "What will come, will come....We will have to face it when it does!" Farming With Profit and VineSweeper GuideA better method to slay Dagannoths! PvP drops: [hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]
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